dolphin/Source/Core/VideoBackends/Vulkan/VertexManager.h

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// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
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#include <vector>
#include "Common/CommonTypes.h"
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#include "VideoCommon/VertexManagerBase.h"
namespace Vulkan
{
class StreamBuffer;
class VertexManager : public VertexManagerBase
{
public:
VertexManager();
~VertexManager();
static VertexManager* GetInstance();
bool Initialize();
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std::unique_ptr<NativeVertexFormat>
CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
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protected:
void PrepareDrawBuffers(u32 stride);
void ResetBuffer(u32 stride) override;
private:
void vFlush() override;
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std::vector<u8> m_cpu_vertex_buffer;
std::vector<u16> m_cpu_index_buffer;
std::unique_ptr<StreamBuffer> m_vertex_stream_buffer;
std::unique_ptr<StreamBuffer> m_index_stream_buffer;
u32 m_current_draw_base_vertex = 0;
u32 m_current_draw_base_index = 0;
};
}