dolphin/Source/Core/DiscIO/DirectoryBlob.h

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// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <cstddef>
#include <functional>
#include <map>
#include <memory>
#include <optional>
#include <set>
#include <string>
#include <variant>
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "DiscIO/Blob.h"
#include "DiscIO/Volume.h"
#include "DiscIO/WiiEncryptionCache.h"
namespace File
{
struct FSTEntry;
class IOFile;
} // namespace File
namespace DiscIO
{
enum class PartitionType : u32;
class DirectoryBlobReader;
class VolumeDisc;
// Returns true if the path is inside a DirectoryBlob and doesn't represent the DirectoryBlob itself
bool ShouldHideFromGameList(const std::string& volume_path);
// Content chunk that is loaded from a file in the host file system.
struct ContentFile
{
// Path where the file can be found.
std::string m_filename;
// Offset from the start of the file where the first byte of this content chunk is.
u64 m_offset = 0;
};
// Content chunk that loads data from a DirectoryBlobReader.
// Intented for representing a partition within a disc.
struct ContentPartition
{
// The reader to read data from.
DirectoryBlobReader* m_reader;
// Offset from the start of the partition for the first byte represented by this chunk.
u64 m_offset = 0;
// The value passed as partition_data_offset to EncryptPartitionData().
u64 m_partition_data_offset = 0;
};
// Content chunk that loads data from a Volume.
struct ContentVolume
{
// Offset from the start of the volume for the first byte represented by this chunk.
u64 m_offset = 0;
// The volume to read data from.
const Volume* m_volume = nullptr;
// The partition passed to the Volume's Read() method.
Partition m_partition;
};
// Content chunk representing a run of identical bytes.
// Useful for padding between chunks within a file.
struct ContentFixedByte
{
u8 m_byte = 0;
};
// Content chunk representing an arbitrary byte sequence that's stored within the struct itself.
struct ContentByteVector
{
std::vector<u8> m_bytes;
};
using ContentSource = std::variant<ContentFile, // File
const u8*, // Memory
ContentPartition, // Partition
ContentVolume, // Volume
ContentFixedByte, // Fixed value padding
ContentByteVector // Byte sequence
>;
struct BuilderContentSource
{
u64 m_offset = 0;
u64 m_size = 0;
ContentSource m_source;
};
struct FSTBuilderNode
{
std::string m_filename;
u64 m_size = 0;
std::variant<std::vector<BuilderContentSource>, std::vector<FSTBuilderNode>> m_content;
void* m_user_data = nullptr;
bool IsFile() const
{
return std::holds_alternative<std::vector<BuilderContentSource>>(m_content);
}
std::vector<BuilderContentSource>& GetFileContent()
{
return std::get<std::vector<BuilderContentSource>>(m_content);
}
const std::vector<BuilderContentSource>& GetFileContent() const
{
return std::get<std::vector<BuilderContentSource>>(m_content);
}
bool IsFolder() const { return std::holds_alternative<std::vector<FSTBuilderNode>>(m_content); }
std::vector<FSTBuilderNode>& GetFolderContent()
{
return std::get<std::vector<FSTBuilderNode>>(m_content);
}
const std::vector<FSTBuilderNode>& GetFolderContent() const
{
return std::get<std::vector<FSTBuilderNode>>(m_content);
}
};
class DiscContent
{
public:
DiscContent(u64 offset, u64 size, ContentSource source);
// Provided because it's convenient when searching for DiscContent in an std::set
explicit DiscContent(u64 offset);
u64 GetOffset() const;
u64 GetEndOffset() const;
u64 GetSize() const;
bool Read(u64* offset, u64* length, u8** buffer) const;
bool operator==(const DiscContent& other) const { return GetEndOffset() == other.GetEndOffset(); }
bool operator!=(const DiscContent& other) const { return !(*this == other); }
bool operator<(const DiscContent& other) const { return GetEndOffset() < other.GetEndOffset(); }
bool operator>(const DiscContent& other) const { return other < *this; }
bool operator<=(const DiscContent& other) const { return !(*this > other); }
bool operator>=(const DiscContent& other) const { return !(*this < other); }
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private:
// Position of this content chunk within its parent DiscContentContainer.
u64 m_offset;
// Number of bytes this content chunk takes up.
u64 m_size = 0;
// Where and how to find the data for this content chunk.
ContentSource m_content_source;
};
class DiscContentContainer
{
public:
template <typename T>
void AddReference(u64 offset, const std::vector<T>& vector)
{
return Add(offset, vector.size() * sizeof(T), reinterpret_cast<const u8*>(vector.data()));
}
void Add(u64 offset, u64 size, ContentSource source);
u64 CheckSizeAndAdd(u64 offset, const std::string& path);
u64 CheckSizeAndAdd(u64 offset, u64 max_size, const std::string& path);
bool Read(u64 offset, u64 length, u8* buffer) const;
private:
std::set<DiscContent> m_contents;
};
class DirectoryBlobPartition
{
public:
DirectoryBlobPartition() = default;
DirectoryBlobPartition(const std::string& root_directory, std::optional<bool> is_wii);
DirectoryBlobPartition(
DiscIO::VolumeDisc* volume, const DiscIO::Partition& partition, std::optional<bool> is_wii,
const std::function<void(std::vector<FSTBuilderNode>* fst_nodes)>& sys_callback,
const std::function<void(std::vector<FSTBuilderNode>* fst_nodes, FSTBuilderNode* dol_node)>&
fst_callback);
// We do not allow copying, because it might mess up the pointers inside DiscContents
DirectoryBlobPartition(const DirectoryBlobPartition&) = delete;
DirectoryBlobPartition& operator=(const DirectoryBlobPartition&) = delete;
DirectoryBlobPartition(DirectoryBlobPartition&&) = default;
DirectoryBlobPartition& operator=(DirectoryBlobPartition&&) = default;
bool IsWii() const { return m_is_wii; }
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u64 GetDataSize() const { return m_data_size; }
void SetDataSize(u64 size) { m_data_size = size; }
const std::string& GetRootDirectory() const { return m_root_directory; }
const std::vector<u8>& GetHeader() const { return m_disc_header; }
const DiscContentContainer& GetContents() const { return m_contents; }
const std::optional<DiscIO::Partition>& GetWrappedPartition() const
{
return m_wrapped_partition;
}
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const std::array<u8, VolumeWii::AES_KEY_SIZE>& GetKey() const { return m_key; }
void SetKey(std::array<u8, VolumeWii::AES_KEY_SIZE> key) { m_key = key; }
private:
void SetDiscHeaderFromFile(const std::string& boot_bin_path);
void SetDiscHeader(std::vector<u8> boot_bin);
void SetDiscType(std::optional<bool> is_wii);
void SetBI2FromFile(const std::string& bi2_path);
void SetBI2(std::vector<u8> bi2);
// Returns DOL address
u64 SetApploaderFromFile(const std::string& path);
u64 SetApploader(std::vector<u8> apploader, const std::string& log_path);
// Returns FST address
u64 SetDOLFromFile(const std::string& path, u64 dol_address);
u64 SetDOL(FSTBuilderNode dol_node, u64 dol_address);
void BuildFSTFromFolder(const std::string& fst_root_path, u64 fst_address);
void BuildFST(std::vector<FSTBuilderNode> root_nodes, u64 fst_address);
// FST creation
void WriteEntryData(u32* entry_offset, u8 type, u32 name_offset, u64 data_offset, u64 length,
u32 address_shift);
void WriteEntryName(u32* name_offset, const std::string& name, u64 name_table_offset);
void WriteDirectory(std::vector<FSTBuilderNode>* parent_entries, u32* fst_offset,
u32* name_offset, u64* data_offset, u32 parent_entry_index,
u64 name_table_offset);
DiscContentContainer m_contents;
std::vector<u8> m_disc_header;
std::vector<u8> m_bi2;
std::vector<u8> m_apploader;
std::vector<u8> m_fst_data;
std::array<u8, VolumeWii::AES_KEY_SIZE> m_key{};
std::string m_root_directory;
bool m_is_wii = false;
// GameCube has no shift, Wii has 2 bit shift
u32 m_address_shift = 0;
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u64 m_data_size = 0;
std::optional<DiscIO::Partition> m_wrapped_partition = std::nullopt;
};
class DirectoryBlobReader : public BlobReader
{
friend DiscContent;
public:
static std::unique_ptr<DirectoryBlobReader> Create(const std::string& dol_path);
static std::unique_ptr<DirectoryBlobReader> Create(
std::unique_ptr<DiscIO::VolumeDisc> volume,
const std::function<void(std::vector<FSTBuilderNode>* fst_nodes)>& sys_callback,
const std::function<void(std::vector<FSTBuilderNode>* fst_nodes, FSTBuilderNode* dol_node)>&
fst_callback);
// We do not allow copying, because it might mess up the pointers inside DiscContents
DirectoryBlobReader(const DirectoryBlobReader&) = delete;
DirectoryBlobReader& operator=(const DirectoryBlobReader&) = delete;
DirectoryBlobReader(DirectoryBlobReader&&) = default;
DirectoryBlobReader& operator=(DirectoryBlobReader&&) = default;
bool Read(u64 offset, u64 length, u8* buffer) override;
bool SupportsReadWiiDecrypted(u64 offset, u64 size, u64 partition_data_offset) const override;
bool ReadWiiDecrypted(u64 offset, u64 size, u8* buffer, u64 partition_data_offset) override;
BlobType GetBlobType() const override;
u64 GetRawSize() const override;
u64 GetDataSize() const override;
DataSizeType GetDataSizeType() const override { return DataSizeType::Accurate; }
u64 GetBlockSize() const override { return 0; }
bool HasFastRandomAccessInBlock() const override { return true; }
std::string GetCompressionMethod() const override { return {}; }
std::optional<int> GetCompressionLevel() const override { return std::nullopt; }
private:
struct PartitionWithType
{
PartitionWithType(DirectoryBlobPartition&& partition_, PartitionType type_)
: partition(std::move(partition_)), type(type_)
{
}
DirectoryBlobPartition partition;
PartitionType type;
};
explicit DirectoryBlobReader(const std::string& game_partition_root,
const std::string& true_root);
explicit DirectoryBlobReader(
std::unique_ptr<DiscIO::VolumeDisc> volume,
const std::function<void(std::vector<FSTBuilderNode>* fst_nodes)>& sys_callback,
const std::function<void(std::vector<FSTBuilderNode>* fst_nodes, FSTBuilderNode* dol_node)>&
fst_callback);
const DirectoryBlobPartition* GetPartition(u64 offset, u64 size, u64 partition_data_offset) const;
bool EncryptPartitionData(u64 offset, u64 size, u8* buffer, u64 partition_data_offset,
u64 partition_data_decrypted_size);
void SetNonpartitionDiscHeaderFromFile(const std::vector<u8>& partition_header,
const std::string& game_partition_root);
void SetNonpartitionDiscHeader(const std::vector<u8>& partition_header,
std::vector<u8> header_bin);
void SetWiiRegionDataFromFile(const std::string& game_partition_root);
void SetWiiRegionData(const std::vector<u8>& wii_region_data, const std::string& log_path);
void SetPartitions(std::vector<PartitionWithType>&& partitions);
void SetPartitionHeader(DirectoryBlobPartition* partition, u64 partition_address);
// For GameCube:
DirectoryBlobPartition m_gamecube_pseudopartition;
// For Wii:
DiscContentContainer m_nonpartition_contents;
std::map<u64, DirectoryBlobPartition> m_partitions;
WiiEncryptionCache m_encryption_cache;
bool m_is_wii;
bool m_encrypted;
std::vector<u8> m_disc_header_nonpartition;
std::vector<u8> m_partition_table;
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std::vector<u8> m_wii_region_data;
std::vector<std::vector<u8>> m_extra_data;
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u64 m_data_size;
std::unique_ptr<DiscIO::VolumeDisc> m_wrapped_volume;
};
} // namespace DiscIO