2015-02-26 13:42:53 -07:00
|
|
|
# GZ2E01, GZ2J01, GZ2P01 - The Legend of Zelda: Twilight Princess [GC]
|
2014-03-27 10:39:01 -06:00
|
|
|
|
|
|
|
[Core]
|
2015-03-01 14:30:20 -07:00
|
|
|
# Values set here will override the main Dolphin settings.
|
2014-03-27 10:39:01 -06:00
|
|
|
|
|
|
|
[OnLoad]
|
|
|
|
# Add memory patches to be loaded once on boot here.
|
|
|
|
|
|
|
|
[OnFrame]
|
|
|
|
# Add memory patches to be applied every frame here.
|
|
|
|
|
|
|
|
[ActionReplay]
|
|
|
|
# Add action replay cheats here.
|
|
|
|
|
2017-11-20 20:16:54 -07:00
|
|
|
[Video_Hacks]
|
|
|
|
ImmediateXFBEnable = False
|
2018-06-28 17:05:11 -06:00
|
|
|
|
2023-01-18 17:39:26 -07:00
|
|
|
# The game logic itself is ignoring VI interrupts
|
|
|
|
# and keeps updating shadow video registers.
|
|
|
|
# Because of this, it is incompatible with VISkip.
|
|
|
|
|
|
|
|
VISkip = False
|
|
|
|
|
2023-01-29 23:08:34 -07:00
|
|
|
[Video_Settings]
|
|
|
|
# Because the minimap in Hyrule Field and Faron Woods
|
|
|
|
# has a ton of unused triangles, CPU Cull can greatly
|
|
|
|
# speed up demanding areas of the game.
|
|
|
|
|
|
|
|
CPUCull = True
|
|
|
|
|
2024-09-08 12:36:22 -06:00
|
|
|
# Allow the ArbitraryMipmapDetection setting to take effect.
|
|
|
|
|
|
|
|
EnableGPUTextureDecoding = False
|
|
|
|
|
2018-06-28 17:05:11 -06:00
|
|
|
[Video_Enhancements]
|
|
|
|
ArbitraryMipmapDetection = True
|