dolphin/Source/Core/VideoCommon/Src/VertexManagerBase.h

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#ifndef _VERTEXMANAGERBASE_H
#define _VERTEXMANAGERBASE_H
class NativeVertexFormat;
class PointerWrap;
class VertexManager
{
public:
enum
{
// values from OGL backend
//MAXVBUFFERSIZE = 0x1FFFF,
//MAXIBUFFERSIZE = 0xFFFF,
// values from DX9 backend
//MAXVBUFFERSIZE = 0x50000,
//MAXIBUFFERSIZE = 0xFFFF,
// values from DX11 backend
MAXVBUFFERSIZE = 0x50000,
MAXIBUFFERSIZE = 0xFFFF,
};
VertexManager();
virtual ~VertexManager(); // needs to be virtual for DX11's dtor
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static void AddVertices(int _primitive, u32 _numVertices);
// TODO: protected?
static u8 *s_pBaseBufferPointer;
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static u8 *s_pCurBufferPointer;
static u8 *s_pEndBufferPointer;
static int GetRemainingSize();
static int GetRemainingVertices(int primitive);
static void Flush();
virtual ::NativeVertexFormat* CreateNativeVertexFormat() = 0;
static u16* GetTriangleIndexBuffer() { return TIBuffer; }
static u16* GetLineIndexBuffer() { return LIBuffer; }
static u16* GetPointIndexBuffer() { return PIBuffer; }
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static u8* GetVertexBuffer() { return s_pBaseBufferPointer; }
static void DoState(PointerWrap& p);
virtual void CreateDeviceObjects(){};
virtual void DestroyDeviceObjects(){};
protected:
// TODO: make private after Flush() is merged
static void ResetBuffer();
static u16 *TIBuffer;
static u16 *LIBuffer;
static u16 *PIBuffer;
static bool Flushed;
virtual void vDoState(PointerWrap& p) { DoStateShared(p); }
void DoStateShared(PointerWrap& p);
private:
//virtual void Draw(u32 stride, bool alphapass) = 0;
// temp
virtual void vFlush() = 0;
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static u8 *LocalVBuffer;
};
extern VertexManager *g_vertex_manager;
#endif