CheatManager/ISOProperties: Refactor ActionReplay tabs as a class

Refactor Action Replay code into its own class like Gecko Codes.
This commit is contained in:
EmptyChaos
2016-07-23 01:05:04 +00:00
parent def0b42fb7
commit 00a4404045
17 changed files with 706 additions and 487 deletions

View File

@ -0,0 +1,29 @@
// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <wx/dialog.h>
#include "Core/ActionReplay.h"
class wxTextCtrl;
class ARCodeAddEdit final : public wxDialog
{
public:
ARCodeAddEdit(ActionReplay::ARCode code, wxWindow* parent, wxWindowID id = wxID_ANY,
const wxString& title = _("Edit ActionReplay Code"),
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE);
const ActionReplay::ARCode& GetCode() const { return m_code; }
private:
void CreateGUI();
void SaveCheatData(wxCommandEvent& event);
ActionReplay::ARCode m_code;
wxTextCtrl* m_txt_cheat_name;
wxTextCtrl* m_cheat_codes;
};