dolphin/Source/Core/VideoCommon/DriverDetails.cpp

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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <map>
#include "Common/Logging/LogManager.h"
#include "VideoCommon/DriverDetails.h"
namespace DriverDetails
{
struct BugInfo
{
API m_api; // Which API has the issue
u32 m_os; // Which OS has the issue
Vendor m_vendor; // Which vendor has the error
Driver m_driver; // Which driver has the error
Family m_family; // Which family of hardware has the issue
Bug m_bug; // Which bug it is
double m_versionstart; // When it started
double m_versionend; // When it ended
bool m_hasbug; // Does it have it?
};
// Local members
#ifdef _WIN32
const u32 m_os = OS_ALL | OS_WINDOWS;
#elif ANDROID
const u32 m_os = OS_ALL | OS_ANDROID;
#elif __APPLE__
const u32 m_os = OS_ALL | OS_OSX;
#elif __linux__
const u32 m_os = OS_ALL | OS_LINUX;
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#elif __FreeBSD__
const u32 m_os = OS_ALL | OS_FREEBSD;
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#elif __OpenBSD__
const u32 m_os = OS_ALL | OS_OPENBSD;
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#elif __HAIKU__
const u32 m_os = OS_ALL | OS_HAIKU;
#endif
static API m_api = API_OPENGL;
static Vendor m_vendor = VENDOR_UNKNOWN;
static Driver m_driver = DRIVER_UNKNOWN;
static Family m_family = Family::UNKNOWN;
static double m_version = 0.0;
// This is a list of all known bugs for each vendor
// We use this to check if the device and driver has a issue
static BugInfo m_known_bugs[] = {
{API_OPENGL, OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM, Family::UNKNOWN,
BUG_BROKEN_BUFFER_STREAM, -1.0, -1.0, true},
{API_OPENGL, OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM, Family::UNKNOWN,
BUG_BROKEN_NEGATED_BOOLEAN, -1.0, -1.0, true},
{API_OPENGL, OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM, Family::UNKNOWN,
BUG_BROKEN_EXPLICIT_FLUSH, -1.0, -1.0, true},
{API_OPENGL, OS_ALL, VENDOR_ARM, DRIVER_ARM, Family::UNKNOWN, BUG_BROKEN_BUFFER_STREAM, -1.0,
-1.0, true},
{API_OPENGL, OS_ALL, VENDOR_ARM, DRIVER_ARM, Family::UNKNOWN, BUG_BROKEN_VSYNC, -1.0, -1.0,
true},
{API_OPENGL, OS_ALL, VENDOR_IMGTEC, DRIVER_IMGTEC, Family::UNKNOWN, BUG_BROKEN_BUFFER_STREAM,
-1.0, -1.0, true},
{API_OPENGL, OS_ALL, VENDOR_MESA, DRIVER_NOUVEAU, Family::UNKNOWN, BUG_BROKEN_UBO, 900, 916,
true},
{API_OPENGL, OS_ALL, VENDOR_MESA, DRIVER_R600, Family::UNKNOWN, BUG_BROKEN_UBO, 900, 913, true},
{API_OPENGL, OS_ALL, VENDOR_MESA, DRIVER_R600, Family::UNKNOWN, BUG_BROKEN_GEOMETRY_SHADERS,
-1.0, 1112.0, true},
{API_OPENGL, OS_ALL, VENDOR_MESA, DRIVER_I965, Family::INTEL_SANDY, BUG_BROKEN_GEOMETRY_SHADERS,
-1.0, 1120.0, true},
{API_OPENGL, OS_ALL, VENDOR_MESA, DRIVER_I965, Family::UNKNOWN, BUG_BROKEN_UBO, 900, 920, true},
{API_OPENGL, OS_ALL, VENDOR_MESA, DRIVER_ALL, Family::UNKNOWN, BUG_BROKEN_COPYIMAGE, -1.0,
1064.0, true},
{API_OPENGL, OS_LINUX, VENDOR_ATI, DRIVER_ATI, Family::UNKNOWN, BUG_BROKEN_PINNED_MEMORY, -1.0,
-1.0, true},
{API_OPENGL, OS_ALL, VENDOR_MESA, DRIVER_R600, Family::UNKNOWN, BUG_BROKEN_PINNED_MEMORY, -1.0,
-1.0, true},
{API_OPENGL, OS_LINUX, VENDOR_NVIDIA, DRIVER_NVIDIA, Family::UNKNOWN, BUG_BROKEN_BUFFER_STORAGE,
-1.0, 33138.0, true},
{API_OPENGL, OS_OSX, VENDOR_INTEL, DRIVER_INTEL, Family::INTEL_SANDY, BUG_PRIMITIVE_RESTART,
-1.0, -1.0, true},
{API_OPENGL, OS_WINDOWS, VENDOR_NVIDIA, DRIVER_NVIDIA, Family::UNKNOWN,
BUG_BROKEN_UNSYNC_MAPPING, -1.0, -1.0, true},
{API_OPENGL, OS_LINUX, VENDOR_NVIDIA, DRIVER_NVIDIA, Family::UNKNOWN, BUG_BROKEN_UNSYNC_MAPPING,
-1.0, -1.0, true},
OGL: Use glBufferData on Mali. tl;dr: This PR speedups dolphin on mobiles with the Mali GPU and ES 3.2 drivers by a factor of 10 by using the method with the biggest overhead. Please keep care not to buy this shit! The ARM driver team seems to care very well about their customers. But bad luck, users and open source developers are *not* their customers. So even device-independent feature requests are just ignored for *years*: https://community.arm.com/graphics/f/discussions/4645/gl_ext_buffer_storage-support The bad point, they neither implement any of the other common ways to stream dynamic content in unextented GL: - They just ignore the GL_MAP_UNSYNCHRONIZED_BIT flag - They don't support on-device buffer updates and just stall with glBufferSubData It seems like no benchmark is using any dynamic content - and like no customer cares about anything but benchmarks, or users... We have a flag to disable the glBufferSubData way, this PR adds the flag to also disable the unsychronized mapping way. The second one is available since their ES 3.2 update, but slow as hell. So how to continue? The last remaining technical way to stream dynamic content at all is to alloc a new buffer per draw call with glBufferData. This is very gross, but still a factor 10 speedup compared to stalling the GPU. Small tests shows that you can expect another 3-5 times speedup with EXT_buffer_data, so Mali would be on pair with Adreno here. So if you have bought such a device unfortunately, please try to make noise on your vendor forums/support and ask for this extension. If you are going to buy a new mobile, I'd recormend to avoid *any* mobile with a Mali GPU in it.
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{API_OPENGL, OS_ALL, VENDOR_ARM, DRIVER_ARM, Family::UNKNOWN, BUG_BROKEN_UNSYNC_MAPPING, -1.0,
-1.0, true},
{API_OPENGL, OS_WINDOWS, VENDOR_INTEL, DRIVER_INTEL, Family::UNKNOWN,
BUG_INTEL_BROKEN_BUFFER_STORAGE, 101810.3907, 101810.3960, true},
{API_OPENGL, OS_ALL, VENDOR_ATI, DRIVER_ATI, Family::UNKNOWN, BUG_SLOW_GETBUFFERSUBDATA, -1.0,
-1.0, true},
{API_OPENGL, OS_ALL, VENDOR_MESA, DRIVER_I965, Family::UNKNOWN, BUG_BROKEN_CLIP_DISTANCE, -1.0,
-1.0, true},
{API_VULKAN, OS_ALL, VENDOR_ATI, DRIVER_ATI, Family::UNKNOWN,
BUG_BROKEN_FRAGMENT_SHADER_INDEX_DECORATION, -1.0, -1.0, true},
{API_OPENGL, OS_WINDOWS, VENDOR_ATI, DRIVER_ATI, Family::UNKNOWN,
BUG_BROKEN_DUAL_SOURCE_BLENDING, -1.0, -1.0, true},
{API_OPENGL, OS_OSX, VENDOR_INTEL, DRIVER_INTEL, Family::UNKNOWN,
BUG_BROKEN_DUAL_SOURCE_BLENDING, -1.0, -1.0, true},
{API_OPENGL, OS_ALL, VENDOR_IMGTEC, DRIVER_IMGTEC, Family::UNKNOWN,
BUG_BROKEN_BITWISE_OP_NEGATION, -1.0, 108.4693462, true},
{API_VULKAN, OS_ALL, VENDOR_ATI, DRIVER_ATI, Family::UNKNOWN, BUG_PRIMITIVE_RESTART, -1.0, -1.0,
true},
{API_VULKAN, OS_ALL, VENDOR_ARM, DRIVER_ARM, Family::UNKNOWN, BUG_PRIMITIVE_RESTART, -1.0, -1.0,
true},
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{API_OPENGL, OS_LINUX, VENDOR_MESA, DRIVER_I965, Family::UNKNOWN,
BUG_SHARED_CONTEXT_SHADER_COMPILATION, -1.0, -1.0, true},
{API_VULKAN, OS_ALL, VENDOR_NVIDIA, DRIVER_NVIDIA, Family::UNKNOWN, BUG_BROKEN_MSAA_CLEAR, -1.0,
-1.0, true},
{API_VULKAN, OS_ALL, VENDOR_IMGTEC, DRIVER_IMGTEC, Family::UNKNOWN,
BUG_BROKEN_CLEAR_LOADOP_RENDERPASS, -1.0, -1.0, true},
};
static std::map<Bug, BugInfo> m_bugs;
void Init(API api, Vendor vendor, Driver driver, const double version, const Family family)
{
m_api = api;
m_vendor = vendor;
m_driver = driver;
m_version = version;
m_family = family;
if (driver == DRIVER_UNKNOWN)
{
switch (vendor)
{
case VENDOR_NVIDIA:
case VENDOR_TEGRA:
m_driver = DRIVER_NVIDIA;
break;
case VENDOR_ATI:
m_driver = DRIVER_ATI;
break;
case VENDOR_INTEL:
m_driver = DRIVER_INTEL;
break;
case VENDOR_IMGTEC:
m_driver = DRIVER_IMGTEC;
break;
case VENDOR_VIVANTE:
m_driver = DRIVER_VIVANTE;
break;
default:
break;
}
}
// Clear bug list, as the API may have changed
m_bugs.clear();
for (auto& bug : m_known_bugs)
{
if ((bug.m_api & api) && (bug.m_os & m_os) &&
(bug.m_vendor == m_vendor || bug.m_vendor == VENDOR_ALL) &&
(bug.m_driver == m_driver || bug.m_driver == DRIVER_ALL) &&
(bug.m_family == m_family || bug.m_family == Family::UNKNOWN) &&
(bug.m_versionstart <= m_version || bug.m_versionstart == -1) &&
(bug.m_versionend > m_version || bug.m_versionend == -1))
m_bugs.emplace(bug.m_bug, bug);
}
}
bool HasBug(Bug bug)
{
auto it = m_bugs.find(bug);
if (it == m_bugs.end())
return false;
return it->second.m_hasbug;
}
}