2010-06-13 13:50:06 -06:00
|
|
|
// Copyright (C) 2003 Dolphin Project.
|
|
|
|
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
|
|
// it under the terms of the GNU General Public License as published by
|
|
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
|
|
|
|
#ifndef _VERTEXSHADERCACHE_H
|
|
|
|
#define _VERTEXSHADERCACHE_H
|
|
|
|
|
2010-07-18 04:11:34 -06:00
|
|
|
#include <map>
|
2010-06-13 13:50:06 -06:00
|
|
|
|
2011-06-11 13:37:21 -06:00
|
|
|
#include "D3DBase.h"
|
|
|
|
#include "D3DBlob.h"
|
2011-01-25 09:43:08 -07:00
|
|
|
|
|
|
|
class VERTEXSHADERUID;
|
|
|
|
|
2011-06-11 13:37:21 -06:00
|
|
|
namespace DX11 {
|
2011-01-29 13:16:51 -07:00
|
|
|
|
2010-06-13 13:50:06 -06:00
|
|
|
class VertexShaderCache
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
static void Init();
|
|
|
|
static void Clear();
|
|
|
|
static void Shutdown();
|
2011-06-11 13:37:21 -06:00
|
|
|
static bool SetShader(u32 components); // TODO: Should be renamed to LoadShader
|
2011-01-24 04:57:17 -07:00
|
|
|
|
2011-06-11 13:37:21 -06:00
|
|
|
static ID3D11VertexShader* GetActiveShader() { return last_entry->shader; }
|
|
|
|
static D3DBlob* GetActiveShaderBytecode() { return last_entry->bytecode; }
|
|
|
|
static ID3D11Buffer* &GetConstantBuffer();
|
2010-06-13 13:50:06 -06:00
|
|
|
|
|
|
|
static ID3D11VertexShader* GetSimpleVertexShader();
|
|
|
|
static ID3D11VertexShader* GetClearVertexShader();
|
|
|
|
static ID3D11InputLayout* GetSimpleInputLayout();
|
|
|
|
static ID3D11InputLayout* GetClearInputLayout();
|
|
|
|
|
2011-06-11 13:37:21 -06:00
|
|
|
static bool VertexShaderCache::InsertByteCode(const VERTEXSHADERUID &uid, D3DBlob* bcodeblob);
|
2010-06-13 13:50:06 -06:00
|
|
|
|
|
|
|
private:
|
|
|
|
struct VSCacheEntry
|
|
|
|
{
|
2011-06-11 13:37:21 -06:00
|
|
|
ID3D11VertexShader* shader;
|
|
|
|
D3DBlob* bytecode; // needed to initialize the input layout
|
2010-06-13 13:50:06 -06:00
|
|
|
int frameCount;
|
|
|
|
|
2011-06-11 13:37:21 -06:00
|
|
|
VSCacheEntry() : shader(NULL), bytecode(NULL), frameCount(0) {}
|
|
|
|
void SetByteCode(D3DBlob* blob)
|
2010-06-13 13:50:06 -06:00
|
|
|
{
|
2011-06-11 13:37:21 -06:00
|
|
|
SAFE_RELEASE(bytecode);
|
2010-06-13 13:50:06 -06:00
|
|
|
bytecode = blob;
|
2011-06-11 13:37:21 -06:00
|
|
|
blob->AddRef();
|
|
|
|
}
|
|
|
|
void Destroy()
|
|
|
|
{
|
|
|
|
SAFE_RELEASE(shader);
|
|
|
|
SAFE_RELEASE(bytecode);
|
2010-06-13 13:50:06 -06:00
|
|
|
}
|
|
|
|
};
|
|
|
|
typedef std::map<VERTEXSHADERUID, VSCacheEntry> VSCache;
|
|
|
|
|
|
|
|
static VSCache vshaders;
|
|
|
|
static const VSCacheEntry* last_entry;
|
|
|
|
};
|
|
|
|
|
2011-01-29 13:16:51 -07:00
|
|
|
} // namespace DX11
|
|
|
|
|
2010-06-13 13:50:06 -06:00
|
|
|
#endif // _VERTEXSHADERCACHE_H
|