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VideoCommon: remove Cache Displaylist
This option was known to break every second game and only boost a bit. It also seems to be broken because of streaming into pinned memory and buffer storage buffers. v2: also remove dlc_desc
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@ -40,11 +40,9 @@ set(SRCS BPFunctions.cpp
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set(LIBS core png)
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if(NOT _M_GENERIC)
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set(SRCS ${SRCS} TextureDecoder_x64.cpp
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DLCache_x64.cpp)
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set(SRCS ${SRCS} TextureDecoder_x64.cpp)
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else()
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set(SRCS ${SRCS} TextureDecoder_Generic.cpp
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DLCache_Generic.cpp)
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set(SRCS ${SRCS} TextureDecoder_Generic.cpp)
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endif()
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if(NOT ${CL} STREQUAL CL-NOTFOUND)
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list(APPEND LIBS ${CL})
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