dolphin/Source/Core/DolphinQt2/Config/Mapping/GCPadWiiU.cpp

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// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <QCheckBox>
#include <QDialogButtonBox>
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#include <QLabel>
#include <QVBoxLayout>
#include "DolphinQt2/Config/Mapping/GCPadWiiU.h"
#include "Core/ConfigManager.h"
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#include "InputCommon/GCAdapter.h"
GCPadWiiU::GCPadWiiU(int port, QWidget* parent) : QDialog(parent), m_port{port}
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{
CreateLayout();
ConnectWidgets();
LoadSettings();
}
void GCPadWiiU::CreateLayout()
{
setWindowTitle(tr("GameCube Adapter for Wii U at Port %1").arg(m_port + 1));
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const bool detected = GCAdapter::IsDetected();
m_layout = new QVBoxLayout();
m_status_label = new QLabel(detected ? tr("Adapter Detected") : tr("No Adapter Detected"));
m_rumble = new QCheckBox(tr("Enable Rumble"));
m_simulate_bongos = new QCheckBox(tr("Simulate DK Bongos"));
m_button_box = new QDialogButtonBox(QDialogButtonBox::Ok);
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m_layout->addWidget(m_status_label);
m_layout->addWidget(m_rumble);
m_layout->addWidget(m_simulate_bongos);
m_layout->addWidget(m_button_box);
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if (!detected)
{
m_rumble->setEnabled(false);
m_simulate_bongos->setEnabled(false);
}
setLayout(m_layout);
}
void GCPadWiiU::ConnectWidgets()
{
connect(m_rumble, &QCheckBox::toggled, this, &GCPadWiiU::SaveSettings);
connect(m_simulate_bongos, &QCheckBox::toggled, this, &GCPadWiiU::SaveSettings);
connect(m_button_box, &QDialogButtonBox::accepted, this, &GCPadWiiU::accept);
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}
void GCPadWiiU::LoadSettings()
{
m_rumble->setChecked(SConfig::GetInstance().m_AdapterRumble[m_port]);
m_simulate_bongos->setChecked(SConfig::GetInstance().m_AdapterKonga[m_port]);
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}
void GCPadWiiU::SaveSettings()
{
SConfig::GetInstance().m_AdapterRumble[m_port] = m_rumble->isChecked();
SConfig::GetInstance().m_AdapterKonga[m_port] = m_simulate_bongos->isChecked();
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}