2017-04-22 22:44:34 -06:00
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cstddef>
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#include "Common/Assert.h"
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoBackends/D3D/D3DState.h"
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#include "VideoBackends/D3D/D3DTexture.h"
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#include "VideoBackends/D3D/D3DUtil.h"
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#include "VideoBackends/D3D/DXTexture.h"
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#include "VideoBackends/D3D/FramebufferManager.h"
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#include "VideoBackends/D3D/GeometryShaderCache.h"
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#include "VideoBackends/D3D/PixelShaderCache.h"
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#include "VideoBackends/D3D/TextureCache.h"
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#include "VideoBackends/D3D/VertexShaderCache.h"
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#include "VideoCommon/ImageWrite.h"
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#include "VideoCommon/TextureConfig.h"
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namespace DX11
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{
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namespace
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{
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DXGI_FORMAT GetDXGIFormatForHostFormat(AbstractTextureFormat format)
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{
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switch (format)
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{
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case AbstractTextureFormat::DXT1:
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return DXGI_FORMAT_BC1_UNORM;
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case AbstractTextureFormat::DXT3:
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return DXGI_FORMAT_BC2_UNORM;
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case AbstractTextureFormat::DXT5:
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return DXGI_FORMAT_BC3_UNORM;
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case AbstractTextureFormat::BPTC:
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return DXGI_FORMAT_BC7_UNORM;
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case AbstractTextureFormat::RGBA8:
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return DXGI_FORMAT_R8G8B8A8_UNORM;
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case AbstractTextureFormat::BGRA8:
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return DXGI_FORMAT_B8G8R8A8_UNORM;
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2018-01-21 06:59:19 -07:00
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case AbstractTextureFormat::R16:
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return DXGI_FORMAT_R16_UNORM;
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case AbstractTextureFormat::R32F:
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return DXGI_FORMAT_R32_FLOAT;
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case AbstractTextureFormat::D16:
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return DXGI_FORMAT_R16_TYPELESS;
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case AbstractTextureFormat::D32F:
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return DXGI_FORMAT_R32_TYPELESS;
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case AbstractTextureFormat::D32F_S8:
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return DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS;
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default:
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PanicAlert("Unhandled texture format.");
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return DXGI_FORMAT_R8G8B8A8_UNORM;
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}
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}
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2018-01-21 06:59:19 -07:00
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DXGI_FORMAT GetSRVFormatForHostFormat(AbstractTextureFormat format)
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{
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switch (format)
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{
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case AbstractTextureFormat::D16:
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return DXGI_FORMAT_R16_UNORM;
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case AbstractTextureFormat::D32F:
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return DXGI_FORMAT_R32_FLOAT;
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case AbstractTextureFormat::D32F_S8:
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return DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS;
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default:
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return GetDXGIFormatForHostFormat(format);
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}
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}
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DXGI_FORMAT GetDSVFormatForHostFormat(AbstractTextureFormat format)
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{
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switch (format)
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{
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case AbstractTextureFormat::D16:
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return DXGI_FORMAT_D16_UNORM;
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case AbstractTextureFormat::D32F:
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return DXGI_FORMAT_D32_FLOAT;
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case AbstractTextureFormat::D32F_S8:
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return DXGI_FORMAT_D32_FLOAT_S8X24_UINT;
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default:
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return GetDXGIFormatForHostFormat(format);
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}
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}
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} // Anonymous namespace
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DXTexture::DXTexture(const TextureConfig& tex_config) : AbstractTexture(tex_config)
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{
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DXGI_FORMAT tex_format = GetDXGIFormatForHostFormat(m_config.format);
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DXGI_FORMAT srv_format = GetSRVFormatForHostFormat(m_config.format);
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DXGI_FORMAT rtv_format = DXGI_FORMAT_UNKNOWN;
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DXGI_FORMAT dsv_format = DXGI_FORMAT_UNKNOWN;
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UINT bind_flags = D3D11_BIND_SHADER_RESOURCE;
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if (tex_config.rendertarget)
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{
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if (IsDepthFormat(tex_config.format))
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{
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bind_flags |= D3D11_BIND_DEPTH_STENCIL;
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dsv_format = GetDSVFormatForHostFormat(m_config.format);
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}
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else
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{
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bind_flags |= D3D11_BIND_RENDER_TARGET;
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rtv_format = tex_format;
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}
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}
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2018-01-20 22:03:06 -07:00
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CD3D11_TEXTURE2D_DESC texdesc(tex_format, tex_config.width, tex_config.height, tex_config.layers,
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tex_config.levels, bind_flags, D3D11_USAGE_DEFAULT, 0,
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tex_config.samples, 0, 0);
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ID3D11Texture2D* pTexture;
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HRESULT hr = D3D::device->CreateTexture2D(&texdesc, nullptr, &pTexture);
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CHECK(SUCCEEDED(hr), "Create backing DXTexture");
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m_texture = new D3DTexture2D(pTexture, static_cast<D3D11_BIND_FLAG>(bind_flags), srv_format,
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dsv_format, rtv_format, tex_config.samples > 1);
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SAFE_RELEASE(pTexture);
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}
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DXTexture::~DXTexture()
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{
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g_renderer->UnbindTexture(this);
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m_texture->Release();
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}
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D3DTexture2D* DXTexture::GetRawTexIdentifier() const
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{
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return m_texture;
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}
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2017-10-30 05:51:42 -06:00
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void DXTexture::CopyRectangleFromTexture(const AbstractTexture* src,
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const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
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u32 dst_layer, u32 dst_level)
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{
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const DXTexture* srcentry = static_cast<const DXTexture*>(src);
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_assert_(src_rect.GetWidth() == dst_rect.GetWidth() &&
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src_rect.GetHeight() == dst_rect.GetHeight());
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D3D11_BOX src_box;
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src_box.left = src_rect.left;
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src_box.top = src_rect.top;
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src_box.right = src_rect.right;
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src_box.bottom = src_rect.bottom;
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src_box.front = 0;
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src_box.back = 1;
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D3D::context->CopySubresourceRegion(
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m_texture->GetTex(), D3D11CalcSubresource(dst_level, dst_layer, m_config.levels),
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dst_rect.left, dst_rect.top, 0, srcentry->m_texture->GetTex(),
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D3D11CalcSubresource(src_level, src_layer, srcentry->m_config.levels), &src_box);
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}
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void DXTexture::ScaleRectangleFromTexture(const AbstractTexture* source,
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const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect)
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{
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const DXTexture* srcentry = static_cast<const DXTexture*>(source);
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_assert_(m_config.rendertarget);
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2017-04-22 22:44:34 -06:00
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g_renderer->ResetAPIState(); // reset any game specific settings
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const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(float(dstrect.left), float(dstrect.top),
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float(dstrect.GetWidth()), float(dstrect.GetHeight()));
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D3D::stateman->UnsetTexture(m_texture->GetSRV());
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D3D::stateman->Apply();
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D3D::context->OMSetRenderTargets(1, &m_texture->GetRTV(), nullptr);
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D3D::context->RSSetViewports(1, &vp);
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D3D::SetLinearCopySampler();
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D3D11_RECT srcRC;
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srcRC.left = srcrect.left;
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srcRC.right = srcrect.right;
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srcRC.top = srcrect.top;
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srcRC.bottom = srcrect.bottom;
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D3D::drawShadedTexQuad(srcentry->m_texture->GetSRV(), &srcRC, srcentry->m_config.width,
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srcentry->m_config.height, PixelShaderCache::GetColorCopyProgram(false),
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VertexShaderCache::GetSimpleVertexShader(),
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VertexShaderCache::GetSimpleInputLayout(),
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GeometryShaderCache::GetCopyGeometryShader(), 1.0, 0);
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g_renderer->RestoreAPIState();
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}
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2018-01-20 22:03:06 -07:00
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void DXTexture::ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect,
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u32 layer, u32 level)
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{
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const DXTexture* srcentry = static_cast<const DXTexture*>(src);
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_dbg_assert_(VIDEO, m_config.samples > 1 && m_config.width == srcentry->m_config.width &&
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m_config.height == srcentry->m_config.height && m_config.samples == 1);
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_dbg_assert_(VIDEO,
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rect.left + rect.GetWidth() <= static_cast<int>(srcentry->m_config.width) &&
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rect.top + rect.GetHeight() <= static_cast<int>(srcentry->m_config.height));
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D3D::context->ResolveSubresource(
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m_texture->GetTex(), D3D11CalcSubresource(level, layer, m_config.levels),
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srcentry->m_texture->GetTex(), D3D11CalcSubresource(level, layer, srcentry->m_config.levels),
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GetDXGIFormatForHostFormat(m_config.format));
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}
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2017-04-22 22:44:34 -06:00
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void DXTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
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size_t buffer_size)
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{
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size_t src_pitch = CalculateStrideForFormat(m_config.format, row_length);
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D3D::context->UpdateSubresource(m_texture->GetTex(), level, nullptr, buffer,
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static_cast<UINT>(src_pitch), 0);
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}
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2017-10-21 08:49:40 -06:00
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DXStagingTexture::DXStagingTexture(StagingTextureType type, const TextureConfig& config,
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ID3D11Texture2D* tex)
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: AbstractStagingTexture(type, config), m_tex(tex)
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{
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}
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DXStagingTexture::~DXStagingTexture()
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{
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if (IsMapped())
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DXStagingTexture::Unmap();
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SAFE_RELEASE(m_tex);
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}
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std::unique_ptr<DXStagingTexture> DXStagingTexture::Create(StagingTextureType type,
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const TextureConfig& config)
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{
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D3D11_USAGE usage;
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UINT cpu_flags;
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if (type == StagingTextureType::Readback)
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{
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usage = D3D11_USAGE_STAGING;
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cpu_flags = D3D11_CPU_ACCESS_READ;
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}
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else if (type == StagingTextureType::Upload)
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{
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usage = D3D11_USAGE_DYNAMIC;
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cpu_flags = D3D11_CPU_ACCESS_WRITE;
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}
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else
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{
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usage = D3D11_USAGE_STAGING;
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cpu_flags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
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}
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CD3D11_TEXTURE2D_DESC desc(GetDXGIFormatForHostFormat(config.format), config.width, config.height,
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1, 1, 0, usage, cpu_flags);
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ID3D11Texture2D* texture;
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HRESULT hr = D3D::device->CreateTexture2D(&desc, nullptr, &texture);
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CHECK(SUCCEEDED(hr), "Create staging texture");
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if (FAILED(hr))
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return nullptr;
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return std::unique_ptr<DXStagingTexture>(new DXStagingTexture(type, config, texture));
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}
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void DXStagingTexture::CopyFromTexture(const AbstractTexture* src,
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const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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u32 src_level, const MathUtil::Rectangle<int>& dst_rect)
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{
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_assert_(m_type == StagingTextureType::Readback);
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_assert_(src_rect.GetWidth() == dst_rect.GetWidth() &&
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src_rect.GetHeight() == dst_rect.GetHeight());
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_assert_(src_rect.left >= 0 && static_cast<u32>(src_rect.right) <= src->GetConfig().width &&
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src_rect.top >= 0 && static_cast<u32>(src_rect.bottom) <= src->GetConfig().height);
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_assert_(dst_rect.left >= 0 && static_cast<u32>(dst_rect.right) <= m_config.width &&
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dst_rect.top >= 0 && static_cast<u32>(dst_rect.bottom) <= m_config.height);
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if (IsMapped())
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DXStagingTexture::Unmap();
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CD3D11_BOX src_box(src_rect.left, src_rect.top, 0, src_rect.right, src_rect.bottom, 1);
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D3D::context->CopySubresourceRegion(
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m_tex, 0, static_cast<u32>(dst_rect.left), static_cast<u32>(dst_rect.top), 0,
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static_cast<const DXTexture*>(src)->GetRawTexIdentifier()->GetTex(),
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D3D11CalcSubresource(src_level, src_layer, src->GetConfig().levels), &src_box);
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m_needs_flush = true;
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}
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void DXStagingTexture::CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
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const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
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u32 dst_level)
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{
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_assert_(m_type == StagingTextureType::Upload);
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_assert_(src_rect.GetWidth() == dst_rect.GetWidth() &&
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src_rect.GetHeight() == dst_rect.GetHeight());
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_assert_(src_rect.left >= 0 && static_cast<u32>(src_rect.right) <= m_config.width &&
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src_rect.top >= 0 && static_cast<u32>(src_rect.bottom) <= m_config.height);
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_assert_(dst_rect.left >= 0 && static_cast<u32>(dst_rect.right) <= dst->GetConfig().width &&
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dst_rect.top >= 0 && static_cast<u32>(dst_rect.bottom) <= dst->GetConfig().height);
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if (IsMapped())
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DXStagingTexture::Unmap();
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CD3D11_BOX src_box(src_rect.left, src_rect.top, 0, src_rect.right, src_rect.bottom, 1);
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D3D::context->CopySubresourceRegion(
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static_cast<const DXTexture*>(dst)->GetRawTexIdentifier()->GetTex(),
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D3D11CalcSubresource(dst_level, dst_layer, dst->GetConfig().levels),
|
|
|
|
static_cast<u32>(dst_rect.left), static_cast<u32>(dst_rect.top), 0, m_tex, 0, &src_box);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool DXStagingTexture::Map()
|
|
|
|
{
|
|
|
|
if (m_map_pointer)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
D3D11_MAP map_type;
|
|
|
|
if (m_type == StagingTextureType::Readback)
|
|
|
|
map_type = D3D11_MAP_READ;
|
|
|
|
else if (m_type == StagingTextureType::Upload)
|
|
|
|
map_type = D3D11_MAP_WRITE;
|
|
|
|
else
|
|
|
|
map_type = D3D11_MAP_READ_WRITE;
|
|
|
|
|
|
|
|
D3D11_MAPPED_SUBRESOURCE sr;
|
|
|
|
HRESULT hr = D3D::context->Map(m_tex, 0, map_type, 0, &sr);
|
|
|
|
CHECK(SUCCEEDED(hr), "Map readback texture");
|
|
|
|
if (FAILED(hr))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
m_map_pointer = reinterpret_cast<char*>(sr.pData);
|
|
|
|
m_map_stride = sr.RowPitch;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void DXStagingTexture::Unmap()
|
|
|
|
{
|
|
|
|
if (!m_map_pointer)
|
|
|
|
return;
|
|
|
|
|
|
|
|
D3D::context->Unmap(m_tex, 0);
|
|
|
|
m_map_pointer = nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
void DXStagingTexture::Flush()
|
|
|
|
{
|
|
|
|
// Flushing is handled by the API.
|
|
|
|
m_needs_flush = false;
|
|
|
|
}
|
|
|
|
|
2018-01-21 03:22:45 -07:00
|
|
|
DXFramebuffer::DXFramebuffer(AbstractTextureFormat color_format, AbstractTextureFormat depth_format,
|
|
|
|
u32 width, u32 height, u32 layers, u32 samples,
|
|
|
|
ID3D11RenderTargetView* rtv, ID3D11DepthStencilView* dsv)
|
|
|
|
: AbstractFramebuffer(color_format, depth_format, width, height, layers, samples), m_rtv(rtv),
|
|
|
|
m_dsv(dsv)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
DXFramebuffer::~DXFramebuffer()
|
|
|
|
{
|
|
|
|
if (m_rtv)
|
|
|
|
m_rtv->Release();
|
|
|
|
if (m_dsv)
|
|
|
|
m_dsv->Release();
|
|
|
|
}
|
|
|
|
|
|
|
|
std::unique_ptr<DXFramebuffer> DXFramebuffer::Create(const DXTexture* color_attachment,
|
|
|
|
const DXTexture* depth_attachment)
|
|
|
|
{
|
|
|
|
if (!ValidateConfig(color_attachment, depth_attachment))
|
|
|
|
return nullptr;
|
|
|
|
|
|
|
|
const AbstractTextureFormat color_format =
|
|
|
|
color_attachment ? color_attachment->GetFormat() : AbstractTextureFormat::Undefined;
|
|
|
|
const AbstractTextureFormat depth_format =
|
|
|
|
depth_attachment ? depth_attachment->GetFormat() : AbstractTextureFormat::Undefined;
|
|
|
|
const DXTexture* either_attachment = color_attachment ? color_attachment : depth_attachment;
|
|
|
|
const u32 width = either_attachment->GetWidth();
|
|
|
|
const u32 height = either_attachment->GetHeight();
|
|
|
|
const u32 layers = either_attachment->GetLayers();
|
|
|
|
const u32 samples = either_attachment->GetSamples();
|
|
|
|
|
|
|
|
ID3D11RenderTargetView* rtv = nullptr;
|
|
|
|
if (color_attachment)
|
|
|
|
{
|
|
|
|
D3D11_RENDER_TARGET_VIEW_DESC desc;
|
|
|
|
desc.Format = GetDXGIFormatForHostFormat(color_attachment->GetConfig().format);
|
|
|
|
if (color_attachment->GetConfig().IsMultisampled())
|
|
|
|
{
|
|
|
|
desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY;
|
|
|
|
desc.Texture2DMSArray.ArraySize = color_attachment->GetConfig().layers;
|
|
|
|
desc.Texture2DMSArray.FirstArraySlice = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
|
|
|
|
desc.Texture2DArray.ArraySize = color_attachment->GetConfig().layers;
|
|
|
|
desc.Texture2DArray.FirstArraySlice = 0;
|
|
|
|
desc.Texture2DArray.MipSlice = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
HRESULT hr = D3D::device->CreateRenderTargetView(
|
|
|
|
color_attachment->GetRawTexIdentifier()->GetTex(), &desc, &rtv);
|
|
|
|
CHECK(SUCCEEDED(hr), "Create render target view for framebuffer");
|
|
|
|
}
|
|
|
|
|
|
|
|
ID3D11DepthStencilView* dsv = nullptr;
|
|
|
|
if (depth_attachment)
|
|
|
|
{
|
|
|
|
D3D11_DEPTH_STENCIL_VIEW_DESC desc;
|
|
|
|
desc.Format = GetDXGIFormatForHostFormat(depth_attachment->GetConfig().format);
|
|
|
|
if (depth_attachment->GetConfig().IsMultisampled())
|
|
|
|
{
|
|
|
|
desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY;
|
|
|
|
desc.Texture2DMSArray.ArraySize = depth_attachment->GetConfig().layers;
|
|
|
|
desc.Texture2DMSArray.FirstArraySlice = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
|
|
|
|
desc.Texture2DArray.ArraySize = depth_attachment->GetConfig().layers;
|
|
|
|
desc.Texture2DArray.FirstArraySlice = 0;
|
|
|
|
desc.Texture2DArray.MipSlice = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
HRESULT hr = D3D::device->CreateDepthStencilView(
|
|
|
|
depth_attachment->GetRawTexIdentifier()->GetTex(), &desc, &dsv);
|
|
|
|
CHECK(SUCCEEDED(hr), "Create depth stencil view for framebuffer");
|
|
|
|
}
|
|
|
|
|
|
|
|
return std::make_unique<DXFramebuffer>(color_format, depth_format, width, height, layers, samples,
|
|
|
|
rtv, dsv);
|
|
|
|
}
|
|
|
|
|
2017-04-22 22:44:34 -06:00
|
|
|
} // namespace DX11
|