2015-05-23 22:55:12 -06:00
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// Copyright 2010 Dolphin Emulator Project
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2015-05-17 17:08:10 -06:00
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// Licensed under GPLv2+
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2014-08-03 18:07:27 -06:00
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// Refer to the license.txt file included.
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// TODO: Merge this with the original VideoConfigDiag or something
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// This is an awful way of managing a separate video backend.
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#pragma once
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#include <string>
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#include <vector>
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2015-05-08 08:04:40 -06:00
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#include <wx/dialog.h>
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2014-08-03 18:07:27 -06:00
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#include "Core/ConfigManager.h"
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#include "VideoBackends/Software/SWVideoConfig.h"
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#include "VideoCommon/VideoBackendBase.h"
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class SoftwareVideoConfigDialog : public wxDialog
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{
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public:
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SoftwareVideoConfigDialog(wxWindow* parent, const std::string &title, const std::string& ininame);
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~SoftwareVideoConfigDialog();
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void Event_Backend(wxCommandEvent &ev)
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{
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VideoBackend* new_backend = g_available_video_backends[ev.GetInt()];
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if (g_video_backend != new_backend)
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{
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Close();
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g_video_backend = new_backend;
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2015-06-12 05:56:53 -06:00
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SConfig::GetInstance().m_strVideoBackend = g_video_backend->GetName();
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2014-08-03 18:07:27 -06:00
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g_video_backend->ShowConfig(GetParent());
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}
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ev.Skip();
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}
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protected:
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SWVideoConfig& vconfig;
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std::string ininame;
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};
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