2012-08-06 15:09:43 -06:00
|
|
|
// Copyright (C) 2003 Dolphin Project.
|
|
|
|
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
|
|
// it under the terms of the GNU General Public License as published by
|
|
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
|
|
|
|
#ifndef _SHADERGENCOMMON_H
|
|
|
|
#define _SHADERGENCOMMON_H
|
|
|
|
|
|
|
|
#include <stdio.h>
|
|
|
|
#include <stdarg.h>
|
|
|
|
#include <string.h>
|
|
|
|
#include "CommonTypes.h"
|
|
|
|
|
|
|
|
template<class uid_data>
|
|
|
|
class ShaderUid
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
ShaderUid()
|
|
|
|
{
|
|
|
|
memset(values, 0, sizeof(values));
|
|
|
|
}
|
|
|
|
|
|
|
|
void Write(const char* fmt, ...) {}
|
|
|
|
const char* GetBuffer() { return NULL; }
|
|
|
|
void SetBuffer(char* buffer) { }
|
|
|
|
|
|
|
|
bool operator == (const ShaderUid& obj) const
|
|
|
|
{
|
|
|
|
return memcmp(this->values, obj.values, sizeof(values)) == 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// TODO: Store last frame used and order by that? makes much more sense anyway...
|
|
|
|
bool operator < (const ShaderUid& obj) const
|
|
|
|
{
|
2012-08-06 17:02:04 -06:00
|
|
|
for (unsigned int i = 0; i < sizeof(uid_data) / sizeof(u32); ++i)
|
2012-08-06 15:09:43 -06:00
|
|
|
{
|
|
|
|
if (this->values[i] < obj.values[i])
|
|
|
|
return true;
|
|
|
|
else if (this->values[i] > obj.values[i])
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
uid_data& GetUidData() { return data; }
|
|
|
|
|
|
|
|
private:
|
|
|
|
union
|
|
|
|
{
|
|
|
|
uid_data data;
|
|
|
|
u32 values[sizeof(uid_data) / sizeof(u32)];
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
// Needs to be a template for hacks...
|
|
|
|
template<class uid_data>
|
|
|
|
class ShaderCode
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
ShaderCode() : buf(NULL), write_ptr(NULL)
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void Write(const char* fmt, ...)
|
|
|
|
{
|
|
|
|
va_list arglist;
|
|
|
|
va_start(arglist, fmt);
|
|
|
|
write_ptr += vsprintf(write_ptr, fmt, arglist);
|
|
|
|
va_end(arglist);
|
|
|
|
}
|
|
|
|
|
|
|
|
const char* GetBuffer() { return buf; }
|
|
|
|
void SetBuffer(char* buffer) { buf = buffer; write_ptr = buffer; }
|
|
|
|
uid_data& GetUidData() { return *(uid_data*)NULL; }
|
|
|
|
|
|
|
|
private:
|
|
|
|
const char* buf;
|
|
|
|
char* write_ptr;
|
|
|
|
};
|
|
|
|
|
2012-08-06 17:02:04 -06:00
|
|
|
enum GenOutput
|
|
|
|
{
|
|
|
|
GO_ShaderCode,
|
|
|
|
GO_ShaderUid,
|
|
|
|
};
|
|
|
|
|
2012-08-06 15:09:43 -06:00
|
|
|
#endif // _SHADERGENCOMMON_H
|