dolphin/Source/Core/VideoCommon/HiresTextures.h

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <string>
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#include <unordered_map>
#include "VideoCommon/TextureDecoder.h"
#include "VideoCommon/VideoCommon.h"
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class HiresTexture
{
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public:
static void Init(const std::string& gameCode);
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static HiresTexture* Search(
const u8* texture, size_t texture_size,
const u8* tlut, size_t tlut_size,
u32 width, u32 height,
int format
);
static std::string GenBaseName(
const u8* texture, size_t texture_size,
const u8* tlut, size_t tlut_size,
u32 width, u32 height,
int format, bool dump = false
);
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~HiresTexture();
struct Level
{
u8* data;
size_t data_size;
u32 width, height;
};
std::vector<Level> m_levels;
static std::unordered_map<std::string, std::string> textureMap;
private:
HiresTexture() {}
};