Replace uses of cassert with Common/Assert.h

This commit is contained in:
Pokechu22
2021-04-01 14:30:01 -07:00
parent a2fa9aab5b
commit 004dfd1586
20 changed files with 66 additions and 63 deletions

View File

@ -5,7 +5,6 @@
#ifdef ANDROID
#include "AudioCommon/OpenSLESStream.h"
#include <cassert>
#include <cmath>
#include <SLES/OpenSLES.h>
@ -36,8 +35,8 @@ static int curBuffer = 0;
static void bqPlayerCallback(SLAndroidSimpleBufferQueueItf bq, void* context)
{
assert(bq == bqPlayerBufferQueue);
assert(nullptr == context);
ASSERT(bq == bqPlayerBufferQueue);
ASSERT(nullptr == context);
// Render to the fresh buffer
g_mixer->Mix(reinterpret_cast<short*>(buffer[curBuffer]), BUFFER_SIZE_IN_SAMPLES);
@ -56,15 +55,15 @@ bool OpenSLESStream::Init()
SLresult result;
// create engine
result = slCreateEngine(&engineObject, 0, nullptr, 0, nullptr, nullptr);
assert(SL_RESULT_SUCCESS == result);
ASSERT(SL_RESULT_SUCCESS == result);
result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
ASSERT(SL_RESULT_SUCCESS == result);
result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
assert(SL_RESULT_SUCCESS == result);
ASSERT(SL_RESULT_SUCCESS == result);
result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 0, 0, 0);
assert(SL_RESULT_SUCCESS == result);
ASSERT(SL_RESULT_SUCCESS == result);
result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
ASSERT(SL_RESULT_SUCCESS == result);
SLDataLocator_AndroidSimpleBufferQueue loc_bufq = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, 2};
SLDataFormat_PCM format_pcm = {SL_DATAFORMAT_PCM,
@ -87,21 +86,21 @@ bool OpenSLESStream::Init()
result =
(*engineEngine)
->CreateAudioPlayer(engineEngine, &bqPlayerObject, &audioSrc, &audioSnk, 2, ids, req);
assert(SL_RESULT_SUCCESS == result);
ASSERT(SL_RESULT_SUCCESS == result);
result = (*bqPlayerObject)->Realize(bqPlayerObject, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
ASSERT(SL_RESULT_SUCCESS == result);
result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_PLAY, &bqPlayerPlay);
assert(SL_RESULT_SUCCESS == result);
ASSERT(SL_RESULT_SUCCESS == result);
result =
(*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_BUFFERQUEUE, &bqPlayerBufferQueue);
assert(SL_RESULT_SUCCESS == result);
ASSERT(SL_RESULT_SUCCESS == result);
result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_VOLUME, &bqPlayerVolume);
assert(SL_RESULT_SUCCESS == result);
ASSERT(SL_RESULT_SUCCESS == result);
result = (*bqPlayerBufferQueue)->RegisterCallback(bqPlayerBufferQueue, bqPlayerCallback, nullptr);
assert(SL_RESULT_SUCCESS == result);
ASSERT(SL_RESULT_SUCCESS == result);
result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_PLAYING);
assert(SL_RESULT_SUCCESS == result);
ASSERT(SL_RESULT_SUCCESS == result);
// Render and enqueue a first buffer.
curBuffer ^= 1;