Some AR Fixes, and speedup Patch Event so AR can apply Code increments faster than the game execution, this helps fixes Jump code in some games.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4551 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
omegadox
2009-11-13 01:26:26 +00:00
parent f38aaca614
commit 00f2a30b71
3 changed files with 26 additions and 19 deletions

View File

@ -19,6 +19,7 @@
// Supports simple memory patches, and has a partial Action Replay implementation
// in ActionReplay.cpp/h.
// TODO: Still even needed? Zelda WW now works with improved DSP code.
// Zelda item hang fixes:
// [Tue Aug 21 2007] [18:30:40] <Knuckles-> 0x802904b4 in US released
// [Tue Aug 21 2007] [18:30:53] <Knuckles-> 0x80294d54 in EUR Demo version