Adds Support for multiple GameCube Controllers

This commit is contained in:
Braden
2012-11-11 15:35:08 -06:00
parent 3429db1115
commit 00df449f89
4 changed files with 64 additions and 7 deletions

View File

@ -431,8 +431,8 @@ void TASInputDlg::GetValues(SPADStatus *PadStatus, int controllerID)
GetKeyBoardInput(PadStatus);
// TODO: implement support for more controllers
if (controllerID != 0)
return;
//if (controllerID != 0)
// return;
PadStatus->stickX = mainX;
PadStatus->stickY = mainY;