Vulkan: Use correct source format to determine palette size

Fixes blur in fortune street fifologs.
This commit is contained in:
Stenzek
2016-10-06 21:51:11 +10:00
parent 3c822f2c55
commit 010514bd39
3 changed files with 5 additions and 5 deletions

View File

@ -111,7 +111,7 @@ void TextureCache::ConvertTexture(TCacheEntryBase* base_entry, TCacheEntryBase*
m_palette_texture_converter->ConvertTexture(
m_state_tracker, command_buffer, GetRenderPassForTextureUpdate(entry->GetTexture()),
entry->GetFramebuffer(), unconverted->GetTexture(), entry->config.width, entry->config.height,
palette, format);
palette, format, unconverted->format);
// Render pass transitions to SHADER_READ_ONLY.
entry->GetTexture()->OverrideImageLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);