VideoCommon: remove Cache Displaylist

This option was known to break every second game and only boost a bit.
It also seems to be broken because of streaming into pinned memory and buffer storage buffers.

v2: also remove dlc_desc
This commit is contained in:
degasus
2014-01-30 15:51:20 +01:00
parent 72cc6431e5
commit 010a0d481a
24 changed files with 4 additions and 931 deletions

View File

@ -91,7 +91,6 @@ public final class UserPreferences
editor.putString("externalFrameBuffer", "Real");
}
editor.putBoolean("cacheDisplayLists", getConfig("gfx_opengl.ini", "Hacks", "DlistCachingEnable", "False").equals("True"));
editor.putBoolean("disableDestinationAlpha", getConfig("gfx_opengl.ini", "Settings", "DstAlphaPass", "False").equals("True"));
editor.putBoolean("fastDepthCalculation", getConfig("gfx_opengl.ini", "Settings", "FastDepthCalc", "True").equals("True"));
@ -234,7 +233,6 @@ public final class UserPreferences
NativeLibrary.SetConfig("gfx_opengl.ini", "Settings", "UseRealXFB", "True");
}
NativeLibrary.SetConfig("gfx_opengl.ini", "Hacks", "DlistCachingEnable", dlistCachingEnabled ? "True" : "False");
NativeLibrary.SetConfig("gfx_opengl.ini", "Settings", "DstAlphaPass", disableDstAlphaPass ? "True" : "False");
NativeLibrary.SetConfig("gfx_opengl.ini", "Settings", "FastDepthCalc", useFastDepthCalc ? "True" : "False");