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Exit exclusive fullscreen when the stop confirmation is shown.
Also have the renderer remember its own fullscreen state. This is done to prevent a case where we exit exclusive fullscreen through the configuration and a focus shift at the same time. In this case the renderer would fail to detect that the fullscreen state was changed.
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@ -170,6 +170,7 @@ private:
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bool m_bNoDocking;
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bool m_bGameLoading;
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bool m_bClosing;
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bool m_confirmStop;
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std::vector<std::string> drives;
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