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VideoCommon: remove Cache Displaylist
This option was known to break every second game and only boost a bit. It also seems to be broken because of streaming into pinned memory and buffer storage buffers. v2: also remove dlc_desc
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@ -90,7 +90,6 @@ void VideoConfig::Load(const char *ini_file)
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iniFile.Get("Enhancements", "Enable3dVision", &b3DVision, false);
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iniFile.Get("Hacks", "EFBAccessEnable", &bEFBAccessEnable, true);
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iniFile.Get("Hacks", "DlistCachingEnable", &bDlistCachingEnable,false);
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iniFile.Get("Hacks", "EFBCopyEnable", &bEFBCopyEnable, true);
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iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToTexture, true);
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iniFile.Get("Hacks", "EFBScaledCopy", &bCopyEFBScaled, true);
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@ -189,7 +188,6 @@ void VideoConfig::GameIniLoad()
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CHECK_SETTING("Video_Enhancements", "Enable3dVision", b3DVision);
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CHECK_SETTING("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable);
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CHECK_SETTING("Video_Hacks", "DlistCachingEnable", bDlistCachingEnable);
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CHECK_SETTING("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable);
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CHECK_SETTING("Video_Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
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CHECK_SETTING("Video_Hacks", "EFBScaledCopy", bCopyEFBScaled);
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@ -269,7 +267,6 @@ void VideoConfig::Save(const char *ini_file)
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iniFile.Set("Enhancements", "Enable3dVision", b3DVision);
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iniFile.Set("Hacks", "EFBAccessEnable", bEFBAccessEnable);
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iniFile.Set("Hacks", "DlistCachingEnable", bDlistCachingEnable);
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iniFile.Set("Hacks", "EFBCopyEnable", bEFBCopyEnable);
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iniFile.Set("Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
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iniFile.Set("Hacks", "EFBScaledCopy", bCopyEFBScaled);
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