dolphin/Source/Core/VideoCommon/Src/PixelShaderGen.h

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef GCOGL_PIXELSHADER_H
#define GCOGL_PIXELSHADER_H
#include "VideoCommon.h"
#include "ShaderGenCommon.h"
#define I_COLORS "color"
#define I_KCOLORS "k"
#define I_ALPHA "alphaRef"
#define I_TEXDIMS "texdim"
#define I_ZBIAS "czbias"
#define I_INDTEXSCALE "cindscale"
#define I_INDTEXMTX "cindmtx"
#define I_FOG "cfog"
#define I_PLIGHTS "cLights"
#define I_PMATERIALS "cmtrl"
#define C_COLORMATRIX 0 // 0
#define C_COLORS 0 // 0
#define C_KCOLORS (C_COLORS + 4) // 4
#define C_ALPHA (C_KCOLORS + 4) // 8
#define C_TEXDIMS (C_ALPHA + 1) // 9
#define C_ZBIAS (C_TEXDIMS + 8) //17
#define C_INDTEXSCALE (C_ZBIAS + 2) //19
#define C_INDTEXMTX (C_INDTEXSCALE + 2) //21
#define C_FOG (C_INDTEXMTX + 6) //27
#define C_PLIGHTS (C_FOG + 3)
#define C_PMATERIALS (C_PLIGHTS + 40)
#define C_PENVCONST_END (C_PMATERIALS + 4)
// Different ways to achieve rendering with destination alpha
enum DSTALPHA_MODE
{
DSTALPHA_NONE, // Render normally, without destination alpha
DSTALPHA_ALPHA_PASS, // Render normally first, then render again for alpha
DSTALPHA_DUAL_SOURCE_BLEND // Use dual-source blending
};
enum ALPHA_PRETEST_RESULT
{
ALPHAPT_UNDEFINED, // AlphaTest Result is not defined
ALPHAPT_ALWAYSFAIL, // Alpha test alway Fail
ALPHAPT_ALWAYSPASS // Alpha test alway Pass
};
struct pixel_shader_uid_data
{
u32 components;
DSTALPHA_MODE dstAlphaMode; // TODO: as u32 :2
ALPHA_PRETEST_RESULT Pretest; // TODO: As :2
u32 nIndirectStagesUsed : 8;
struct {
u32 numtexgens : 4;
u32 numtevstages : 4;
u32 numindstages : 3;
} genMode;
u32 fogc_proj_fselfsel : 3;
struct
{
u32 unknown : 1;
u32 projection : 1; // XF_TEXPROJ_X
u32 inputform : 2; // XF_TEXINPUT_X
u32 texgentype : 3; // XF_TEXGEN_X
u32 sourcerow : 5; // XF_SRCGEOM_X
u32 embosssourceshift : 3; // what generated texcoord to use
u32 embosslightshift : 3; // light index that is used
} texMtxInfo[8];
struct
{
u32 bi0 : 3; // indirect tex stage 0 ntexmap
u32 bc0 : 3; // indirect tex stage 0 ntexcoord
u32 bi1 : 3;
u32 bc1 : 3;
u32 bi2 : 3;
u32 bc3 : 3;
u32 bi4 : 3;
u32 bc4 : 3;
} tevindref;
};
typedef ShaderUid<pixel_shader_uid_data> PixelShaderUid;
typedef ShaderCode<pixel_shader_uid_data> PixelShaderCode;
void GeneratePixelShaderCode(PixelShaderCode& object, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components);
void GetPixelShaderId(PixelShaderUid& object, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components);
#endif // GCOGL_PIXELSHADER_H