2015-05-23 22:55:12 -06:00
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// Copyright 2008 Dolphin Emulator Project
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2015-05-17 17:08:10 -06:00
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// Licensed under GPLv2+
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2013-04-17 21:29:41 -06:00
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// Refer to the license.txt file included.
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2010-06-13 13:50:06 -06:00
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2015-12-20 19:49:49 -07:00
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#include <memory>
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2014-03-12 13:33:41 -06:00
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#include <string>
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2018-06-30 02:53:24 -06:00
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "VideoBackends/D3D/BoundingBox.h"
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoBackends/D3D/PerfQuery.h"
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#include "VideoBackends/D3D/Render.h"
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#include "VideoBackends/D3D/VertexManager.h"
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#include "VideoBackends/D3D/VideoBackend.h"
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#include "VideoCommon/FramebufferManager.h"
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#include "VideoCommon/ShaderCache.h"
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#include "VideoCommon/TextureCacheBase.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoConfig.h"
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namespace DX11
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{
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std::string VideoBackend::GetName() const
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{
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return "D3D";
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}
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std::string VideoBackend::GetDisplayName() const
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{
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return _trans("Direct3D 11");
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}
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void VideoBackend::InitBackendInfo()
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{
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HRESULT hr = DX11::D3D::LoadDXGI();
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if (SUCCEEDED(hr))
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hr = DX11::D3D::LoadD3D();
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if (FAILED(hr))
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{
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DX11::D3D::UnloadDXGI();
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return;
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}
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g_Config.backend_info.api_type = APIType::D3D;
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g_Config.backend_info.MaxTextureSize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
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g_Config.backend_info.bUsesLowerLeftOrigin = false;
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g_Config.backend_info.bSupportsExclusiveFullscreen = true;
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g_Config.backend_info.bSupportsDualSourceBlend = true;
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g_Config.backend_info.bSupportsPrimitiveRestart = true;
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g_Config.backend_info.bSupportsOversizedViewports = false;
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g_Config.backend_info.bSupportsGeometryShaders = true;
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g_Config.backend_info.bSupportsComputeShaders = false;
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g_Config.backend_info.bSupports3DVision = true;
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g_Config.backend_info.bSupportsPostProcessing = true;
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g_Config.backend_info.bSupportsPaletteConversion = true;
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g_Config.backend_info.bSupportsClipControl = true;
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g_Config.backend_info.bSupportsDepthClamp = true;
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g_Config.backend_info.bSupportsReversedDepthRange = false;
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g_Config.backend_info.bSupportsLogicOp = true;
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g_Config.backend_info.bSupportsMultithreading = false;
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g_Config.backend_info.bSupportsGPUTextureDecoding = true;
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g_Config.backend_info.bSupportsST3CTextures = false;
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g_Config.backend_info.bSupportsCopyToVram = true;
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g_Config.backend_info.bSupportsLargePoints = false;
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g_Config.backend_info.bSupportsPartialDepthCopies = false;
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g_Config.backend_info.bSupportsBitfield = false;
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g_Config.backend_info.bSupportsDynamicSamplerIndexing = false;
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g_Config.backend_info.bSupportsBPTCTextures = false;
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g_Config.backend_info.bSupportsFramebufferFetch = false;
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g_Config.backend_info.bSupportsBackgroundCompiling = true;
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IDXGIFactory2* factory;
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IDXGIAdapter* ad;
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hr = DX11::PCreateDXGIFactory(__uuidof(IDXGIFactory2), (void**)&factory);
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if (FAILED(hr))
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PanicAlert("Failed to create IDXGIFactory object");
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// adapters
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g_Config.backend_info.Adapters.clear();
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g_Config.backend_info.AAModes.clear();
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while (factory->EnumAdapters((UINT)g_Config.backend_info.Adapters.size(), &ad) !=
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DXGI_ERROR_NOT_FOUND)
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{
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const size_t adapter_index = g_Config.backend_info.Adapters.size();
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DXGI_ADAPTER_DESC desc;
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ad->GetDesc(&desc);
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// TODO: These don't get updated on adapter change, yet
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if (adapter_index == g_Config.iAdapter)
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{
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std::vector<DXGI_SAMPLE_DESC> modes = DX11::D3D::EnumAAModes(ad);
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// First iteration will be 1. This equals no AA.
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for (unsigned int i = 0; i < modes.size(); ++i)
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{
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g_Config.backend_info.AAModes.push_back(modes[i].Count);
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}
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D3D_FEATURE_LEVEL feature_level = D3D::GetFeatureLevel(ad);
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bool shader_model_5_supported = feature_level >= D3D_FEATURE_LEVEL_11_0;
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g_Config.backend_info.MaxTextureSize = D3D::GetMaxTextureSize(feature_level);
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// Requires the earlydepthstencil attribute (only available in shader model 5)
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g_Config.backend_info.bSupportsEarlyZ = shader_model_5_supported;
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// Requires full UAV functionality (only available in shader model 5)
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g_Config.backend_info.bSupportsBBox =
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g_Config.backend_info.bSupportsFragmentStoresAndAtomics = shader_model_5_supported;
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// Requires the instance attribute (only available in shader model 5)
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g_Config.backend_info.bSupportsGSInstancing = shader_model_5_supported;
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// Sample shading requires shader model 5
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g_Config.backend_info.bSupportsSSAA = shader_model_5_supported;
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}
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g_Config.backend_info.Adapters.push_back(UTF16ToUTF8(desc.Description));
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ad->Release();
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}
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factory->Release();
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DX11::D3D::UnloadDXGI();
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DX11::D3D::UnloadD3D();
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}
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bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
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{
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InitializeShared();
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if (FAILED(D3D::Create(reinterpret_cast<HWND>(wsi.render_surface))))
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{
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PanicAlert("Failed to create D3D device.");
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return false;
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}
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int backbuffer_width = 1, backbuffer_height = 1;
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if (D3D::swapchain)
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{
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DXGI_SWAP_CHAIN_DESC1 desc = {};
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D3D::swapchain->GetDesc1(&desc);
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backbuffer_width = std::max(desc.Width, 1u);
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backbuffer_height = std::max(desc.Height, 1u);
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}
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// internal interfaces
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g_renderer =
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std::make_unique<Renderer>(backbuffer_width, backbuffer_height, wsi.render_surface_scale);
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g_vertex_manager = std::make_unique<VertexManager>();
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g_shader_cache = std::make_unique<VideoCommon::ShaderCache>();
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g_framebuffer_manager = std::make_unique<FramebufferManager>();
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g_texture_cache = std::make_unique<TextureCacheBase>();
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g_perf_query = std::make_unique<PerfQuery>();
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if (!g_renderer->Initialize() || !g_vertex_manager->Initialize() ||
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!g_shader_cache->Initialize() || !g_framebuffer_manager->Initialize() ||
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!g_texture_cache->Initialize())
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{
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return false;
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}
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BBox::Init();
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g_shader_cache->InitializeShaderCache();
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return true;
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}
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void VideoBackend::Shutdown()
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{
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g_shader_cache->Shutdown();
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g_renderer->Shutdown();
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BBox::Shutdown();
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g_perf_query.reset();
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g_texture_cache.reset();
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g_framebuffer_manager.reset();
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g_shader_cache.reset();
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g_vertex_manager.reset();
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g_renderer.reset();
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ShutdownShared();
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D3D::Close();
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}
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} // namespace DX11
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