dolphin/Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp

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2017-07-21 14:48:21 -06:00
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt2/NetPlay/NetPlayDialog.h"
#include <QApplication>
#include <QCheckBox>
#include <QClipboard>
#include <QComboBox>
#include <QGridLayout>
#include <QGroupBox>
#include <QHBoxLayout>
#include <QLabel>
#include <QLineEdit>
#include <QListWidget>
#include <QMessageBox>
#include <QProgressDialog>
#include <QPushButton>
#include <QSpinBox>
#include <QTextEdit>
#include <sstream>
#include "Common/CommonPaths.h"
#include "Common/TraversalClient.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/NetPlayServer.h"
#include "DolphinQt2/GameList/GameList.h"
#include "DolphinQt2/NetPlay/GameListDialog.h"
#include "DolphinQt2/NetPlay/MD5Dialog.h"
#include "DolphinQt2/NetPlay/PadMappingDialog.h"
#include "DolphinQt2/QtUtils/QueueOnObject.h"
#include "DolphinQt2/QtUtils/RunOnObject.h"
#include "DolphinQt2/Settings.h"
#include "VideoCommon/VideoConfig.h"
NetPlayDialog::NetPlayDialog(QWidget* parent)
: QDialog(parent), m_game_list_model(Settings::Instance().GetGameListModel())
{
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
setWindowTitle(tr("Dolphin NetPlay"));
m_pad_mapping = new PadMappingDialog(this);
m_md5_dialog = new MD5Dialog(this);
CreateChatLayout();
CreatePlayersLayout();
CreateMainLayout();
ConnectWidgets();
}
void NetPlayDialog::CreateMainLayout()
{
m_main_layout = new QGridLayout;
m_game_button = new QPushButton;
m_md5_box = new QComboBox;
m_start_button = new QPushButton(tr("Start"));
m_buffer_size_box = new QSpinBox;
m_save_sd_box = new QCheckBox(tr("Write save / SD-Card data"));
m_load_wii_box = new QCheckBox(tr("Load Wii Save"));
m_record_input_box = new QCheckBox(tr("Record inputs"));
m_buffer_label = new QLabel(tr("Buffer:"));
m_quit_button = new QPushButton(tr("Quit"));
m_game_button->setDefault(false);
m_game_button->setAutoDefault(false);
for (const QString& text :
{tr("MD5 Check:"), tr("Current game"), tr("Other game"), tr("SD card")})
m_md5_box->addItem(text);
m_main_layout->addWidget(m_game_button, 0, 0);
m_main_layout->addWidget(m_md5_box, 0, 1);
m_main_layout->addWidget(m_chat_box, 1, 0);
m_main_layout->addWidget(m_players_box, 1, 1);
auto* options_widget = new QHBoxLayout;
options_widget->addWidget(m_start_button);
options_widget->addWidget(m_buffer_label);
options_widget->addWidget(m_buffer_size_box);
options_widget->addWidget(m_save_sd_box);
options_widget->addWidget(m_load_wii_box);
options_widget->addWidget(m_record_input_box);
options_widget->addWidget(m_quit_button);
m_main_layout->addLayout(options_widget, 2, 0, 1, -1, Qt::AlignRight);
setLayout(m_main_layout);
}
void NetPlayDialog::CreateChatLayout()
{
m_chat_box = new QGroupBox(tr("Chat"));
m_chat_edit = new QTextEdit;
m_chat_type_edit = new QLineEdit;
m_chat_send_button = new QPushButton(tr("Send"));
m_chat_send_button->setDefault(false);
m_chat_send_button->setAutoDefault(false);
m_chat_edit->setReadOnly(true);
auto* layout = new QGridLayout;
layout->addWidget(m_chat_edit, 0, 0, 1, -1);
layout->addWidget(m_chat_type_edit, 1, 0);
layout->addWidget(m_chat_send_button, 1, 1);
m_chat_box->setLayout(layout);
}
void NetPlayDialog::CreatePlayersLayout()
{
m_players_box = new QGroupBox(tr("Players"));
m_room_box = new QComboBox;
m_hostcode_label = new QLabel;
m_hostcode_action_button = new QPushButton(tr("Copy"));
m_players_list = new QListWidget;
m_kick_button = new QPushButton(tr("Kick Player"));
m_assign_ports_button = new QPushButton(tr("Assign Controller Ports"));
auto* layout = new QGridLayout;
layout->addWidget(m_room_box, 0, 0);
layout->addWidget(m_hostcode_label, 0, 1);
layout->addWidget(m_hostcode_action_button, 0, 2);
layout->addWidget(m_players_list, 1, 0, 1, -1);
layout->addWidget(m_kick_button, 2, 0, 1, -1);
layout->addWidget(m_assign_ports_button, 3, 0, 1, -1);
m_players_box->setLayout(layout);
}
void NetPlayDialog::ConnectWidgets()
{
// Players
connect(m_room_box, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
&NetPlayDialog::UpdateGUI);
connect(m_hostcode_action_button, &QPushButton::clicked, [this] {
if (m_is_copy_button_retry && m_room_box->currentIndex() == 0)
g_TraversalClient->ReconnectToServer();
else
QApplication::clipboard()->setText(m_hostcode_label->text());
});
connect(m_players_list, &QListWidget::itemSelectionChanged, [this] {
int row = m_players_list->currentRow();
m_kick_button->setEnabled(row > 0 &&
!m_players_list->currentItem()->data(Qt::UserRole).isNull());
});
connect(m_kick_button, &QPushButton::clicked, [this] {
auto id = m_players_list->currentItem()->data(Qt::UserRole).toInt();
Settings::Instance().GetNetPlayServer()->KickPlayer(id);
});
connect(m_assign_ports_button, &QPushButton::clicked, [this] {
m_pad_mapping->exec();
Settings::Instance().GetNetPlayServer()->SetPadMapping(m_pad_mapping->GetGCPadArray());
Settings::Instance().GetNetPlayServer()->SetWiimoteMapping(m_pad_mapping->GetWiimoteArray());
});
// Chat
connect(m_chat_send_button, &QPushButton::clicked, this, &NetPlayDialog::OnChat);
connect(m_chat_type_edit, &QLineEdit::returnPressed, this, &NetPlayDialog::OnChat);
// Other
connect(m_buffer_size_box, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged),
[this](int value) {
if (Settings::Instance().GetNetPlayServer() != nullptr)
Settings::Instance().GetNetPlayServer()->AdjustPadBufferSize(value);
});
connect(m_start_button, &QPushButton::clicked, this, &NetPlayDialog::OnStart);
connect(m_quit_button, &QPushButton::clicked, this, &NetPlayDialog::reject);
connect(m_md5_box, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
&NetPlayDialog::OnMD5Combo);
connect(m_game_button, &QPushButton::clicked, [this] {
GameListDialog gld(this);
if (gld.exec() == QDialog::Accepted)
{
auto unique_id = gld.GetSelectedUniqueID();
Settings::Instance().GetNetPlayServer()->ChangeGame(unique_id.toStdString());
}
});
connect(this, &NetPlayDialog::EmulationStopped, this, [this] {
if (isVisible())
GameStatusChanged(false);
});
}
void NetPlayDialog::OnChat()
{
QueueOnObject(this, [this] {
auto msg = m_chat_type_edit->text().toStdString();
Settings::Instance().GetNetPlayClient()->SendChatMessage(msg);
m_chat_type_edit->clear();
DisplayMessage(QStringLiteral("%1: %2").arg(QString::fromStdString(m_nickname),
QString::fromStdString(msg)),
"blue");
});
}
void NetPlayDialog::OnStart()
{
if (!Settings::Instance().GetNetPlayClient()->DoAllPlayersHaveGame())
{
if (QMessageBox::question(this, tr("Warning"),
tr("Not all players have the game. Do you really want to start?")) ==
QMessageBox::No)
return;
}
NetSettings settings;
// Copy all relevant settings
SConfig& instance = SConfig::GetInstance();
settings.m_CPUthread = instance.bCPUThread;
settings.m_CPUcore = instance.iCPUCore;
settings.m_EnableCheats = instance.bEnableCheats;
settings.m_SelectedLanguage = instance.SelectedLanguage;
settings.m_OverrideGCLanguage = instance.bOverrideGCLanguage;
settings.m_ProgressiveScan = instance.bProgressive;
settings.m_PAL60 = instance.bPAL60;
settings.m_DSPHLE = instance.bDSPHLE;
settings.m_DSPEnableJIT = instance.m_DSPEnableJIT;
settings.m_WriteToMemcard = m_save_sd_box->isChecked();
settings.m_CopyWiiSave = m_load_wii_box->isChecked();
settings.m_OCEnable = instance.m_OCEnable;
settings.m_OCFactor = instance.m_OCFactor;
settings.m_EXIDevice[0] = instance.m_EXIDevice[0];
settings.m_EXIDevice[1] = instance.m_EXIDevice[1];
Settings::Instance().GetNetPlayServer()->SetNetSettings(settings);
Settings::Instance().GetNetPlayServer()->StartGame();
}
void NetPlayDialog::OnMD5Combo(int index)
{
std::string identifier;
switch (index)
{
case 0:
return;
case 1: // Current game
identifier = m_current_game;
break;
case 2: // Other game
{
GameListDialog gld(this);
if (gld.exec() == QDialog::Accepted)
{
identifier = gld.GetSelectedUniqueID().toStdString();
break;
}
else
{
m_md5_box->setCurrentIndex(0);
return;
}
}
case 3: // SD Card
identifier = WII_SDCARD;
break;
}
Settings::Instance().GetNetPlayServer()->ComputeMD5(identifier);
}
void NetPlayDialog::reject()
{
if (QMessageBox::question(this, tr("Confirmation"),
tr("Are you sure you want to quit NetPlay?")) == QMessageBox::Yes)
{
QDialog::reject();
}
}
void NetPlayDialog::show(std::string nickname, bool use_traversal)
{
m_nickname = nickname;
m_use_traversal = use_traversal;
m_room_box->clear();
m_chat_edit->clear();
m_chat_type_edit->clear();
bool is_hosting = Settings::Instance().GetNetPlayServer() != nullptr;
if (is_hosting)
{
if (use_traversal)
m_room_box->addItem(tr("Room ID"));
for (const auto& iface : Settings::Instance().GetNetPlayServer()->GetInterfaceSet())
m_room_box->addItem(QString::fromStdString(iface));
}
m_start_button->setHidden(!is_hosting);
m_save_sd_box->setHidden(!is_hosting);
m_load_wii_box->setHidden(!is_hosting);
m_buffer_size_box->setHidden(!is_hosting);
m_buffer_label->setHidden(!is_hosting);
m_kick_button->setHidden(!is_hosting);
m_assign_ports_button->setHidden(!is_hosting);
m_md5_box->setHidden(!is_hosting);
m_room_box->setHidden(!is_hosting);
m_hostcode_label->setHidden(!is_hosting);
m_hostcode_action_button->setHidden(!is_hosting);
m_game_button->setEnabled(is_hosting);
m_kick_button->setEnabled(false);
QDialog::show();
UpdateGUI();
}
void NetPlayDialog::UpdateGUI()
{
// Update player list
std::vector<int> player_ids;
std::string tmp;
Settings::Instance().GetNetPlayClient()->GetPlayerList(tmp, player_ids);
std::istringstream ss(tmp);
int row = m_players_list->currentRow();
unsigned int i = 0;
m_players_list->clear();
while (std::getline(ss, tmp))
{
auto text = QString::fromStdString(tmp);
if (!text.isEmpty())
{
QListWidgetItem* item = new QListWidgetItem(text);
if (player_ids.size() > i && !text.startsWith(QStringLiteral("Ping:")) &&
!text.startsWith(QStringLiteral("Status:")))
{
item->setData(Qt::UserRole, player_ids[i]);
i++;
}
m_players_list->addItem(item);
}
}
if (row != -1)
m_players_list->setCurrentRow(row, QItemSelectionModel::SelectCurrent);
// Update Room ID / IP label
if (m_use_traversal && m_room_box->currentIndex() == 0)
{
switch (g_TraversalClient->m_State)
{
case TraversalClient::Connecting:
m_hostcode_label->setText(tr("..."));
m_hostcode_action_button->setEnabled(false);
break;
case TraversalClient::Connected:
m_hostcode_label->setText(QString::fromStdString(
std::string(g_TraversalClient->m_HostId.data(), g_TraversalClient->m_HostId.size())));
m_hostcode_action_button->setEnabled(true);
m_hostcode_action_button->setText(tr("Copy"));
m_is_copy_button_retry = false;
break;
case TraversalClient::Failure:
m_hostcode_label->setText(tr("Error"));
m_hostcode_action_button->setText(tr("Retry"));
m_hostcode_action_button->setEnabled(true);
m_is_copy_button_retry = true;
break;
}
}
else if (Settings::Instance().GetNetPlayServer())
{
m_hostcode_label->setText(
QString::fromStdString(Settings::Instance().GetNetPlayServer()->GetInterfaceHost(
m_room_box->currentText().toStdString())));
m_hostcode_action_button->setText(tr("Copy"));
m_hostcode_action_button->setEnabled(true);
}
}
// NetPlayUI methods
void NetPlayDialog::BootGame(const std::string& filename)
{
emit Boot(QString::fromStdString(filename));
}
void NetPlayDialog::StopGame()
{
emit Stop();
}
void NetPlayDialog::Update()
{
QueueOnObject(this, [this] { UpdateGUI(); });
}
void NetPlayDialog::DisplayMessage(const QString& msg, const std::string& color, int duration)
{
QueueOnObject(m_chat_edit, [this, color, msg] {
m_chat_edit->append(
QStringLiteral("<font color='%1'>%2</font>").arg(QString::fromStdString(color), msg));
});
if (g_ActiveConfig.bShowNetPlayMessages && Core::IsRunning())
{
u32 osd_color;
// Convert the color string to a OSD color
if (color == "red")
osd_color = OSD::Color::RED;
else if (color == "cyan")
osd_color = OSD::Color::CYAN;
else if (color == "green")
osd_color = OSD::Color::GREEN;
else
osd_color = OSD::Color::YELLOW;
OSD::AddTypedMessage(OSD::MessageType::NetPlayBuffer, msg.toStdString(), OSD::Duration::NORMAL,
osd_color);
}
}
void NetPlayDialog::AppendChat(const std::string& msg)
{
DisplayMessage(QString::fromStdString(msg), "");
}
void NetPlayDialog::OnMsgChangeGame(const std::string& title)
{
QString qtitle = QString::fromStdString(title);
QueueOnObject(this, [this, qtitle, title] {
m_game_button->setText(qtitle);
m_current_game = title;
});
DisplayMessage(tr("Game changed to \"%1\"").arg(qtitle), "pink");
}
void NetPlayDialog::GameStatusChanged(bool running)
{
QueueOnObject(this, [this, running] {
if (Settings::Instance().GetNetPlayServer() != nullptr)
{
m_start_button->setEnabled(!running);
m_game_button->setEnabled(!running);
m_load_wii_box->setEnabled(!running);
m_save_sd_box->setEnabled(!running);
m_assign_ports_button->setEnabled(!running);
}
m_record_input_box->setEnabled(!running);
});
}
void NetPlayDialog::OnMsgStartGame()
{
DisplayMessage(tr("Started game"), "green");
GameStatusChanged(true);
QueueOnObject(this, [this] {
Settings::Instance().GetNetPlayClient()->StartGame(FindGame(m_current_game));
});
}
void NetPlayDialog::OnMsgStopGame()
{
DisplayMessage(tr("Stopped game"), "red");
GameStatusChanged(false);
}
void NetPlayDialog::OnPadBufferChanged(u32 buffer)
{
QueueOnObject(this, [this, buffer] { m_buffer_size_box->setValue(buffer); });
DisplayMessage(tr("Pad size changed to %1").arg(buffer), "gray");
}
void NetPlayDialog::OnDesync(u32 frame, const std::string& player)
{
DisplayMessage(tr("Possible desync detected: %1 might have desynced at frame %2")
.arg(QString::fromStdString(player), QString::number(frame)),
"red", OSD::Duration::VERY_LONG);
}
void NetPlayDialog::OnConnectionLost()
{
DisplayMessage(tr("Lost connection to NetPlay server..."), "red");
}
void NetPlayDialog::OnTraversalError(int error)
{
QueueOnObject(this, [this, error] {
switch (error)
{
case TraversalClient::BadHost:
QMessageBox::critical(this, tr("Traversal Error"), tr("Couldn't look up central server"));
QDialog::reject();
break;
case TraversalClient::VersionTooOld:
QMessageBox::critical(this, tr("Traversal Error"),
tr("Dolphin is too old for traversal server"));
QDialog::reject();
break;
case TraversalClient::ServerForgotAboutUs:
case TraversalClient::SocketSendError:
case TraversalClient::ResendTimeout:
UpdateGUI();
break;
}
});
}
bool NetPlayDialog::IsRecording()
{
return RunOnObject(this, [this] { return m_record_input_box->isChecked(); });
}
std::string NetPlayDialog::FindGame(const std::string& game)
{
return RunOnObject(this, [this, game] {
for (int i = 0; i < m_game_list_model->rowCount(QModelIndex()); i++)
{
if (m_game_list_model->GetUniqueID(i).toStdString() == game)
return m_game_list_model->GetPath(i).toStdString();
}
return std::string("");
});
}
void NetPlayDialog::ShowMD5Dialog(const std::string& file_identifier)
{
QueueOnObject(this, [this, file_identifier] {
m_md5_box->setEnabled(false);
m_md5_box->setCurrentIndex(0);
if (m_md5_dialog->isVisible())
m_md5_dialog->close();
m_md5_dialog->show(QString::fromStdString(file_identifier));
});
}
void NetPlayDialog::SetMD5Progress(int pid, int progress)
{
QueueOnObject(this, [this, pid, progress] {
if (m_md5_dialog->isVisible())
m_md5_dialog->SetProgress(pid, progress);
});
}
void NetPlayDialog::SetMD5Result(int pid, const std::string& result)
{
QueueOnObject(this, [this, pid, result] {
m_md5_dialog->SetResult(pid, result);
m_md5_box->setEnabled(true);
});
}
void NetPlayDialog::AbortMD5()
{
QueueOnObject(this, [this] {
m_md5_dialog->close();
m_md5_box->setEnabled(true);
});
}