2010-03-30 13:14:11 -06:00
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#include "ConfigDiag.h"
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SettingCBox::SettingCBox( wxWindow* const parent, ControlState& _value, int min, int max )
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: wxChoice( parent, -1, wxDefaultPosition, wxSize( 48, -1 ) )
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, value(_value)
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{
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Append( wxT("0") );
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for ( ; min<=max; ++min )
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{
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std::ostringstream ss;
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ss << min;
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Append( wxString::FromAscii( ss.str().c_str() ) );
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}
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std::ostringstream ss;
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ss << int(value * 100);
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SetSelection( FindString( wxString::FromAscii( ss.str().c_str() ) ) );
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}
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ControlDialog::ControlDialog( wxWindow* const parent, ControllerInterface::ControlReference* const ref, const std::vector<ControllerInterface::Device*>& devs )
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:wxDialog( parent, -1, wxT("Configure Control"), wxDefaultPosition )
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,control_reference(ref)
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{
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device_cbox = new wxComboBox( this, -1, wxString::FromAscii( ref->device_qualifier.ToString().c_str() ), wxDefaultPosition, wxSize(256,-1), wxArrayString(), wxTE_PROCESS_ENTER );
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#define _connect_macro2_( b, f, c ) (b)->Connect( wxID_ANY, c, wxCommandEventHandler( GamepadPage::f ), (wxObject*)0, (wxEvtHandler*)parent );
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_connect_macro2_( device_cbox, SetDevice, wxEVT_COMMAND_COMBOBOX_SELECTED );
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_connect_macro2_( device_cbox, SetDevice, wxEVT_COMMAND_TEXT_ENTER );
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std::vector< ControllerInterface::Device* >::const_iterator i = devs.begin(),
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e = devs.end();
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ControllerInterface::DeviceQualifier dq;
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for ( ; i!=e; ++i )
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{
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dq.FromDevice( *i );
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device_cbox->Append( wxString::FromAscii( dq.ToString().c_str() ) );
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}
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control_chooser = new ControlChooser( this, ref, parent );
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wxStaticBoxSizer* d_szr = new wxStaticBoxSizer( wxVERTICAL, this, wxT("Device") );
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d_szr->Add( device_cbox, 0, wxEXPAND|wxALL, 5 );
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wxBoxSizer* szr = new wxBoxSizer( wxVERTICAL );
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szr->Add( d_szr, 0, wxEXPAND|wxLEFT|wxRIGHT|wxTOP, 5 );
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szr->Add( control_chooser, 0, wxEXPAND|wxALL, 5 );
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SetSizerAndFit( szr );
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}
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ControlButton::ControlButton( wxWindow* const parent, ControllerInterface::ControlReference* const _ref, const unsigned int width, const std::string& label )
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: wxButton( parent, -1, wxT(""), wxDefaultPosition, wxSize( width,20) )
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, control_reference( _ref )
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{
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if ( label.empty() )
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SetLabel( wxString::FromAscii( _ref->control_qualifier.name.c_str() ) );
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else
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SetLabel( wxString::FromAscii( label.c_str() ) );
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}
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void ConfigDialog::UpdateProfileComboBox()
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{
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std::string pname( File::GetUserPath(D_CONFIG_IDX) );
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pname += PROFILES_PATH;
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CFileSearch::XStringVector exts;
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exts.push_back("*.ini");
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CFileSearch::XStringVector dirs;
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dirs.push_back( pname );
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CFileSearch cfs( exts, dirs );
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const CFileSearch::XStringVector& sv = cfs.GetFileNames();
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wxArrayString strs;
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CFileSearch::XStringVector::const_iterator si = sv.begin(),
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se = sv.end();
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for ( ; si!=se; ++si )
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{
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std::string str( si->begin() + si->find_last_of('/') + 1 , si->end() - 4 ) ;
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strs.push_back( wxString::FromAscii( str.c_str() ) );
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}
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std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
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e = m_padpages.end();
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for ( ; i != e; ++i )
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{
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(*i)->profile_cbox->Clear();
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(*i)->profile_cbox->Append(strs);
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}
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}
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void ConfigDialog::UpdateControlReferences()
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{
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std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
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e = m_padpages.end();
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for ( ; i != e; ++i )
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(*i)->controller->UpdateReferences( m_plugin.controller_interface );
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}
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void ConfigDialog::ClickSave( wxCommandEvent& event )
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{
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m_plugin.SaveConfig();
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Close();
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};
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void ControlChooser::UpdateGUI()
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{
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control_lbox->Clear();
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// make sure it's a valid device
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if ( control_reference->device )
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if ( control_reference->is_input )
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{
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// for inputs
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std::vector<ControllerInterface::Device::Input*>::const_iterator i = control_reference->device->Inputs().begin(),
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e = control_reference->device->Inputs().end();
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for ( ; i!=e; ++i )
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control_lbox->Append( wxString::FromAscii( (*i)->GetName().c_str() ) );
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}
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else
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{
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// for outputs
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std::vector<ControllerInterface::Device::Output*>::const_iterator i = control_reference->device->Outputs().begin(),
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e = control_reference->device->Outputs().end();
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for ( ; i!=e; ++i )
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control_lbox->Append( wxString::FromAscii( (*i)->GetName().c_str() ) );
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}
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// logic not 100% right here for a poorly formated qualifier
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// but its just for selecting crap in the listbox
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wxArrayString control_names = control_lbox->GetStrings();
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const std::string cname = control_reference->control_qualifier.name;
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for ( int i = int(control_names.size()) - 1; i >=0; --i )
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{
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if ( cname == std::string(control_names[i].ToAscii()) ||
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cname.find( control_names[i].Prepend(wxT('|')).Append(wxT('|')).ToAscii() ) != std::string::npos )
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control_lbox->Select( i );
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else
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control_lbox->Deselect( i );
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}
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size_t bound = control_reference->controls.size();
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std::ostringstream ss;
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ss << "Bound Controls: ";
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if ( bound ) ss << bound; else ss << "None";
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m_bound_label->SetLabel( wxString::FromAscii(ss.str().c_str()) );
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textctrl->SetLabel( wxString::FromAscii( control_reference->control_qualifier.name.c_str() ) );
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};
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void GamepadPage::UpdateGUI()
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{
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device_cbox->SetLabel( wxString::FromAscii( controller->default_device.ToString().c_str() ) );
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std::vector< ControlGroupBox* >::const_iterator g = control_groups.begin(),
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ge = control_groups.end();
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for ( ; g!=ge; ++g )
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{
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// buttons
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std::vector<ControlButton*>::const_iterator i = (*g)->control_buttons.begin()
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, e = (*g)->control_buttons.end();
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for ( ; i!=e; ++i )
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(*i)->SetLabel( wxString::FromAscii( (*i)->control_reference->control_qualifier.name.c_str() ) );
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// cboxes
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std::vector<SettingCBox*>::const_iterator si = (*g)->options.begin()
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, se = (*g)->options.end();
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for ( ; si!=se; ++si )
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{
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std::ostringstream ss;
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ss << int((*si)->value * 100);
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(*si)->SetSelection( (*si)->FindString( wxString::FromAscii( ss.str().c_str() ) ) );
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}
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}
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}
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void GamepadPage::ClearAll( wxCommandEvent& event )
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{
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m_plugin.controls_crit.Enter(); // enter
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// just load an empty ini section to clear everything :P
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2010-03-31 20:59:40 -06:00
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IniSection Section = IniSection();
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ControllerInterface Face = ControllerInterface();
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controller->LoadConfig( Section );
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2010-03-30 13:14:11 -06:00
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// no point in using the real ControllerInterface i guess
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2010-03-31 20:59:40 -06:00
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controller->UpdateReferences( Face );
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2010-03-30 13:14:11 -06:00
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UpdateGUI();
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m_plugin.controls_crit.Leave(); // leave
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}
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void GamepadPage::SetControl( wxCommandEvent& event )
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{
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m_plugin.controls_crit.Enter(); // enter
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m_control_dialog->control_reference->control_qualifier.name = std::string( m_control_dialog->control_chooser->textctrl->GetLabel().ToAscii() );
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m_control_dialog->control_reference->UpdateControls();
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m_control_dialog->control_chooser->UpdateGUI();
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UpdateGUI();
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m_plugin.controls_crit.Leave(); // leave
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}
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void GamepadPage::SetDevice( wxCommandEvent& event )
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{
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m_plugin.controls_crit.Enter(); // enter
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// TODO: need to handle the ConfigControl device in here
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// default device
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if ( event.GetEventObject() == device_cbox )
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{
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2010-03-31 21:34:49 -06:00
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controller->default_device.FromString( std::string( device_cbox->GetValue().ToAscii() ) );
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2010-03-30 13:14:11 -06:00
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// show user what it was validated as
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2010-03-31 22:33:07 -06:00
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device_cbox->SetValue( wxString::FromAscii( controller->default_device.ToString().c_str() ) );
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2010-03-30 13:14:11 -06:00
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// this will set all the controls to this default device
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controller->UpdateDefaultDevice();
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// update references
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controller->UpdateReferences( m_plugin.controller_interface );
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}
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// control dialog
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else
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{
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2010-03-31 21:34:49 -06:00
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m_control_dialog->control_reference->device_qualifier.FromString( std::string( m_control_dialog->device_cbox->GetValue().ToAscii() ) );
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2010-03-30 13:14:11 -06:00
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2010-03-31 22:33:07 -06:00
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m_control_dialog->device_cbox->SetValue( wxString::FromAscii( m_control_dialog->control_reference->device_qualifier.ToString().c_str() ) );
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2010-03-30 13:14:11 -06:00
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m_plugin.controller_interface.UpdateReference( m_control_dialog->control_reference );
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m_control_dialog->control_chooser->UpdateGUI();
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}
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m_plugin.controls_crit.Leave(); // leave
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}
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void GamepadPage::ClearControl( wxCommandEvent& event )
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{
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m_control_dialog->control_reference->control_qualifier.name.clear();
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m_control_dialog->control_reference->UpdateControls();
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m_control_dialog->control_chooser->UpdateGUI();
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UpdateGUI();
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}
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void GamepadPage::AdjustSetting( wxCommandEvent& event )
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{
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m_plugin.controls_crit.Enter(); // enter
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float setting = atoi( ((SettingCBox*)event.GetEventObject())->GetStringSelection().mb_str() );
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((SettingCBox*)event.GetEventObject())->value = setting / 100;
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m_plugin.controls_crit.Leave(); // leave
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}
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void GamepadPage::AdjustControlOption( wxCommandEvent& event )
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{
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m_plugin.controls_crit.Enter(); // enter
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m_control_dialog->control_reference->range = ControlState( m_control_dialog->control_chooser->range_slider->GetValue() ) / SLIDER_TICK_COUNT;
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if ( m_control_dialog->control_reference->is_input )
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{
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((ControllerInterface::InputReference*)m_control_dialog->control_reference)->mode = m_control_dialog->control_chooser->mode_cbox->GetSelection();
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}
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m_plugin.controls_crit.Leave(); // leave
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}
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void GamepadPage::ConfigControl( wxCommandEvent& event )
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{
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m_control_dialog = new ControlDialog( this, ((ControlButton*)event.GetEventObject())->control_reference, m_plugin.controller_interface.Devices() );
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m_control_dialog->ShowModal();
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m_control_dialog->Destroy();
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}
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void GamepadPage::ConfigDetectControl( wxCommandEvent& event )
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{
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m_plugin.controls_crit.Enter(); // enter
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// major major hacks
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wxChar num = ((wxButton*)event.GetEventObject())->GetLabel()[0];
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if ( num > '9' )
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num = 1;
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else
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num -= 0x30;
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if ( m_control_dialog->control_reference->Detect( DETECT_WAIT_TIME, num ) ) // if we got input, update control
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{
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UpdateGUI();
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m_control_dialog->control_chooser->UpdateGUI();
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}
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m_plugin.controls_crit.Leave(); // leave
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}
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void GamepadPage::DetectControl( wxCommandEvent& event )
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{
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ControlButton* btn = (ControlButton*)event.GetEventObject();
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m_plugin.controls_crit.Enter(); // enter
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btn->control_reference->Detect( DETECT_WAIT_TIME );
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btn->SetLabel( wxString::FromAscii( btn->control_reference->control_qualifier.name.c_str() ) );
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m_plugin.controls_crit.Leave(); // leave
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}
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void ControlDialog::SelectControl( wxCommandEvent& event )
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{
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wxListBox* lb = (wxListBox*)event.GetEventObject();
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wxArrayInt sels;
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lb->GetSelections( sels );
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wxArrayString names = lb->GetStrings();
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wxString final_label;
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if ( sels.size() == 1 )
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final_label = names[ sels[0] ];
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//else if ( sels.size() == lb->GetCount() )
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// final_label = "||";
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else
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{
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final_label = wxT('|');
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for ( unsigned int i=0; i<sels.size(); ++i )
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final_label += names[ sels[i] ] + wxT('|');
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}
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control_chooser->textctrl->SetLabel( final_label );
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// kinda dumb
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wxCommandEvent nullevent;
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((GamepadPage*)m_parent)->SetControl( nullevent );
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}
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ControlChooser::ControlChooser( wxWindow* const parent, ControllerInterface::ControlReference* const ref, wxWindow* const eventsink )
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: wxStaticBoxSizer( wxVERTICAL, parent, ref->is_input ? wxT("Input") : wxT("Output") )
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, control_reference(ref)
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{
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#define _connect_macro_( b, f, c ) (b)->Connect( wxID_ANY, (c), wxCommandEventHandler( GamepadPage::f ), (wxObject*)0, (wxEvtHandler*)eventsink );
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textctrl = new wxTextCtrl( parent, -1 );
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wxButton* detect_button = new wxButton( parent, -1, ref->is_input ? wxT("Detect 1") : wxT("Test") );
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wxButton* clear_button = new wxButton( parent, -1, wxT("Clear"), wxDefaultPosition );
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wxButton* set_button = new wxButton( parent, -1, wxT("Set")/*, wxDefaultPosition, wxSize( 32, -1 )*/ );
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control_lbox = new wxListBox( parent, -1, wxDefaultPosition, wxSize( 256, 128 ), wxArrayString(), wxLB_EXTENDED );
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control_lbox->Connect( wxID_ANY, wxEVT_COMMAND_LISTBOX_SELECTED, wxCommandEventHandler( ControlDialog::SelectControl ), (wxObject*)0, parent );
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wxBoxSizer* button_sizer = new wxBoxSizer( wxHORIZONTAL );
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button_sizer->Add( detect_button, 1, 0, 5 );
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if ( ref->is_input )
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for ( unsigned int i = 2; i<5; ++i )
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{
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wxButton* d_btn = new wxButton( parent, -1, wxChar( '0'+i ), wxDefaultPosition, wxSize(16,-1) );
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_connect_macro_( d_btn, ConfigDetectControl, wxEVT_COMMAND_BUTTON_CLICKED);
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button_sizer->Add( d_btn );
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}
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button_sizer->Add( clear_button, 1, 0, 5 );
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button_sizer->Add( set_button, 1, 0, 5 );
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range_slider = new wxSlider( parent, -1, SLIDER_TICK_COUNT, 0, SLIDER_TICK_COUNT, wxDefaultPosition, wxDefaultSize, wxSL_TOP | wxSL_LABELS /*| wxSL_AUTOTICKS*/ );
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range_slider->SetValue( control_reference->range * SLIDER_TICK_COUNT );
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_connect_macro_( detect_button, ConfigDetectControl, wxEVT_COMMAND_BUTTON_CLICKED);
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_connect_macro_( clear_button, ClearControl, wxEVT_COMMAND_BUTTON_CLICKED);
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_connect_macro_( set_button, SetControl, wxEVT_COMMAND_BUTTON_CLICKED);
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_connect_macro_( range_slider, AdjustControlOption, wxEVT_SCROLL_CHANGED);
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wxStaticText* range_label = new wxStaticText( parent, -1, wxT("Range"));
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m_bound_label = new wxStaticText( parent, -1, wxT("") );
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wxBoxSizer* range_sizer = new wxBoxSizer( wxHORIZONTAL );
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range_sizer->Add( range_label, 0, wxCENTER|wxLEFT, 5 );
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range_sizer->Add( range_slider, 1, wxEXPAND|wxLEFT, 5 );
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wxBoxSizer* txtbox_szr = new wxBoxSizer( wxHORIZONTAL );
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txtbox_szr->Add( textctrl, 1, wxEXPAND, 0 );
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wxBoxSizer* mode_szr;
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if ( control_reference->is_input )
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{
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mode_cbox = new wxChoice( parent, -1 );
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mode_cbox->Append( wxT("OR") );
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mode_cbox->Append( wxT("AND") );
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mode_cbox->Append( wxT("NOT") );
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mode_cbox->Select( ((ControllerInterface::InputReference*)control_reference)->mode );
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_connect_macro_( mode_cbox, AdjustControlOption, wxEVT_COMMAND_CHOICE_SELECTED );
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mode_szr = new wxBoxSizer( wxHORIZONTAL );
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mode_szr->Add( new wxStaticText( parent, -1, wxT("Mode") ), 0, wxCENTER|wxLEFT|wxRIGHT, 5 );
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mode_szr->Add( mode_cbox, 0, wxLEFT, 5 );
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}
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Add( range_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 5 );
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if ( control_reference->is_input )
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Add( mode_szr, 0, wxEXPAND|wxLEFT|wxRIGHT, 5 );
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Add( txtbox_szr, 0, wxEXPAND|wxTOP|wxLEFT|wxRIGHT, 5 );
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Add( button_sizer, 0, wxEXPAND|wxBOTTOM|wxLEFT|wxRIGHT, 5 );
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Add( control_lbox, 0, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5 );
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Add( m_bound_label, 0, wxEXPAND|wxLEFT, 80 );
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UpdateGUI();
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}
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void GamepadPage::LoadProfile( wxCommandEvent& event )
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{
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// TODO: check for dumb characters maybe
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if ( profile_cbox->GetValue().empty() )
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return;
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m_plugin.controls_crit.Enter();
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std::ifstream file;
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std::string fname( File::GetUserPath(D_CONFIG_IDX) );
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fname += PROFILES_PATH; fname += profile_cbox->GetValue().ToAscii(); fname += ".ini";
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if ( false == File::Exists( fname.c_str() ) )
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return;
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file.open( fname.c_str() );
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IniFile inifile;
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inifile.Load( file );
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controller->LoadConfig( inifile["Profile"] );
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file.close();
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controller->UpdateReferences( m_plugin.controller_interface );
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m_plugin.controls_crit.Leave();
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UpdateGUI();
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}
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void GamepadPage::SaveProfile( wxCommandEvent& event )
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{
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|
// TODO: check for dumb characters
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if ( profile_cbox->GetValue().empty() )
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|
return;
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// don't need lock
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IniFile inifile;
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|
controller->SaveConfig( inifile["Profile"] );
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|
std::ofstream file;
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|
std::string fname( File::GetUserPath(D_CONFIG_IDX) );
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fname += PROFILES_PATH;
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if ( false == File::Exists( fname.c_str() ) )
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|
File::CreateFullPath( fname.c_str() );
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|
fname += profile_cbox->GetValue().ToAscii(); fname += ".ini";
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|
|
file.open( fname.c_str() );
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|
inifile.Save( file );
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|
file.close();
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|
|
m_config_dialog->UpdateProfileComboBox();
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|
}
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void GamepadPage::DeleteProfile( wxCommandEvent& event )
|
|
|
|
{
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|
|
|
// TODO: check for dumb characters maybe
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|
|
if ( profile_cbox->GetValue().empty() )
|
|
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|
return;
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|
|
|
|
|
// don't need lock
|
|
|
|
std::string fname( File::GetUserPath(D_CONFIG_IDX) );
|
|
|
|
fname += PROFILES_PATH; fname += profile_cbox->GetValue().ToAscii(); fname += ".ini";
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|
|
|
if ( File::Exists( fname.c_str() ) )
|
|
|
|
File::Delete( fname.c_str() );
|
|
|
|
|
|
|
|
m_config_dialog->UpdateProfileComboBox();
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|
|
|
}
|
|
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|
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|
|
void ConfigDialog::UpdateDeviceComboBox()
|
|
|
|
{
|
|
|
|
std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
|
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|
|
e = m_padpages.end();
|
|
|
|
ControllerInterface::DeviceQualifier dq;
|
|
|
|
for ( ; i != e; ++i )
|
|
|
|
{
|
|
|
|
(*i)->device_cbox->Clear();
|
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|
|
std::vector<ControllerInterface::Device*>::const_iterator di = m_plugin.controller_interface.Devices().begin(),
|
|
|
|
de = m_plugin.controller_interface.Devices().end();
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|
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|
for ( ; di!=de; ++di )
|
|
|
|
{
|
|
|
|
dq.FromDevice( *di );
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|
|
(*i)->device_cbox->Append( wxString::FromAscii( dq.ToString().c_str() ) );
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|
}
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|
|
(*i)->device_cbox->SetValue( wxString::FromAscii( (*i)->controller->default_device.ToString().c_str() ) );
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|
|
}
|
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|
}
|
|
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|
|
|
|
void GamepadPage::RefreshDevices( wxCommandEvent& event )
|
|
|
|
{
|
|
|
|
m_plugin.controls_crit.Enter(); // enter
|
|
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|
|
|
|
// refresh devices
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|
|
m_plugin.controller_interface.DeInit();
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|
|
m_plugin.controller_interface.Init();
|
|
|
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|
|
|
|
// update all control references
|
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|
|
m_config_dialog->UpdateControlReferences();
|
|
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|
|
|
|
// update device cbox
|
|
|
|
m_config_dialog->UpdateDeviceComboBox();
|
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|
|
|
|
|
|
m_plugin.controls_crit.Leave(); // leave
|
|
|
|
}
|
|
|
|
|
|
|
|
ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWindow* const parent )
|
|
|
|
: wxStaticBoxSizer( wxVERTICAL, parent, wxString::FromAscii( group->name ) )
|
|
|
|
{
|
|
|
|
|
|
|
|
control_group = group;
|
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|
|
static_bitmap = NULL;
|
|
|
|
|
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|
|
for ( unsigned int c = 0; c < group->controls.size(); ++c )
|
|
|
|
{
|
|
|
|
|
|
|
|
wxStaticText* label = new wxStaticText( parent, -1, wxString::FromAscii( group->controls[c]->name )/*.append(wxT(" :"))*/ );
|
|
|
|
ControlButton* control_button = new ControlButton( parent, group->controls[c]->control_ref, 80 );
|
|
|
|
controls.push_back( control_button );
|
|
|
|
ControlButton* adv_button = new ControlButton( parent, group->controls[c]->control_ref, 16, "+" );
|
|
|
|
|
|
|
|
control_buttons.push_back( control_button );
|
|
|
|
|
|
|
|
control_button->Connect( wxID_ANY, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( GamepadPage::DetectControl ),
|
|
|
|
(wxObject*)0, (wxEvtHandler*)parent );
|
|
|
|
|
|
|
|
adv_button->Connect( wxID_ANY, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( GamepadPage::ConfigControl ),
|
|
|
|
(wxObject*)0, (wxEvtHandler*)parent );
|
|
|
|
|
|
|
|
wxBoxSizer* control_sizer = new wxBoxSizer( wxHORIZONTAL );
|
|
|
|
control_sizer->AddStretchSpacer( 1 );
|
|
|
|
control_sizer->Add( label, 0, wxCENTER | wxRIGHT, 5 );
|
|
|
|
control_sizer->Add( control_button, 0, 0, 0 );
|
|
|
|
control_sizer->Add( adv_button, 0, 0, 5 );
|
|
|
|
|
|
|
|
Add( control_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 5 );
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
switch ( group->type )
|
|
|
|
{
|
|
|
|
case GROUP_TYPE_STICK :
|
|
|
|
{
|
|
|
|
wxBitmap bitmap(64, 64);
|
|
|
|
wxMemoryDC dc;
|
|
|
|
dc.SelectObject(bitmap);
|
|
|
|
dc.Clear();
|
|
|
|
dc.SelectObject(wxNullBitmap);
|
|
|
|
|
|
|
|
static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
|
|
|
|
|
|
|
|
SettingCBox* deadzone_cbox = new SettingCBox( parent, group->settings[0]->value, 1, 50 );
|
|
|
|
SettingCBox* diagonal_cbox = new SettingCBox( parent, group->settings[1]->value, 1, 100 );
|
|
|
|
|
|
|
|
deadzone_cbox->Connect( wxID_ANY, wxEVT_COMMAND_CHOICE_SELECTED, wxCommandEventHandler( GamepadPage::AdjustSetting ), (wxObject*)0, (wxEvtHandler*)parent );
|
|
|
|
diagonal_cbox->Connect( wxID_ANY, wxEVT_COMMAND_CHOICE_SELECTED, wxCommandEventHandler( GamepadPage::AdjustSetting ), (wxObject*)0, (wxEvtHandler*)parent );
|
|
|
|
|
|
|
|
options.push_back( deadzone_cbox );
|
|
|
|
options.push_back( diagonal_cbox );
|
|
|
|
|
|
|
|
wxBoxSizer* szr = new wxBoxSizer( wxVERTICAL );
|
|
|
|
szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( group->settings[0]->name ) ) );
|
|
|
|
szr->Add( deadzone_cbox, 0, wxLEFT, 0 );
|
|
|
|
szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( group->settings[1]->name ) ) );
|
|
|
|
szr->Add( diagonal_cbox, 0, wxLEFT, 0 );
|
|
|
|
|
|
|
|
wxBoxSizer* h_szr = new wxBoxSizer( wxHORIZONTAL );
|
|
|
|
h_szr->Add( szr, 1, 0, 5 );
|
|
|
|
h_szr->Add( static_bitmap, 0, wxALL|wxCENTER, 5 );
|
|
|
|
|
|
|
|
Add( h_szr, 0, wxEXPAND|wxLEFT|wxCENTER|wxTOP, 5 );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case GROUP_TYPE_BUTTONS :
|
|
|
|
{
|
|
|
|
wxBitmap bitmap(int(12*group->controls.size()+1), 12);
|
|
|
|
wxMemoryDC dc;
|
|
|
|
dc.SelectObject(bitmap);
|
|
|
|
dc.Clear();
|
|
|
|
dc.SelectObject(wxNullBitmap);
|
|
|
|
static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
|
|
|
|
|
|
|
|
SettingCBox* threshold_cbox = new SettingCBox( parent, group->settings[0]->value, 1, 99 );
|
|
|
|
threshold_cbox->Connect( wxID_ANY, wxEVT_COMMAND_CHOICE_SELECTED, wxCommandEventHandler( GamepadPage::AdjustSetting ), (wxObject*)0, (wxEvtHandler*)parent );
|
|
|
|
|
|
|
|
options.push_back( threshold_cbox );
|
|
|
|
|
|
|
|
wxBoxSizer* szr = new wxBoxSizer( wxHORIZONTAL );
|
|
|
|
szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( group->settings[0]->name ) ), 0, wxCENTER|wxRIGHT, 5 );
|
|
|
|
szr->Add( threshold_cbox, 0, wxRIGHT, 5 );
|
|
|
|
|
|
|
|
Add( szr, 0, wxALL|wxCENTER, 5 );
|
|
|
|
Add( static_bitmap, 0, wxALL|wxCENTER, 5 );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case GROUP_TYPE_MIXED_TRIGGERS :
|
|
|
|
{
|
|
|
|
wxBitmap bitmap(64+12+1, int(6*group->controls.size())+1);
|
|
|
|
wxMemoryDC dc;
|
|
|
|
dc.SelectObject(bitmap);
|
|
|
|
dc.Clear();
|
|
|
|
dc.SelectObject(wxNullBitmap);
|
|
|
|
static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
|
|
|
|
|
|
|
|
SettingCBox* threshold_cbox = new SettingCBox( parent, group->settings[0]->value, 1, 99 );
|
|
|
|
threshold_cbox->Connect( wxID_ANY, wxEVT_COMMAND_CHOICE_SELECTED, wxCommandEventHandler( GamepadPage::AdjustSetting ), (wxObject*)0, (wxEvtHandler*)parent );
|
|
|
|
|
|
|
|
options.push_back( threshold_cbox );
|
|
|
|
|
|
|
|
wxBoxSizer* szr = new wxBoxSizer( wxHORIZONTAL );
|
|
|
|
szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( group->settings[0]->name ) ), 0, wxCENTER|wxRIGHT, 5 );
|
|
|
|
szr->Add( threshold_cbox, 0, wxRIGHT, 5 );
|
|
|
|
|
|
|
|
Add( szr, 0, wxALL|wxCENTER, 5 );
|
|
|
|
Add( static_bitmap, 0, wxALL|wxCENTER, 5 );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default :
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
//AddStretchSpacer( 0 );
|
|
|
|
}
|
|
|
|
|
|
|
|
GamepadPage::GamepadPage( wxWindow* parent, Plugin& plugin, const unsigned int pad_num, ConfigDialog* const config_dialog )
|
|
|
|
: wxNotebookPage( parent, -1 , wxDefaultPosition, wxDefaultSize )
|
|
|
|
,controller(plugin.controllers[pad_num])
|
|
|
|
,m_plugin(plugin)
|
|
|
|
,m_config_dialog(config_dialog)
|
|
|
|
{
|
|
|
|
|
|
|
|
wxBoxSizer* control_group_sizer = new wxBoxSizer( wxHORIZONTAL );
|
|
|
|
|
|
|
|
wxBoxSizer* stacked_groups = NULL;
|
|
|
|
for ( unsigned int i = 0; i < m_plugin.controllers[pad_num]->groups.size(); ++i )
|
|
|
|
{
|
|
|
|
ControlGroupBox* control_group = new ControlGroupBox( m_plugin.controllers[pad_num]->groups[i], this );
|
|
|
|
|
|
|
|
if ( control_group->control_buttons.size() > 3 )
|
|
|
|
{
|
|
|
|
if ( stacked_groups )
|
|
|
|
control_group_sizer->Add( stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5 );
|
|
|
|
|
|
|
|
stacked_groups = new wxBoxSizer( wxVERTICAL );
|
|
|
|
stacked_groups->Add( control_group, 1 );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
stacked_groups->Add( control_group );
|
|
|
|
|
|
|
|
control_groups.push_back( control_group );
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( stacked_groups )
|
|
|
|
control_group_sizer->Add( stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5 );
|
|
|
|
|
|
|
|
wxStaticBoxSizer* profile_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Profile") );
|
|
|
|
|
|
|
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// device chooser
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wxStaticBoxSizer* device_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Device") );
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device_cbox = new wxComboBox( this, -1, wxT(""), wxDefaultPosition, wxSize(128,-1), 0, 0, wxTE_PROCESS_ENTER );
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wxButton* refresh_button = new wxButton( this, -1, wxT("Refresh"), wxDefaultPosition, wxSize(48,-1) );
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#define _connect_macro3_( b, f, c ) (b)->Connect( wxID_ANY, c, wxCommandEventHandler( GamepadPage::f ), (wxObject*)0, (wxEvtHandler*)this );
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_connect_macro3_( device_cbox, SetDevice, wxEVT_COMMAND_COMBOBOX_SELECTED );
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_connect_macro3_( device_cbox, SetDevice, wxEVT_COMMAND_TEXT_ENTER );
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_connect_macro3_( refresh_button, RefreshDevices, wxEVT_COMMAND_BUTTON_CLICKED );
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device_sbox->Add( device_cbox, 1, wxLEFT|wxRIGHT, 5 );
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device_sbox->Add( refresh_button, 0, wxRIGHT|wxBOTTOM, 5 );
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wxStaticBoxSizer* clear_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Clear") );
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wxButton* all_button = new wxButton( this, -1, wxT("All"), wxDefaultPosition, wxSize(48,-1) );
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clear_sbox->Add( all_button, 1, wxLEFT|wxRIGHT, 5 );
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all_button->Connect( wxID_ANY, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( GamepadPage::ClearAll ),
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(wxObject*)0, (wxEvtHandler*)this );
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profile_cbox = new wxComboBox( this, -1, wxT(""), wxDefaultPosition, wxSize(128,-1) );
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wxButton* const pload_btn = new wxButton( this, -1, wxT("Load"), wxDefaultPosition, wxSize(48,-1) );
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wxButton* const psave_btn = new wxButton( this, -1, wxT("Save"), wxDefaultPosition, wxSize(48,-1) );
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wxButton* const pdelete_btn = new wxButton( this, -1, wxT("Delete"), wxDefaultPosition, wxSize(48,-1) );
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pload_btn->Connect( wxID_ANY, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( GamepadPage::LoadProfile ),
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(wxObject*)0, (wxEvtHandler*)this );
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psave_btn->Connect( wxID_ANY, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( GamepadPage::SaveProfile ),
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(wxObject*)0, (wxEvtHandler*)this );
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pdelete_btn->Connect( wxID_ANY, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( GamepadPage::DeleteProfile ),
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(wxObject*)0, (wxEvtHandler*)this );
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profile_sbox->Add( profile_cbox, 1, wxLEFT, 5 );
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profile_sbox->Add( pload_btn, 0, wxLEFT, 5 );
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profile_sbox->Add( psave_btn, 0, 0, 5 );
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profile_sbox->Add( pdelete_btn, 0, wxRIGHT|wxBOTTOM, 5 );
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wxBoxSizer* dio = new wxBoxSizer( wxHORIZONTAL );
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dio->Add( device_sbox, 1, wxEXPAND|wxRIGHT, 5 );
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dio->Add( clear_sbox, 0, wxEXPAND|wxRIGHT, 5 );
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dio->Add( profile_sbox, 1, wxEXPAND|wxRIGHT, 5 );
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wxBoxSizer* mapping = new wxBoxSizer( wxVERTICAL );
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mapping->Add( dio, 1, wxEXPAND|wxLEFT|wxTOP|wxBOTTOM, 5 );
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mapping->Add( control_group_sizer, 0, wxLEFT|wxEXPAND, 5 );
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UpdateGUI();
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SetSizerAndFit( mapping );
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Layout();
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};
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ConfigDialog::~ConfigDialog()
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{
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m_update_timer->Stop();
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}
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ConfigDialog::ConfigDialog( wxWindow* const parent, Plugin& plugin, const std::string& name, const bool _is_game_running )
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: wxDialog( parent, wxID_ANY, wxString::FromAscii(name.c_str()), wxPoint(128,-1), wxDefaultSize )
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, is_game_running(_is_game_running)
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, m_plugin(plugin)
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{
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m_pad_notebook = new wxNotebook( this, -1, wxDefaultPosition, wxDefaultSize, wxNB_DEFAULT );
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for ( unsigned int i = 0; i < plugin.controllers.size(); ++i )
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{
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GamepadPage* gp = new GamepadPage( m_pad_notebook, plugin, i, this );
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m_padpages.push_back( gp );
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m_pad_notebook->AddPage( gp, wxString::FromAscii((plugin.controllers[i]->GetName().c_str())) );
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}
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UpdateDeviceComboBox();
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UpdateProfileComboBox();
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wxButton* close_button = new wxButton( this, -1, wxT("Save"));
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close_button->Connect( wxID_ANY, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( ConfigDialog::ClickSave ), (wxObject*)0, (wxEvtHandler*)this );
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wxBoxSizer* btns = new wxBoxSizer( wxHORIZONTAL );
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//btns->Add( new wxStaticText( this, -1, wxString::FromAscii(ver.c_str())), 0, wxLEFT|wxTOP, 5 );
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btns->AddStretchSpacer();
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btns->Add( close_button, 0, 0, 0 );
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wxBoxSizer* szr = new wxBoxSizer( wxVERTICAL );
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szr->Add( m_pad_notebook, 0, wxEXPAND|wxTOP|wxLEFT|wxRIGHT, 5 );
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szr->Add( btns, 0, wxEXPAND|wxALL, 5 );
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SetSizerAndFit( szr );
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// not needed here it seems, but it cant hurt
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2010-03-31 22:33:07 -06:00
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//Layout();
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2010-03-30 13:14:11 -06:00
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Center();
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// live preview update timer
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m_update_timer = new wxTimer( this, -1 );
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Connect( wxID_ANY, wxEVT_TIMER, wxTimerEventHandler( ConfigDialog::UpdateBitmaps ), (wxObject*)0, this );
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m_update_timer->Start( PREVIEW_UPDATE_TIME, wxTIMER_CONTINUOUS);
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}
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