VideoCommon: remove Cache Displaylist

This option was known to break every second game and only boost a bit.
It also seems to be broken because of streaming into pinned memory and buffer storage buffers.

v2: also remove dlc_desc
This commit is contained in:
degasus
2014-01-30 15:51:20 +01:00
parent 72cc6431e5
commit 010a0d481a
24 changed files with 4 additions and 931 deletions

View File

@ -17,7 +17,6 @@
#include "RenderBase.h"
#include "CommandProcessor.h"
#include "HW/ProcessorInterface.h"
#include "DLCache.h"
#include "State.h"
namespace PixelEngine
@ -380,7 +379,6 @@ void SetToken_OnMainThread(u64 userdata, int cyclesLate)
UpdateInterrupts();
}
CommandProcessor::interruptTokenWaiting = false;
IncrementCheckContextId();
}
void SetFinish_OnMainThread(u64 userdata, int cyclesLate)
@ -402,7 +400,6 @@ void SetToken(const u16 _token, const int _bSetTokenAcknowledge)
CommandProcessor::interruptTokenWaiting = true;
CoreTiming::ScheduleEvent_Threadsafe(0, et_SetTokenOnMainThread, _token | (_bSetTokenAcknowledge << 16));
IncrementCheckContextId();
}
// SetFinish
@ -412,7 +409,6 @@ void SetFinish()
CommandProcessor::interruptFinishWaiting = true;
CoreTiming::ScheduleEvent_Threadsafe(0, et_SetFinishOnMainThread, 0);
INFO_LOG(PIXELENGINE, "VIDEO Set Finish");
IncrementCheckContextId();
}
//This function is used in CommandProcessor when write CTRL_REGISTER and the new fifo is attached.