VideoCommon: remove Cache Displaylist

This option was known to break every second game and only boost a bit.
It also seems to be broken because of streaming into pinned memory and buffer storage buffers.

v2: also remove dlc_desc
This commit is contained in:
degasus
2014-01-30 15:51:20 +01:00
parent 72cc6431e5
commit 010a0d481a
24 changed files with 4 additions and 931 deletions

View File

@ -76,7 +76,6 @@ Make AA apply instantly during gameplay if possible
#include "TextureConverter.h"
#include "PostProcessing.h"
#include "OnScreenDisplay.h"
#include "DLCache.h"
#include "FramebufferManager.h"
#include "Core.h"
#include "Host.h"
@ -225,9 +224,6 @@ void VideoBackend::Video_Prepare()
GL_REPORT_ERRORD();
VertexLoaderManager::Init();
TextureConverter::Init();
#ifndef _M_GENERIC
DLCache::Init();
#endif
// Notify the core that the video backend is ready
Host_Message(WM_USER_CREATE);
@ -250,9 +246,6 @@ void VideoBackend::Video_Cleanup() {
s_efbAccessRequested = false;
s_FifoShuttingDown = false;
s_swapRequested = false;
#ifndef _M_GENERIC
DLCache::Shutdown();
#endif
Fifo_Shutdown();
// The following calls are NOT Thread Safe