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VideoCommon: remove Cache Displaylist
This option was known to break every second game and only boost a bit. It also seems to be broken because of streaming into pinned memory and buffer storage buffers. v2: also remove dlc_desc
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@ -127,14 +127,6 @@ void RunVertices(int vtx_attr_group, int primitive, int count)
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g_VertexLoaders[vtx_attr_group]->RunVertices(vtx_attr_group, primitive, count);
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}
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void RunCompiledVertices(int vtx_attr_group, int primitive, int count, u8* Data)
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{
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if (!count || !Data)
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return;
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RefreshLoader(vtx_attr_group);
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g_VertexLoaders[vtx_attr_group]->RunCompiledVertices(vtx_attr_group, primitive, count,Data);
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}
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int GetVertexSize(int vtx_attr_group)
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{
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RefreshLoader(vtx_attr_group);
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