2015-05-23 22:55:12 -06:00
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// Copyright 2009 Dolphin Emulator Project
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2015-05-17 17:08:10 -06:00
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// Licensed under GPLv2+
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2013-04-17 21:09:55 -06:00
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// Refer to the license.txt file included.
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2009-07-05 20:10:26 -06:00
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2014-02-10 11:54:46 -07:00
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#pragma once
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2009-07-05 20:10:26 -06:00
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2014-02-20 17:47:53 -07:00
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#include <cstddef>
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#include <map>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "DiscIO/Volume.h"
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namespace DiscIO
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{
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bool Add_Ticket(u64 TitleID, const u8 *p_tik, u32 tikSize);
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struct SNANDContent
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{
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u32 m_ContentID;
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u16 m_Index;
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u16 m_Type;
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u32 m_Size;
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u8 m_SHA1Hash[20];
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u8 m_Header[36]; //all of the above
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std::string m_Filename;
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u8* m_pData;
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};
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// pure virtual interface so just the NANDContentManager can create these files only
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class INANDContentLoader
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{
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public:
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INANDContentLoader() {}
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virtual ~INANDContentLoader() {}
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virtual bool IsValid() const = 0;
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virtual void RemoveTitle() const = 0;
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virtual u64 GetTitleID() const = 0;
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virtual u16 GetIosVersion() const = 0;
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virtual u32 GetBootIndex() const = 0;
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virtual size_t GetContentSize() const = 0;
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virtual const SNANDContent* GetContentByIndex(int _Index) const = 0;
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virtual const u8* GetTMDView() const = 0;
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virtual const u8* GetTMDHeader() const = 0;
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virtual u32 GetTIKSize() const = 0;
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virtual const u8* GetTIK() const = 0;
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virtual const std::vector<SNANDContent>& GetContent() const = 0;
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virtual u16 GetTitleVersion() const = 0;
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virtual u16 GetNumEntries() const = 0;
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virtual DiscIO::IVolume::ECountry GetCountry() const = 0;
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virtual u8 GetCountryChar() const = 0;
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enum
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{
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TMD_VIEW_SIZE = 0x58,
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TMD_HEADER_SIZE = 0x1E4,
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CONTENT_HEADER_SIZE = 0x24,
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TICKET_SIZE = 0x2A4
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};
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};
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2015-03-09 09:08:32 -06:00
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// we open the NAND Content files too often... let's cache them
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class CNANDContentManager
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{
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public:
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static CNANDContentManager& Access() { static CNANDContentManager instance; return instance; }
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u64 Install_WiiWAD(const std::string& fileName);
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const INANDContentLoader& GetNANDLoader(const std::string& _rName, bool forceReload = false);
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const INANDContentLoader& GetNANDLoader(u64 _titleId, bool forceReload = false);
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bool RemoveTitle(u64 _titleID);
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private:
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CNANDContentManager() {}
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~CNANDContentManager();
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CNANDContentManager(CNANDContentManager const&) = delete;
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void operator=(CNANDContentManager const&) = delete;
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typedef std::map<std::string, INANDContentLoader*> CNANDContentMap;
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CNANDContentMap m_Map;
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};
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class CSharedContent
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{
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public:
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static CSharedContent& AccessInstance() { static CSharedContent instance; return instance; }
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std::string GetFilenameFromSHA1(const u8* _pHash);
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std::string AddSharedContent(const u8* _pHash);
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void UpdateLocation();
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private:
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CSharedContent();
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virtual ~CSharedContent();
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CSharedContent(CSharedContent const&) = delete;
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void operator=(CSharedContent const&) = delete;
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#pragma pack(push,1)
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struct SElement
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{
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u8 FileName[8];
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u8 SHA1Hash[20];
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};
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#pragma pack(pop)
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u32 m_lastID;
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std::string m_contentMap;
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std::vector<SElement> m_Elements;
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};
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class cUIDsys
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{
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public:
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static cUIDsys& AccessInstance() { static cUIDsys instance; return instance; }
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u32 GetUIDFromTitle(u64 _Title);
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void AddTitle(u64 _Title);
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void GetTitleIDs(std::vector<u64>& _TitleIDs, bool _owned = false);
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void UpdateLocation();
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private:
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cUIDsys();
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virtual ~cUIDsys();
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cUIDsys(cUIDsys const&) = delete;
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void operator=(cUIDsys const&) = delete;
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2010-05-12 22:50:18 -06:00
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#pragma pack(push,1)
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struct SElement
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{
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u8 titleID[8];
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u8 UID[4];
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};
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#pragma pack(pop)
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u32 m_lastUID;
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std::string m_uidSys;
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std::vector<SElement> m_Elements;
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};
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}
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