dolphin/Source/Core/VideoCommon/FramebufferShaderGen.h

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#pragma once
#include <string>
#include "VideoCommon/VideoCommon.h"
enum class EFBReinterpretType;
enum class TextureFormat;
namespace FramebufferShaderGen
{
struct Config
{
Config(APIType api_type_, u32 efb_samples_, u32 efb_layers_, bool ssaa_)
: api_type(api_type_), efb_samples(efb_samples_), efb_layers(efb_layers_), ssaa(ssaa_)
{
}
APIType api_type;
u32 efb_samples;
u32 efb_layers;
bool ssaa;
};
std::string GenerateScreenQuadVertexShader();
std::string GeneratePassthroughGeometryShader(u32 num_tex, u32 num_colors);
std::string GenerateTextureCopyVertexShader();
std::string GenerateTextureCopyPixelShader();
std::string GenerateResolveDepthPixelShader(u32 samples);
std::string GenerateClearVertexShader();
std::string GenerateEFBPokeVertexShader();
std::string GenerateColorPixelShader();
std::string GenerateFormatConversionShader(EFBReinterpretType convtype, u32 samples);
std::string GenerateTextureReinterpretShader(TextureFormat from_format, TextureFormat to_format);
std::string GenerateEFBRestorePixelShader();
} // namespace FramebufferShaderGen