dolphin/Source/Core/DolphinWX/Src/VideoConfigDiag.h

223 lines
5.9 KiB
C
Raw Normal View History

#ifndef _CONFIG_DIAG_H_
#define _CONFIG_DIAG_H_
#include <vector>
#include <string>
#include "VideoConfig.h"
#include <wx/wx.h>
#include <wx/textctrl.h>
#include <wx/button.h>
#include <wx/stattext.h>
#include <wx/combobox.h>
#include <wx/checkbox.h>
#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/spinctrl.h>
#include <wx/fontmap.h>
template <typename U>
class BoolSettingCB : public wxCheckBox
{
public:
BoolSettingCB(wxWindow* parent, const wxString& label, const wxString& tooltip, bool &setting, bool reverse = false, long style = 0);
// overload constructor
BoolSettingCB(wxWindow* parent, const wxString& label, const wxString& tooltip, bool &setting, bool &def_setting, bool &state, bool reverse = false, long style = 0);
void UpdateValue(wxCommandEvent& ev)
{
if (m_state) *m_state = (ev.GetInt() != wxCHK_UNDETERMINED);
m_setting = (ev.GetInt() == wxCHK_UNDETERMINED) ? d_setting : ((ev.GetInt() != 0) & true); // discriminate CheckBox 3State
m_setting = m_setting ^ m_reverse;
ev.Skip();
}
private:
bool &m_setting;
bool &d_setting;
bool *m_state;
const bool m_reverse;
};
template <typename W>
class BoolSettingRB : public wxRadioButton
{
public:
BoolSettingRB(wxWindow* parent, const wxString& label, const wxString& tooltip, bool &setting, bool reverse = false, long style = 0);
void UpdateValue(wxCommandEvent& ev)
{
m_setting = (ev.GetInt() != 0) ^ m_reverse;
ev.Skip();
}
private:
bool &m_setting;
const bool m_reverse;
};
typedef BoolSettingCB<wxCheckBox> SettingCheckBox;
typedef BoolSettingRB<wxRadioButton> SettingRadioButton;
template <typename T>
class IntegerSetting : public wxSpinCtrl
{
public:
IntegerSetting(wxWindow* parent, const wxString& label, T& setting, int minVal, int maxVal, long style = 0);
void UpdateValue(wxCommandEvent& ev)
{
m_setting = ev.GetInt();
ev.Skip();
}
private:
T& m_setting;
};
typedef IntegerSetting<u32> U32Setting;
class SettingChoice : public wxChoice
{
public:
SettingChoice(wxWindow* parent, int &setting, const wxString& tooltip, int num = 0, const wxString choices[] = NULL, long style = 0);
// overload constructor
SettingChoice(wxWindow* parent, int &setting, int &def_setting, bool &state, int &cur_index, const wxString& tooltip, int num = 0, const wxString choices[] = NULL, long style = 0);
void UpdateValue(wxCommandEvent& ev);
void UpdateValue_variant(wxCommandEvent& ev);
private:
int &m_setting;
int &d_setting;
int &m_index;
bool *m_state;
};
class CGameListCtrl;
class VideoConfigDiag : public wxDialog
{
public:
VideoConfigDiag(wxWindow* parent, const std::string &title, const std::string& ininame);
protected:
void Event_Backend(wxCommandEvent &ev) { ev.Skip(); } // TODO: Query list of supported AA modes
void Event_Adapter(wxCommandEvent &ev) { ev.Skip(); } // TODO
void Event_StcSafe(wxCommandEvent &ev) { cur_vconfig.iSafeTextureCache_ColorSamples = 0; ev.Skip(); }
void Event_StcNormal(wxCommandEvent &ev) { cur_vconfig.iSafeTextureCache_ColorSamples = 512; ev.Skip(); }
void Event_StcFast(wxCommandEvent &ev) { cur_vconfig.iSafeTextureCache_ColorSamples = 128; ev.Skip(); }
void Event_PPShader(wxCommandEvent &ev)
{
const int sel = ev.GetInt();
if (sel)
cur_vconfig.sPostProcessingShader = ev.GetString().mb_str();
else
cur_vconfig.sPostProcessingShader.clear();
ev.Skip();
}
void Event_ClickClose(wxCommandEvent&);
void Event_Close(wxCloseEvent&);
void Event_OnProfileChange(wxCommandEvent& ev);
// Enables/disables UI elements depending on current config - if appropriate also updates g_Config
void OnUpdateUI(wxUpdateUIEvent& ev);
// Refresh UI values from current config (used when reloading config)
void SetUIValuesFromConfig();
// Redraw the aspect about some UI controls when a profile is selected
void ChangeStyle();
// Don't mess with keeping two comboboxes in sync, use only one CB instead..
SettingChoice* profile_cb; // "General" tab
wxStaticText* profile_text; // "Advanced" tab
wxChoice* choice_adapter;
wxChoice* choice_aspect;
SettingCheckBox* widescreen_hack;
SettingCheckBox* vsync;
SettingChoice* anisotropic_filtering;
wxStaticText* text_aamode;
SettingChoice* choice_aamode;
SettingCheckBox* native_mips;
SettingCheckBox* efb_scaled_copy;
SettingCheckBox* pixel_lighting;
SettingCheckBox* pixel_depth;
SettingCheckBox* force_filtering;
SettingCheckBox* _3d_vision;
wxChoice* choice_efbscale;
SettingCheckBox* efbaccess_enable;
SettingCheckBox* emulate_efb_format_changes;
SettingCheckBox* efbcopy_enable;
SettingRadioButton* efbcopy_texture;
SettingRadioButton* efbcopy_ram;
SettingCheckBox* cache_efb_copies;
SettingCheckBox* stc_enable;
wxRadioButton* stc_safe;
wxRadioButton* stc_normal;
wxRadioButton* stc_fast;
SettingCheckBox* wireframe;
SettingCheckBox* disable_lighting;
SettingCheckBox* disable_textures;
SettingCheckBox* disable_fog;
SettingCheckBox* disable_dst_alpha;
SettingCheckBox* show_fps;
SettingCheckBox* overlay_stats;
SettingCheckBox* overlay_proj_stats;
SettingCheckBox* texfmt_overlay;
SettingCheckBox* efb_copy_regions;
SettingCheckBox* show_shader_errors;
SettingCheckBox* show_input_display;
SettingCheckBox* enable_xfb;
SettingRadioButton* virtual_xfb;
SettingRadioButton* real_xfb;
SettingCheckBox* dump_textures;
SettingCheckBox* hires_textures;
SettingCheckBox* dump_efb;
SettingCheckBox* dump_frames;
SettingCheckBox* free_look;
SettingCheckBox* frame_dumps_via_ffv1;
SettingCheckBox* crop;
SettingCheckBox* opencl;
SettingCheckBox* dlcache;
SettingCheckBox* hotkeys;
SettingCheckBox* ompdecoder;
wxChoice* choice_ppshader;
// TODO: Add options for
//cur_vconfig.bTexFmtOverlayCenter
//cur_vconfig.bAnaglyphStereo
//cur_vconfig.iAnaglyphStereoSeparation
//cur_vconfig.iAnaglyphFocalAngle
//cur_vconfig.bShowEFBCopyRegions
//cur_vconfig.iCompileDLsLevel
VideoConfig cur_vconfig;
VideoConfig def_vconfig;
std::string ininame;
int cur_profile;
int prev_profile;
const CGameListCtrl *GameListCtrl;
};
#endif