dolphin/Source/Core/DolphinQt/ToolBar.cpp

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// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <algorithm>
#include <vector>
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#include <QAction>
#include <QIcon>
#include "Core/Core.h"
#include "Core/NetPlayProto.h"
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#include "DolphinQt/Host.h"
#include "DolphinQt/Resources.h"
#include "DolphinQt/Settings.h"
#include "DolphinQt/ToolBar.h"
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static QSize ICON_SIZE(32, 32);
ToolBar::ToolBar(QWidget* parent) : QToolBar(parent)
{
setToolButtonStyle(Qt::ToolButtonTextUnderIcon);
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setMovable(!Settings::Instance().AreWidgetsLocked());
setFloatable(false);
setIconSize(ICON_SIZE);
setVisible(Settings::Instance().IsToolBarVisible());
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setWindowTitle(tr("Toolbar"));
setObjectName(QStringLiteral("toolbar"));
MakeActions();
connect(&Settings::Instance(), &Settings::ThemeChanged, this, &ToolBar::UpdateIcons);
UpdateIcons();
connect(&Settings::Instance(), &Settings::EmulationStateChanged,
[this](Core::State state) { OnEmulationStateChanged(state); });
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connect(Host::GetInstance(), &Host::UpdateDisasmDialog,
[this] { OnEmulationStateChanged(Core::GetState()); });
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connect(&Settings::Instance(), &Settings::DebugModeToggled, this, &ToolBar::OnDebugModeToggled);
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connect(&Settings::Instance(), &Settings::ToolBarVisibilityChanged, this, &ToolBar::setVisible);
connect(this, &ToolBar::visibilityChanged, &Settings::Instance(), &Settings::SetToolBarVisible);
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connect(&Settings::Instance(), &Settings::WidgetLockChanged,
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[this](bool locked) { setMovable(!locked); });
connect(&Settings::Instance(), &Settings::GameListRefreshCompleted,
[this] { m_refresh_action->setEnabled(true); });
OnEmulationStateChanged(Core::GetState());
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OnDebugModeToggled(Settings::Instance().IsDebugModeEnabled());
}
void ToolBar::OnEmulationStateChanged(Core::State state)
{
bool running = state != Core::State::Uninitialized;
m_stop_action->setEnabled(running);
m_fullscreen_action->setEnabled(running);
m_screenshot_action->setEnabled(running);
m_controllers_action->setEnabled(NetPlay::IsNetPlayRunning() ? !running : true);
bool playing = running && state != Core::State::Paused;
UpdatePausePlayButtonState(playing);
bool paused = Core::GetState() == Core::State::Paused;
m_step_action->setEnabled(paused);
m_step_over_action->setEnabled(paused);
m_step_out_action->setEnabled(paused);
m_skip_action->setEnabled(paused);
m_set_pc_action->setEnabled(paused);
}
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void ToolBar::closeEvent(QCloseEvent*)
{
Settings::Instance().SetToolBarVisible(false);
}
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void ToolBar::OnDebugModeToggled(bool enabled)
{
m_step_action->setVisible(enabled);
m_step_over_action->setVisible(enabled);
m_step_out_action->setVisible(enabled);
m_skip_action->setVisible(enabled);
m_show_pc_action->setVisible(enabled);
m_set_pc_action->setVisible(enabled);
bool paused = Core::GetState() == Core::State::Paused;
m_step_action->setEnabled(paused);
m_step_over_action->setEnabled(paused);
m_step_out_action->setEnabled(paused);
m_skip_action->setEnabled(paused);
m_set_pc_action->setEnabled(paused);
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}
void ToolBar::MakeActions()
{
// i18n: Here, "Step" is a verb. This feature is used for
// going through code step by step.
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m_step_action = addAction(tr("Step"), this, &ToolBar::StepPressed);
// i18n: Here, "Step" is a verb. This feature is used for
// going through code step by step.
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m_step_over_action = addAction(tr("Step Over"), this, &ToolBar::StepOverPressed);
// i18n: Here, "Step" is a verb. This feature is used for
// going through code step by step.
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m_step_out_action = addAction(tr("Step Out"), this, &ToolBar::StepOutPressed);
m_skip_action = addAction(tr("Skip"), this, &ToolBar::SkipPressed);
// i18n: Here, PC is an acronym for program counter, not personal computer.
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m_show_pc_action = addAction(tr("Show PC"), this, &ToolBar::ShowPCPressed);
// i18n: Here, PC is an acronym for program counter, not personal computer.
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m_set_pc_action = addAction(tr("Set PC"), this, &ToolBar::SetPCPressed);
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m_open_action = addAction(tr("Open"), this, &ToolBar::OpenPressed);
m_refresh_action = addAction(tr("Refresh"), [this] {
m_refresh_action->setEnabled(false);
emit RefreshPressed();
});
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addSeparator();
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m_pause_play_action = addAction(tr("Play"), this, &ToolBar::PlayPressed);
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m_stop_action = addAction(tr("Stop"), this, &ToolBar::StopPressed);
m_fullscreen_action = addAction(tr("FullScr"), this, &ToolBar::FullScreenPressed);
m_screenshot_action = addAction(tr("ScrShot"), this, &ToolBar::ScreenShotPressed);
addSeparator();
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m_config_action = addAction(tr("Config"), this, &ToolBar::SettingsPressed);
m_graphics_action = addAction(tr("Graphics"), this, &ToolBar::GraphicsPressed);
m_controllers_action = addAction(tr("Controllers"), this, &ToolBar::ControllersPressed);
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m_controllers_action->setEnabled(true);
// Ensure every button has about the same width
std::vector<QWidget*> items;
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for (const auto& action :
{m_open_action, m_pause_play_action, m_stop_action, m_stop_action, m_fullscreen_action,
m_screenshot_action, m_config_action, m_graphics_action, m_controllers_action,
m_step_action, m_step_over_action, m_step_out_action, m_skip_action, m_show_pc_action,
m_set_pc_action})
{
items.emplace_back(widgetForAction(action));
}
std::vector<int> widths;
std::transform(items.begin(), items.end(), std::back_inserter(widths),
[](QWidget* item) { return item->sizeHint().width(); });
const int min_width = *std::max_element(widths.begin(), widths.end()) * 0.85;
for (QWidget* widget : items)
widget->setMinimumWidth(min_width);
}
void ToolBar::UpdatePausePlayButtonState(const bool playing_state)
{
if (playing_state)
{
disconnect(m_pause_play_action, 0, 0, 0);
m_pause_play_action->setText(tr("Pause"));
m_pause_play_action->setIcon(Resources::GetScaledThemeIcon("pause"));
connect(m_pause_play_action, &QAction::triggered, this, &ToolBar::PausePressed);
}
else
{
disconnect(m_pause_play_action, 0, 0, 0);
m_pause_play_action->setText(tr("Play"));
m_pause_play_action->setIcon(Resources::GetScaledThemeIcon("play"));
connect(m_pause_play_action, &QAction::triggered, this, &ToolBar::PlayPressed);
}
}
void ToolBar::UpdateIcons()
{
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m_step_action->setIcon(Resources::GetScaledThemeIcon("debugger_step_in"));
m_step_over_action->setIcon(Resources::GetScaledThemeIcon("debugger_step_over"));
m_step_out_action->setIcon(Resources::GetScaledThemeIcon("debugger_step_out"));
m_skip_action->setIcon(Resources::GetScaledThemeIcon("debugger_skip"));
m_show_pc_action->setIcon(Resources::GetScaledThemeIcon("debugger_show_pc"));
m_set_pc_action->setIcon(Resources::GetScaledThemeIcon("debugger_set_pc"));
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m_open_action->setIcon(Resources::GetScaledThemeIcon("open"));
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m_refresh_action->setIcon(Resources::GetScaledThemeIcon("refresh"));
const Core::State state = Core::GetState();
const bool playing = state != Core::State::Uninitialized && state != Core::State::Paused;
if (!playing)
m_pause_play_action->setIcon(Resources::GetScaledThemeIcon("play"));
else
m_pause_play_action->setIcon(Resources::GetScaledThemeIcon("pause"));
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m_stop_action->setIcon(Resources::GetScaledThemeIcon("stop"));
m_fullscreen_action->setIcon(Resources::GetScaledThemeIcon("fullscreen"));
m_screenshot_action->setIcon(Resources::GetScaledThemeIcon("screenshot"));
m_config_action->setIcon(Resources::GetScaledThemeIcon("config"));
m_controllers_action->setIcon(Resources::GetScaledThemeIcon("classic"));
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m_graphics_action->setIcon(Resources::GetScaledThemeIcon("graphics"));
}