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VideoCommon: remove Cache Displaylist
This option was known to break every second game and only boost a bit. It also seems to be broken because of streaming into pinned memory and buffer storage buffers. v2: also remove dlc_desc
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@ -17,7 +17,6 @@
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#include "RenderBase.h"
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#include "CommandProcessor.h"
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#include "HW/ProcessorInterface.h"
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#include "DLCache.h"
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#include "State.h"
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namespace PixelEngine
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@ -380,7 +379,6 @@ void SetToken_OnMainThread(u64 userdata, int cyclesLate)
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UpdateInterrupts();
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}
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CommandProcessor::interruptTokenWaiting = false;
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IncrementCheckContextId();
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}
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void SetFinish_OnMainThread(u64 userdata, int cyclesLate)
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@ -402,7 +400,6 @@ void SetToken(const u16 _token, const int _bSetTokenAcknowledge)
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CommandProcessor::interruptTokenWaiting = true;
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CoreTiming::ScheduleEvent_Threadsafe(0, et_SetTokenOnMainThread, _token | (_bSetTokenAcknowledge << 16));
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IncrementCheckContextId();
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}
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// SetFinish
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@ -412,7 +409,6 @@ void SetFinish()
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CommandProcessor::interruptFinishWaiting = true;
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CoreTiming::ScheduleEvent_Threadsafe(0, et_SetFinishOnMainThread, 0);
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INFO_LOG(PIXELENGINE, "VIDEO Set Finish");
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IncrementCheckContextId();
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}
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//This function is used in CommandProcessor when write CTRL_REGISTER and the new fifo is attached.
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