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VideoCommon: remove Cache Displaylist
This option was known to break every second game and only boost a bit. It also seems to be broken because of streaming into pinned memory and buffer storage buffers. v2: also remove dlc_desc
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@ -85,7 +85,6 @@
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<ClCompile Include="VideoBackendBase.cpp" />
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<ClCompile Include="VideoConfig.cpp" />
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<ClCompile Include="VideoState.cpp" />
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<ClCompile Include="DLCache_x64.cpp" />
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<ClCompile Include="TextureDecoder_x64.cpp" />
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<ClCompile Include="XFMemory.cpp" />
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<ClCompile Include="XFStructs.cpp" />
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@ -99,7 +98,6 @@
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<ClInclude Include="CPMemory.h" />
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<ClInclude Include="DataReader.h" />
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<ClInclude Include="Debugger.h" />
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<ClInclude Include="DLCache.h" />
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<ClInclude Include="DriverDetails.h" />
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<ClInclude Include="EmuWindow.h" />
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<ClInclude Include="Fifo.h" />
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