Exit exclusive fullscreen when the stop confirmation is shown.

Also have the renderer remember its own fullscreen state. This is done to prevent a case where we exit exclusive fullscreen through the configuration and a focus shift at the same time. In this case the renderer would fail to detect that the fullscreen state was changed.
This commit is contained in:
Jules Blok
2014-07-21 17:55:21 +02:00
parent 36ea1890c8
commit 009b4dd376
5 changed files with 28 additions and 13 deletions

View File

@ -170,6 +170,7 @@ private:
bool m_bNoDocking;
bool m_bGameLoading;
bool m_bClosing;
bool m_confirmStop;
std::vector<std::string> drives;