dolphin/Source/Plugins/Plugin_VideoDX11/Src/XFBEncoder.h

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _XFBENCODER_H
#define _XFBENCODER_H
#include "VideoCommon.h"
#include "D3DUtil.h"
namespace DX11
{
class XFBEncoder
{
public:
XFBEncoder();
~XFBEncoder();
void Encode(u8* dst, u32 width, u32 height, const EFBRectangle& srcRect, float gamma);
private:
SharedPtr<ID3D11Texture2D> m_out;
ID3D11RenderTargetView* m_outRTV;
SharedPtr<ID3D11Texture2D> m_outStage;
SharedPtr<ID3D11Buffer> m_encodeParams;
SharedPtr<ID3D11Buffer> m_quad;
SharedPtr<ID3D11VertexShader> m_vShader;
SharedPtr<ID3D11InputLayout> m_quadLayout;
SharedPtr<ID3D11PixelShader> m_pShader;
SharedPtr<ID3D11BlendState> m_xfbEncodeBlendState;
ID3D11DepthStencilState* m_xfbEncodeDepthState;
ID3D11RasterizerState* m_xfbEncodeRastState;
ID3D11SamplerState* m_efbSampler;
};
}
#endif