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VideoCommon: remove Cache Displaylist
This option was known to break every second game and only boost a bit. It also seems to be broken because of streaming into pinned memory and buffer storage buffers. v2: also remove dlc_desc
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@ -76,7 +76,6 @@ Make AA apply instantly during gameplay if possible
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#include "TextureConverter.h"
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#include "PostProcessing.h"
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#include "OnScreenDisplay.h"
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#include "DLCache.h"
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#include "FramebufferManager.h"
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#include "Core.h"
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#include "Host.h"
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@ -225,9 +224,6 @@ void VideoBackend::Video_Prepare()
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GL_REPORT_ERRORD();
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VertexLoaderManager::Init();
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TextureConverter::Init();
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#ifndef _M_GENERIC
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DLCache::Init();
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#endif
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// Notify the core that the video backend is ready
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Host_Message(WM_USER_CREATE);
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@ -250,9 +246,6 @@ void VideoBackend::Video_Cleanup() {
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s_efbAccessRequested = false;
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s_FifoShuttingDown = false;
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s_swapRequested = false;
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#ifndef _M_GENERIC
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DLCache::Shutdown();
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#endif
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Fifo_Shutdown();
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// The following calls are NOT Thread Safe
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