Merge pull request #6009 from lioncash/async

AsyncShaderCompiler: Make WorkItem-derived class constructors explicit
This commit is contained in:
Stenzek
2017-09-03 14:11:41 +10:00
committed by GitHub
4 changed files with 12 additions and 12 deletions

View File

@ -146,9 +146,9 @@ private:
class SharedContextAsyncShaderCompiler : public VideoCommon::AsyncShaderCompiler
{
protected:
virtual bool WorkerThreadInitMainThread(void** param) override;
virtual bool WorkerThreadInitWorkerThread(void* param) override;
virtual void WorkerThreadExit(void* param) override;
bool WorkerThreadInitMainThread(void** param) override;
bool WorkerThreadInitWorkerThread(void* param) override;
void WorkerThreadExit(void* param) override;
};
struct SharedContextData
@ -165,7 +165,7 @@ private:
class ShaderCompileWorkItem : public VideoCommon::AsyncShaderCompiler::WorkItem
{
public:
ShaderCompileWorkItem(const SHADERUID& uid);
explicit ShaderCompileWorkItem(const SHADERUID& uid);
bool Compile() override;
void Retrieve() override;
@ -178,7 +178,7 @@ private:
class UberShaderCompileWorkItem : public VideoCommon::AsyncShaderCompiler::WorkItem
{
public:
UberShaderCompileWorkItem(const UBERSHADERUID& uid);
explicit UberShaderCompileWorkItem(const UBERSHADERUID& uid);
bool Compile() override;
void Retrieve() override;