dolphin/Source/Core/DolphinWX/MainToolBar.cpp

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// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinWX/MainToolBar.h"
#include <array>
#include <utility>
#include "Core/Core.h"
#include "DolphinWX/Globals.h"
#include "DolphinWX/WxEventUtils.h"
#include "DolphinWX/WxUtils.h"
wxDEFINE_EVENT(DOLPHIN_EVT_RELOAD_TOOLBAR_BITMAPS, wxCommandEvent);
MainToolBar::MainToolBar(ToolBarType type, wxWindow* parent, wxWindowID id, const wxPoint& pos,
const wxSize& size, long style, const wxString& name)
: wxToolBar{parent, id, pos, size, style, name}, m_type{type}
{
wxToolBar::SetToolBitmapSize(FromDIP(wxSize{32, 32}));
InitializeBitmaps();
AddToolBarButtons();
BindEvents();
}
void MainToolBar::BindEvents()
{
Bind(DOLPHIN_EVT_RELOAD_TOOLBAR_BITMAPS, &MainToolBar::OnReloadBitmaps, this);
BindMainButtonEvents();
if (m_type == ToolBarType::Debug)
BindDebuggerButtonEvents();
}
void MainToolBar::BindMainButtonEvents()
{
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreNotRunning, wxID_OPEN);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreNotRunning, wxID_REFRESH);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreRunningOrPaused, IDM_STOP);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreRunningOrPaused, IDM_TOGGLE_FULLSCREEN);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreRunningOrPaused, IDM_SCREENSHOT);
}
void MainToolBar::BindDebuggerButtonEvents()
{
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCPUCanStep, IDM_STEP);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCPUCanStep, IDM_STEPOVER);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCPUCanStep, IDM_STEPOUT);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCPUCanStep, IDM_SKIP);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCPUCanStep, IDM_SETPC);
}
void MainToolBar::OnReloadBitmaps(wxCommandEvent& WXUNUSED(event))
{
Freeze();
m_icon_bitmaps.clear();
InitializeBitmaps();
ApplyThemeBitmaps();
if (m_type == ToolBarType::Debug)
ApplyDebuggerBitmaps();
Thaw();
}
void MainToolBar::Refresh(bool erase_background, const wxRect* rect)
{
wxToolBar::Refresh(erase_background, rect);
RefreshPlayButton();
}
void MainToolBar::InitializeBitmaps()
{
InitializeThemeBitmaps();
if (m_type == ToolBarType::Debug)
InitializeDebuggerBitmaps();
}
void MainToolBar::InitializeThemeBitmaps()
{
m_icon_bitmaps.insert({{TOOLBAR_FILEOPEN, CreateBitmap("open")},
{TOOLBAR_REFRESH, CreateBitmap("refresh")},
{TOOLBAR_PLAY, CreateBitmap("play")},
{TOOLBAR_STOP, CreateBitmap("stop")},
{TOOLBAR_PAUSE, CreateBitmap("pause")},
{TOOLBAR_SCREENSHOT, CreateBitmap("screenshot")},
{TOOLBAR_FULLSCREEN, CreateBitmap("fullscreen")},
{TOOLBAR_CONFIGMAIN, CreateBitmap("config")},
{TOOLBAR_CONFIGGFX, CreateBitmap("graphics")},
{TOOLBAR_CONTROLLER, CreateBitmap("classic")}});
}
void MainToolBar::InitializeDebuggerBitmaps()
{
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m_icon_bitmaps.insert({{TOOLBAR_DEBUG_STEP, CreateBitmap("debugger_step_in")},
{TOOLBAR_DEBUG_STEPOVER, CreateBitmap("debugger_step_over")},
{TOOLBAR_DEBUG_STEPOUT, CreateBitmap("debugger_step_out")},
{TOOLBAR_DEBUG_SKIP, CreateBitmap("debugger_skip")},
{TOOLBAR_DEBUG_GOTOPC, CreateBitmap("debugger_show_pc")},
{TOOLBAR_DEBUG_SETPC, CreateBitmap("debugger_set_pc")}});
}
wxBitmap MainToolBar::CreateBitmap(const std::string& name) const
{
return WxUtils::LoadScaledThemeBitmap(name, this, GetToolBitmapSize());
}
void MainToolBar::ApplyThemeBitmaps()
{
constexpr std::array<std::pair<int, ToolBarBitmapID>, 8> bitmap_entries{
{{wxID_OPEN, TOOLBAR_FILEOPEN},
{wxID_REFRESH, TOOLBAR_REFRESH},
{IDM_STOP, TOOLBAR_STOP},
{IDM_TOGGLE_FULLSCREEN, TOOLBAR_FULLSCREEN},
{IDM_SCREENSHOT, TOOLBAR_SCREENSHOT},
{wxID_PREFERENCES, TOOLBAR_CONFIGMAIN},
{IDM_CONFIG_GFX_BACKEND, TOOLBAR_CONFIGGFX},
{IDM_CONFIG_CONTROLLERS, TOOLBAR_CONTROLLER}}};
for (const auto& entry : bitmap_entries)
ApplyBitmap(entry.first, entry.second);
// Separate, as the play button is dual-state and doesn't have a fixed bitmap.
RefreshPlayButton();
}
void MainToolBar::ApplyDebuggerBitmaps()
{
constexpr std::array<std::pair<int, ToolBarBitmapID>, 6> bitmap_entries{
{{IDM_STEP, TOOLBAR_DEBUG_STEP},
{IDM_STEPOVER, TOOLBAR_DEBUG_STEPOVER},
{IDM_STEPOUT, TOOLBAR_DEBUG_STEPOUT},
{IDM_SKIP, TOOLBAR_DEBUG_SKIP},
{IDM_GOTOPC, TOOLBAR_DEBUG_GOTOPC},
{IDM_SETPC, TOOLBAR_DEBUG_SETPC}}};
for (const auto& entry : bitmap_entries)
ApplyBitmap(entry.first, entry.second);
}
void MainToolBar::ApplyBitmap(int tool_id, ToolBarBitmapID bitmap_id)
{
const auto& bitmap = m_icon_bitmaps[bitmap_id];
SetToolDisabledBitmap(tool_id, WxUtils::CreateDisabledButtonBitmap(bitmap));
SetToolNormalBitmap(tool_id, bitmap);
}
void MainToolBar::AddToolBarButtons()
{
if (m_type == ToolBarType::Debug)
{
AddDebuggerToolBarButtons();
AddSeparator();
}
AddMainToolBarButtons();
}
void MainToolBar::AddMainToolBarButtons()
{
AddToolBarButton(wxID_OPEN, TOOLBAR_FILEOPEN, _("Open"), _("Open file..."));
AddToolBarButton(wxID_REFRESH, TOOLBAR_REFRESH, _("Refresh"), _("Refresh game list"));
AddSeparator();
AddToolBarButton(IDM_PLAY, TOOLBAR_PLAY, _("Play"), _("Play"));
AddToolBarButton(IDM_STOP, TOOLBAR_STOP, _("Stop"), _("Stop"));
AddToolBarButton(IDM_TOGGLE_FULLSCREEN, TOOLBAR_FULLSCREEN, _("FullScr"), _("Toggle fullscreen"));
AddToolBarButton(IDM_SCREENSHOT, TOOLBAR_SCREENSHOT, _("ScrShot"), _("Take screenshot"));
AddSeparator();
AddToolBarButton(wxID_PREFERENCES, TOOLBAR_CONFIGMAIN, _("Config"), _("Configure..."));
AddToolBarButton(IDM_CONFIG_GFX_BACKEND, TOOLBAR_CONFIGGFX, _("Graphics"),
_("Graphics settings"));
AddToolBarButton(IDM_CONFIG_CONTROLLERS, TOOLBAR_CONTROLLER, _("Controllers"),
_("Controller settings"));
}
void MainToolBar::AddDebuggerToolBarButtons()
{
// i18n: Here, "Step" is a verb. This function is used for
// going through code step by step.
AddToolBarButton(IDM_STEP, TOOLBAR_DEBUG_STEP, _("Step"), _("Step into the next instruction"));
// i18n: Here, "Step" is a verb. This function is used for
// going through code step by step.
AddToolBarButton(IDM_STEPOVER, TOOLBAR_DEBUG_STEPOVER, _("Step Over"),
_("Step over the next instruction"));
// i18n: Here, "Step" is a verb. This function is used for
// going through code step by step.
AddToolBarButton(IDM_STEPOUT, TOOLBAR_DEBUG_STEPOUT, _("Step Out"),
_("Step out of the current function"));
AddToolBarButton(IDM_SKIP, TOOLBAR_DEBUG_SKIP, _("Skip"),
_("Skips the next instruction completely"));
AddSeparator();
// i18n: Here, PC is an acronym for program counter, not personal computer.
AddToolBarButton(IDM_GOTOPC, TOOLBAR_DEBUG_GOTOPC, _("Show PC"),
_("Go to the current instruction"));
// i18n: Here, PC is an acronym for program counter, not personal computer.
AddToolBarButton(IDM_SETPC, TOOLBAR_DEBUG_SETPC, _("Set PC"), _("Set the current instruction"));
}
void MainToolBar::AddToolBarButton(int tool_id, ToolBarBitmapID bitmap_id, const wxString& label,
const wxString& short_help)
{
WxUtils::AddToolbarButton(this, tool_id, label, m_icon_bitmaps[bitmap_id], short_help);
}
void MainToolBar::RefreshPlayButton()
{
ToolBarBitmapID bitmap_id;
wxString label;
if (Core::GetState() == Core::State::Running)
{
bitmap_id = TOOLBAR_PAUSE;
label = _("Pause");
}
else
{
bitmap_id = TOOLBAR_PLAY;
label = _("Play");
}
FindById(IDM_PLAY)->SetLabel(label);
SetToolShortHelp(IDM_PLAY, label);
ApplyBitmap(IDM_PLAY, bitmap_id);
}