dolphin/Source/Core/VideoCommon/FrameDump.h

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// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
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#include <ctime>
#include <memory>
#include "Common/CommonTypes.h"
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struct FrameDumpContext;
class PointerWrap;
class FrameDump
{
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public:
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FrameDump();
~FrameDump();
// Holds relevant emulation state during a rendered frame for
// when it is later asynchronously written.
struct FrameState
{
u64 ticks = 0;
int frame_number = 0;
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u32 savestate_index = 0;
int refresh_rate_num = 0;
int refresh_rate_den = 0;
};
struct FrameData
{
const u8* data;
int width;
int height;
int stride;
FrameState state;
};
bool Start(int w, int h, u64 start_ticks);
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void AddFrame(const FrameData&);
void Stop();
void DoState(PointerWrap&);
bool IsStarted() const;
FrameState FetchState(u64 ticks, int frame_number) const;
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private:
bool IsFirstFrameInCurrentFile() const;
bool PrepareEncoding(int w, int h, u64 start_ticks, u32 savestate_index);
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bool CreateVideoFile();
void CloseVideoFile();
void CheckForConfigChange(const FrameData&);
void ProcessPackets();
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#if defined(HAVE_FFMPEG)
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std::unique_ptr<FrameDumpContext> m_context;
#endif
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// Used for FetchState:
u32 m_savestate_index = 0;
// Used for filename generation.
std::time_t m_start_time = {};
u32 m_file_index = 0;
};
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#if !defined(HAVE_FFMPEG)
inline FrameDump::FrameDump() = default;
inline FrameDump::~FrameDump() = default;
inline FrameDump::FrameState FrameDump::FetchState(u64 ticks, int frame_number) const
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{
return {};
}
#endif