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VideoCommon: Move last EFB scale handling to CalculateTargetSize
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@ -49,7 +49,7 @@ void PixelShaderManager::Dirty()
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// Any constants that can changed based on settings should be re-calculated
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s_bFogRangeAdjustChanged = true;
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SetEfbScaleChanged();
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SetEfbScaleChanged(g_renderer->EFBToScaledXf(1), g_renderer->EFBToScaledYf(1));
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SetFogParamChanged();
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dirty = true;
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@ -159,10 +159,10 @@ void PixelShaderManager::SetViewportChanged()
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true; // TODO: Shouldn't be necessary with an accurate fog range adjust implementation
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}
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void PixelShaderManager::SetEfbScaleChanged()
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void PixelShaderManager::SetEfbScaleChanged(float scalex, float scaley)
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{
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constants.efbscale[0] = 1.0f / g_renderer->EFBToScaledXf(1);
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constants.efbscale[1] = 1.0f / g_renderer->EFBToScaledYf(1);
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constants.efbscale[0] = 1.0f / scalex;
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constants.efbscale[1] = 1.0f / scaley;
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dirty = true;
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}
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@ -29,7 +29,7 @@ public:
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static void SetTexDims(int texmapid, u32 width, u32 height);
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static void SetZTextureBias();
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static void SetViewportChanged();
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static void SetEfbScaleChanged();
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static void SetEfbScaleChanged(float scalex, float scaley);
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static void SetZSlope(float dfdx, float dfdy, float f0);
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static void SetIndMatrixChanged(int matrixidx);
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static void SetZTextureTypeChanged();
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@ -166,6 +166,8 @@ bool Renderer::CalculateTargetSize()
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int newEFBWidth, newEFBHeight;
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newEFBWidth = newEFBHeight = 0;
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m_last_efb_scale = g_ActiveConfig.iEFBScale;
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// TODO: Ugly. Clean up
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switch (m_last_efb_scale)
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{
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@ -231,6 +233,7 @@ bool Renderer::CalculateTargetSize()
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{
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m_target_width = newEFBWidth;
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m_target_height = newEFBHeight;
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PixelShaderManager::SetEfbScaleChanged(EFBToScaledXf(1), EFBToScaledYf(1));
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return true;
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}
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return false;
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@ -614,11 +617,6 @@ void Renderer::UpdateDrawRectangle()
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m_target_rectangle.bottom = YOffset + iHeight;
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}
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void Renderer::InitializeCommon()
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{
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PixelShaderManager::SetEfbScaleChanged();
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}
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void Renderer::SetWindowSize(int width, int height)
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{
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if (width < 1)
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@ -79,10 +79,6 @@ public:
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virtual void RestoreState() {}
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virtual void ResetAPIState() {}
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virtual void RestoreAPIState() {}
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// Some of the methods called by here assume g_renderer is initialized, therefore
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// we must call it after constructing the backend's Renderer instance.
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void InitializeCommon();
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// Ideal internal resolution - determined by display resolution (automatic scaling) and/or a
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// multiple of the native EFB resolution
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int GetTargetWidth() { return m_target_width; }
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