2013-04-17 21:29:41 -06:00
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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2011-03-08 16:25:37 -07:00
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2014-02-10 11:54:46 -07:00
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#pragma once
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2011-03-08 16:25:37 -07:00
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2014-02-17 03:18:15 -07:00
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#include "VideoBackends/D3D/TextureEncoder.h"
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2011-06-11 13:37:21 -06:00
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struct ID3D11Texture2D;
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struct ID3D11RenderTargetView;
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struct ID3D11Buffer;
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struct ID3D11InputLayout;
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struct ID3D11VertexShader;
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struct ID3D11PixelShader;
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struct ID3D11ClassLinkage;
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struct ID3D11ClassInstance;
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struct ID3D11BlendState;
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struct ID3D11DepthStencilState;
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struct ID3D11RasterizerState;
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struct ID3D11SamplerState;
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2011-03-08 16:25:37 -07:00
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namespace DX11
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{
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class PSTextureEncoder : public TextureEncoder
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{
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public:
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PSTextureEncoder();
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2011-06-11 13:37:21 -06:00
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void Init();
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void Shutdown();
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size_t Encode(u8* dst, unsigned int dstFormat,
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PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf);
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2011-03-08 16:25:37 -07:00
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private:
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bool m_ready;
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ID3D11Texture2D* m_out;
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ID3D11RenderTargetView* m_outRTV;
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ID3D11Texture2D* m_outStage;
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ID3D11Buffer* m_encodeParams;
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2015-01-25 16:49:35 -07:00
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ID3D11PixelShader* SetStaticShader(unsigned int dstFormat,
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PEControl::PixelFormat srcFormat, bool isIntensity, bool scaleByHalf);
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typedef unsigned int ComboKey; // Key for a shader combination
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2014-03-23 14:44:23 -06:00
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ComboKey MakeComboKey(unsigned int dstFormat,
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PEControl::PixelFormat srcFormat, bool isIntensity, bool scaleByHalf)
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{
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return (dstFormat << 4) | (static_cast<int>(srcFormat) << 2) | (isIntensity ? (1<<1) : 0)
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2011-03-08 16:25:37 -07:00
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}
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2011-06-11 13:37:21 -06:00
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typedef std::map<ComboKey, ID3D11PixelShader*> ComboMap;
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ComboMap m_staticShaders;
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};
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}
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