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VideoCommon: remove Cache Displaylist
This option was known to break every second game and only boost a bit. It also seems to be broken because of streaming into pinned memory and buffer storage buffers. v2: also remove dlc_desc
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@ -33,7 +33,6 @@
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#include "TextureCache.h"
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#include "RasterFont.h"
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#include "VertexShaderGen.h"
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#include "DLCache.h"
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#include "ProgramShaderCache.h"
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#include "VertexShaderManager.h"
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#include "VertexLoaderManager.h"
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@ -1588,7 +1587,6 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangle& r
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}
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// Clean out old stuff from caches. It's not worth it to clean out the shader caches.
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DLCache::ProgressiveCleanup();
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TextureCache::Cleanup();
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frameCount++;
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