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Vulkan: Use correct source format to determine palette size
Fixes blur in fortune street fifologs.
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@ -29,7 +29,7 @@ public:
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void ConvertTexture(StateTracker* state_tracker, VkCommandBuffer command_buffer,
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VkRenderPass render_pass, VkFramebuffer dst_framebuffer,
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Texture2D* src_texture, u32 width, u32 height, void* palette,
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TlutFormat format);
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TlutFormat format, u32 src_format);
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private:
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static const size_t NUM_PALETTE_CONVERSION_SHADERS = 3;
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