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VideoCommon: remove Cache Displaylist
This option was known to break every second game and only boost a bit. It also seems to be broken because of streaming into pinned memory and buffer storage buffers. v2: also remove dlc_desc
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@ -91,7 +91,6 @@ public final class UserPreferences
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editor.putString("externalFrameBuffer", "Real");
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}
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editor.putBoolean("cacheDisplayLists", getConfig("gfx_opengl.ini", "Hacks", "DlistCachingEnable", "False").equals("True"));
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editor.putBoolean("disableDestinationAlpha", getConfig("gfx_opengl.ini", "Settings", "DstAlphaPass", "False").equals("True"));
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editor.putBoolean("fastDepthCalculation", getConfig("gfx_opengl.ini", "Settings", "FastDepthCalc", "True").equals("True"));
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@ -234,7 +233,6 @@ public final class UserPreferences
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NativeLibrary.SetConfig("gfx_opengl.ini", "Settings", "UseRealXFB", "True");
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}
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NativeLibrary.SetConfig("gfx_opengl.ini", "Hacks", "DlistCachingEnable", dlistCachingEnabled ? "True" : "False");
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NativeLibrary.SetConfig("gfx_opengl.ini", "Settings", "DstAlphaPass", disableDstAlphaPass ? "True" : "False");
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NativeLibrary.SetConfig("gfx_opengl.ini", "Settings", "FastDepthCalc", useFastDepthCalc ? "True" : "False");
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