2015-05-23 22:55:12 -06:00
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// Copyright 2010 Dolphin Emulator Project
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2021-07-04 19:22:19 -06:00
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// SPDX-License-Identifier: GPL-2.0-or-later
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2010-11-17 19:21:26 -07:00
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2014-02-10 11:54:46 -07:00
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#pragma once
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2010-11-17 19:21:26 -07:00
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2015-12-20 19:49:49 -07:00
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#include <memory>
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2010-11-17 19:21:26 -07:00
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2016-01-17 14:54:31 -07:00
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#include "Common/CommonTypes.h"
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2014-02-17 03:18:15 -07:00
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2017-01-23 09:20:20 -07:00
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enum class EFBAccessType;
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2019-02-14 18:59:50 -07:00
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enum class EFBReinterpretType;
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2015-05-01 10:58:11 -06:00
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struct EfbPokeData
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{
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u16 x, y;
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u32 data;
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};
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2010-11-17 19:21:26 -07:00
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// Renderer really isn't a very good name for this class - it's more like "Misc".
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2023-01-30 18:34:36 -07:00
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// It used to be a massive mess, but almost everything has been refactored out.
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//
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2023-01-30 22:13:47 -07:00
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// All that's left is a thin abstraction layer for VideoSoftware to intercept EFB accesses.
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2010-11-17 19:21:26 -07:00
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class Renderer
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{
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public:
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virtual ~Renderer();
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2016-06-24 02:43:46 -06:00
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2019-02-14 18:59:50 -07:00
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virtual void ReinterpretPixelData(EFBReinterpretType convtype);
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2016-06-24 02:43:46 -06:00
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2019-02-14 18:59:50 -07:00
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virtual u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data);
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virtual void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points);
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2010-11-17 19:21:26 -07:00
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};
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2015-12-20 19:49:49 -07:00
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extern std::unique_ptr<Renderer> g_renderer;
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