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https://github.com/dolphin-emu/dolphin.git
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DolphinQt/ControllerEmu: Replace Input Radius/Shape settings with an input calibration "wizard".
This commit is contained in:
@ -8,23 +8,67 @@
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#include "Common/Common.h"
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#include "Common/MathUtil.h"
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#include "Common/Matrix.h"
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#include "Common/StringUtil.h"
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#include "InputCommon/ControllerEmu/Control/Control.h"
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#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
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namespace
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{
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constexpr auto CALIBRATION_CONFIG_NAME = "Calibration";
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constexpr auto CALIBRATION_DEFAULT_VALUE = 1.0;
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constexpr auto CALIBRATION_CONFIG_SCALE = 100;
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// Calculate distance to intersection of a ray with a line defined by two points.
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double GetRayLineIntersection(Common::DVec2 ray, Common::DVec2 point1, Common::DVec2 point2)
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{
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const auto diff = point2 - point1;
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const auto dot = diff.Dot({-ray.y, ray.x});
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if (std::abs(dot) < 0.00001)
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{
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// Handle situation where both points are on top of eachother.
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// This could occur if the user configures a single calibration value
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// or when updating calibration.
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return point1.Length();
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}
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return diff.Cross(-point1) / dot;
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}
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Common::DVec2 GetPointFromAngleAndLength(double angle, double length)
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{
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return Common::DVec2{std::cos(angle), std::sin(angle)} * length;
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}
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} // namespace
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namespace ControllerEmu
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{
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constexpr int ReshapableInput::CALIBRATION_SAMPLE_COUNT;
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std::optional<u32> StickGate::GetIdealCalibrationSampleCount() const
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{
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return {};
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}
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OctagonStickGate::OctagonStickGate(ControlState radius) : m_radius(radius)
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{
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}
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ControlState OctagonStickGate::GetRadiusAtAngle(double ang) const
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ControlState OctagonStickGate::GetRadiusAtAngle(double angle) const
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{
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constexpr int sides = 8;
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constexpr double sum_int_angles = (sides - 2) * MathUtil::PI;
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constexpr double half_int_angle = sum_int_angles / sides / 2;
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ang = std::fmod(ang, MathUtil::TAU / sides);
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angle = std::fmod(angle, MathUtil::TAU / sides);
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// Solve ASA triangle using The Law of Sines:
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return m_radius / std::sin(MathUtil::PI - ang - half_int_angle) * std::sin(half_int_angle);
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return m_radius / std::sin(MathUtil::PI - angle - half_int_angle) * std::sin(half_int_angle);
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}
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std::optional<u32> OctagonStickGate::GetIdealCalibrationSampleCount() const
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{
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return 8;
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}
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RoundStickGate::RoundStickGate(ControlState radius) : m_radius(radius)
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@ -40,50 +84,171 @@ SquareStickGate::SquareStickGate(ControlState half_width) : m_half_width(half_wi
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{
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}
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ControlState SquareStickGate::GetRadiusAtAngle(double ang) const
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ControlState SquareStickGate::GetRadiusAtAngle(double angle) const
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{
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constexpr double section_ang = MathUtil::TAU / 4;
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return m_half_width / std::cos(std::fmod(ang + section_ang / 2, section_ang) - section_ang / 2);
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constexpr double section_angle = MathUtil::TAU / 4;
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return m_half_width /
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std::cos(std::fmod(angle + section_angle / 2, section_angle) - section_angle / 2);
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}
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std::optional<u32> SquareStickGate::GetIdealCalibrationSampleCount() const
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{
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// Because angle:0 points to the right we must use 8 samples for our square.
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return 8;
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}
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ReshapableInput::ReshapableInput(std::string name, std::string ui_name, GroupType type)
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: ControlGroup(std::move(name), std::move(ui_name), type)
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{
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}
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ControlState ReshapableInput::GetDeadzoneRadiusAtAngle(double ang) const
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{
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return CalculateInputShapeRadiusAtAngle(ang) * numeric_settings[SETTING_DEADZONE]->GetValue();
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}
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ControlState ReshapableInput::GetInputRadiusAtAngle(double ang) const
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{
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const ControlState radius =
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CalculateInputShapeRadiusAtAngle(ang) * numeric_settings[SETTING_INPUT_RADIUS]->GetValue();
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// Clamp within the -1 to +1 square as input radius may be greater than 1.0:
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return std::min(radius, SquareStickGate(1).GetRadiusAtAngle(ang));
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}
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void ReshapableInput::AddReshapingSettings(ControlState default_radius, ControlState default_shape,
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int max_deadzone)
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{
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// Allow radius greater than 1.0 for definitions of rounded squares
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// This is ideal for Xbox controllers (and probably others)
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numeric_settings.emplace_back(
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std::make_unique<NumericSetting>(_trans("Input Radius"), default_radius, 0, 140));
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numeric_settings.emplace_back(
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std::make_unique<NumericSetting>(_trans("Input Shape"), default_shape, 0, 50));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
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}
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ControlState ReshapableInput::GetDeadzoneRadiusAtAngle(double angle) const
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{
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// FYI: deadzone is scaled by input radius which allows the shape to match.
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return GetInputRadiusAtAngle(angle) * numeric_settings[SETTING_DEADZONE]->GetValue();
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}
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ControlState ReshapableInput::GetInputRadiusAtAngle(double angle) const
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{
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// Handle the "default" state.
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if (m_calibration.empty())
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{
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return GetDefaultInputRadiusAtAngle(angle);
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}
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return GetCalibrationDataRadiusAtAngle(m_calibration, angle);
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}
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ControlState ReshapableInput::GetCalibrationDataRadiusAtAngle(const CalibrationData& data,
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double angle)
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{
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const auto sample_pos = angle / MathUtil::TAU * data.size();
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// Interpolate the radius between 2 calibration samples.
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const u32 sample1_index = u32(sample_pos) % data.size();
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const u32 sample2_index = (sample1_index + 1) % data.size();
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const double sample1_angle = sample1_index * MathUtil::TAU / data.size();
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const double sample2_angle = sample2_index * MathUtil::TAU / data.size();
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return GetRayLineIntersection(GetPointFromAngleAndLength(angle, 1.0),
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GetPointFromAngleAndLength(sample1_angle, data[sample1_index]),
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GetPointFromAngleAndLength(sample2_angle, data[sample2_index]));
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}
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ControlState ReshapableInput::GetDefaultInputRadiusAtAngle(double angle) const
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{
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// This will normally be the same as the gate radius.
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// Unless a sub-class is doing weird things with the gate radius (e.g. Tilt)
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return GetGateRadiusAtAngle(angle);
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}
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void ReshapableInput::SetCalibrationToDefault()
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{
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m_calibration.clear();
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}
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void ReshapableInput::SetCalibrationFromGate(const StickGate& gate)
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{
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m_calibration.resize(gate.GetIdealCalibrationSampleCount().value_or(CALIBRATION_SAMPLE_COUNT));
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u32 i = 0;
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for (auto& val : m_calibration)
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val = gate.GetRadiusAtAngle(MathUtil::TAU * i++ / m_calibration.size());
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}
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void ReshapableInput::UpdateCalibrationData(CalibrationData& data, Common::DVec2 point)
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{
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const auto angle_scale = MathUtil::TAU / data.size();
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const u32 calibration_index =
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std::lround((std::atan2(point.y, point.x) + MathUtil::TAU) / angle_scale) % data.size();
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const double calibration_angle = calibration_index * angle_scale;
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auto& calibration_sample = data[calibration_index];
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// Update closest sample from provided x,y.
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calibration_sample = std::max(calibration_sample, point.Length());
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// Here we update all other samples in our calibration vector to maintain
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// a convex polygon containing our new calibration point.
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// This is required to properly fill in angles that cannot be gotten.
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// (e.g. Keyboard input only has 8 possible angles)
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// Note: Loop assumes an even sample count, which should not be a problem.
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for (auto sample_offset = u32(data.size() / 2 - 1); sample_offset > 1; --sample_offset)
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{
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const auto update_at_offset = [&](u32 offset1, u32 offset2) {
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const u32 sample1_index = (calibration_index + offset1) % data.size();
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const double sample1_angle = sample1_index * angle_scale;
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auto& sample1 = data[sample1_index];
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const u32 sample2_index = (calibration_index + offset2) % data.size();
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const double sample2_angle = sample2_index * angle_scale;
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auto& sample2 = data[sample2_index];
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const double intersection =
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GetRayLineIntersection(GetPointFromAngleAndLength(sample2_angle, 1.0),
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GetPointFromAngleAndLength(sample1_angle, sample1),
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GetPointFromAngleAndLength(calibration_angle, calibration_sample));
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sample2 = std::max(sample2, intersection);
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};
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update_at_offset(sample_offset, sample_offset - 1);
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update_at_offset(u32(data.size() - sample_offset), u32(data.size() - sample_offset + 1));
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}
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}
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const ReshapableInput::CalibrationData& ReshapableInput::GetCalibrationData() const
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{
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return m_calibration;
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}
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void ReshapableInput::SetCalibrationData(CalibrationData data)
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{
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m_calibration = std::move(data);
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}
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void ReshapableInput::LoadConfig(IniFile::Section* section, const std::string& default_device,
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const std::string& base_name)
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{
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ControlGroup::LoadConfig(section, default_device, base_name);
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const std::string group(base_name + name + '/');
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std::string load_str;
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section->Get(group + CALIBRATION_CONFIG_NAME, &load_str, "");
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const auto load_data = SplitString(load_str, ' ');
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m_calibration.assign(load_data.size(), CALIBRATION_DEFAULT_VALUE);
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auto it = load_data.begin();
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for (auto& sample : m_calibration)
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{
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if (TryParse(*(it++), &sample))
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sample /= CALIBRATION_CONFIG_SCALE;
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}
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}
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void ReshapableInput::SaveConfig(IniFile::Section* section, const std::string& default_device,
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const std::string& base_name)
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{
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ControlGroup::SaveConfig(section, default_device, base_name);
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const std::string group(base_name + name + '/');
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std::vector<std::string> save_data(m_calibration.size());
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std::transform(
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m_calibration.begin(), m_calibration.end(), save_data.begin(),
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[](ControlState val) { return StringFromFormat("%.2f", val * CALIBRATION_CONFIG_SCALE); });
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section->Set(group + CALIBRATION_CONFIG_NAME, JoinStrings(save_data, " "), "");
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}
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ReshapableInput::ReshapeData ReshapableInput::Reshape(ControlState x, ControlState y,
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ControlState modifier)
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{
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// TODO: make the AtAngle functions work with negative angles:
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const ControlState ang = std::atan2(y, x) + MathUtil::TAU;
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const ControlState angle = std::atan2(y, x) + MathUtil::TAU;
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const ControlState gate_max_dist = GetGateRadiusAtAngle(ang);
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const ControlState input_max_dist = GetInputRadiusAtAngle(ang);
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const ControlState gate_max_dist = GetGateRadiusAtAngle(angle);
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const ControlState input_max_dist = GetInputRadiusAtAngle(angle);
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// If input radius is zero we apply no scaling.
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// This is useful when mapping native controllers without knowing intimate radius details.
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@ -103,33 +268,15 @@ ReshapableInput::ReshapeData ReshapableInput::Reshape(ControlState x, ControlSta
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}
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// Apply deadzone as a percentage of the user-defined radius/shape:
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const ControlState deadzone = GetDeadzoneRadiusAtAngle(ang);
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const ControlState deadzone = GetDeadzoneRadiusAtAngle(angle);
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dist = std::max(0.0, dist - deadzone) / (1.0 - deadzone);
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// Scale to the gate shape/radius:
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dist = dist *= gate_max_dist;
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x = MathUtil::Clamp(std::cos(ang) * dist, -1.0, 1.0);
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y = MathUtil::Clamp(std::sin(ang) * dist, -1.0, 1.0);
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x = MathUtil::Clamp(std::cos(angle) * dist, -1.0, 1.0);
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y = MathUtil::Clamp(std::sin(angle) * dist, -1.0, 1.0);
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return {x, y};
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}
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ControlState ReshapableInput::CalculateInputShapeRadiusAtAngle(double ang) const
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{
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const auto shape = numeric_settings[SETTING_INPUT_SHAPE]->GetValue() * 4.0;
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if (shape < 1.0)
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{
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// Between 0 and 25 return a shape between octagon and circle
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const auto amt = shape;
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return OctagonStickGate(1).GetRadiusAtAngle(ang) * (1 - amt) + amt;
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}
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else
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{
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// Between 25 and 50 return a shape between circle and square
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const auto amt = shape - 1.0;
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return (1 - amt) + SquareStickGate(1).GetRadiusAtAngle(ang) * amt;
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}
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}
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} // namespace ControllerEmu
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