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CheatManager/ISOProperties: Refactor ActionReplay tabs as a class
Refactor Action Replay code into its own class like Gecko Codes.
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29
Source/Core/DolphinWX/Cheats/ARCodeAddEdit.h
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29
Source/Core/DolphinWX/Cheats/ARCodeAddEdit.h
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// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <wx/dialog.h>
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#include "Core/ActionReplay.h"
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class wxTextCtrl;
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class ARCodeAddEdit final : public wxDialog
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{
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public:
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ARCodeAddEdit(ActionReplay::ARCode code, wxWindow* parent, wxWindowID id = wxID_ANY,
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const wxString& title = _("Edit ActionReplay Code"),
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const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_DIALOG_STYLE);
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const ActionReplay::ARCode& GetCode() const { return m_code; }
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private:
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void CreateGUI();
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void SaveCheatData(wxCommandEvent& event);
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ActionReplay::ARCode m_code;
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wxTextCtrl* m_txt_cheat_name;
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wxTextCtrl* m_cheat_codes;
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};
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