dolphin/Source/Core/AudioCommon/CoreAudioSoundStream.h

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// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#ifdef __APPLE__
#include <AudioUnit/AudioUnit.h>
#endif
#include "AudioCommon/SoundStream.h"
class CoreAudioSound final : public SoundStream
{
#ifdef __APPLE__
public:
bool Start() override;
void SetVolume(int volume) override;
void SoundLoop() override;
void Stop() override;
void Update() override;
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static bool isValid()
{
return true;
}
private:
AudioUnit audioUnit;
int m_volume;
static OSStatus callback(void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber, UInt32 inNumberFrames,
AudioBufferList *ioData);
#endif
};