2017-08-20 15:04:49 -06:00
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// Copyright 2017 Dolphin Emulator Project
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2021-07-04 19:22:19 -06:00
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// SPDX-License-Identifier: GPL-2.0-or-later
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2017-08-20 15:04:49 -06:00
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#pragma once
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#include <functional>
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#include <queue>
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#include <thread>
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#include "Common/Event.h"
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#include "Common/Flag.h"
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2020-08-22 03:55:31 -06:00
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#include "Common/Thread.h"
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2017-08-20 15:04:49 -06:00
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// A thread that executes the given function for every item placed into its queue.
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namespace Common
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{
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template <typename T>
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class WorkQueueThread
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{
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public:
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WorkQueueThread() = default;
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WorkQueueThread(std::function<void(T)> function) { Reset(std::move(function)); }
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~WorkQueueThread() { Shutdown(); }
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void Reset(std::function<void(T)> function)
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{
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Shutdown();
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m_shutdown.Clear();
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m_cancelled.Clear();
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2017-08-20 15:04:49 -06:00
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m_function = std::move(function);
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2019-10-08 14:57:33 -06:00
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m_thread = std::thread(&WorkQueueThread::ThreadLoop, this);
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}
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template <typename... Args>
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void EmplaceItem(Args&&... args)
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{
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if (!m_cancelled.IsSet())
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{
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std::lock_guard lg(m_lock);
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m_items.emplace(std::forward<Args>(args)...);
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}
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m_wakeup.Set();
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}
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2020-08-15 18:33:30 -06:00
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void Clear()
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{
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{
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std::lock_guard lg(m_lock);
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m_items = std::queue<T>();
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}
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m_wakeup.Set();
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}
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void Cancel()
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{
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m_cancelled.Set();
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Clear();
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Shutdown();
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}
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bool IsCancelled() const { return m_cancelled.IsSet(); }
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2017-08-20 15:04:49 -06:00
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void Shutdown()
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{
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if (m_thread.joinable())
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{
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m_shutdown.Set();
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m_wakeup.Set();
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m_thread.join();
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}
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}
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2022-03-31 22:39:35 -06:00
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private:
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void ThreadLoop()
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{
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Common::SetCurrentThreadName("WorkQueueThread");
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2017-08-20 15:04:49 -06:00
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while (true)
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{
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m_wakeup.Wait();
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while (true)
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{
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std::unique_lock lg(m_lock);
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if (m_items.empty())
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break;
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T item{std::move(m_items.front())};
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m_items.pop();
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lg.unlock();
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2017-08-20 15:04:49 -06:00
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m_function(std::move(item));
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}
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if (m_shutdown.IsSet())
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break;
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}
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}
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std::function<void(T)> m_function;
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std::thread m_thread;
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Common::Event m_wakeup;
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Common::Flag m_shutdown;
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Common::Flag m_cancelled;
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std::mutex m_lock;
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std::queue<T> m_items;
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};
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} // namespace Common
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