Merge pull request #7662 from jordan-woyak/mapping-indicators-make-pretty

ControllerEmu: Make mapping indicators pretty
This commit is contained in:
JMC47
2019-01-10 19:04:27 -05:00
committed by GitHub
14 changed files with 649 additions and 443 deletions

View File

@ -14,126 +14,47 @@
#include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerEmu/Control/Control.h"
#include "InputCommon/ControllerEmu/ControlGroup/AnalogStick.h"
#include "InputCommon/ControllerEmu/ControlGroup/Cursor.h"
#include "InputCommon/ControllerEmu/ControlGroup/MixedTriggers.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
#include "InputCommon/ControllerInterface/Device.h"
#include "DolphinQt/Settings.h"
// Color constants to keep things looking consistent:
// TODO: could we maybe query theme colors from Qt for the bounding box?
const QColor BBOX_PEN_COLOR = Qt::darkGray;
const QColor BBOX_BRUSH_COLOR = Qt::white;
const QColor RAW_INPUT_COLOR = Qt::darkGray;
const QColor ADJ_INPUT_COLOR = Qt::red;
const QPen INPUT_SHAPE_PEN(RAW_INPUT_COLOR, 1.0, Qt::DashLine);
const QColor DEADZONE_COLOR = Qt::darkGray;
const QBrush DEADZONE_BRUSH(DEADZONE_COLOR, Qt::BDiagPattern);
const QColor TEXT_COLOR = Qt::darkGray;
// Text color that is visible atop ADJ_INPUT_COLOR:
const QColor TEXT_ALT_COLOR = Qt::white;
const QColor STICK_GATE_COLOR = Qt::lightGray;
const QColor C_STICK_GATE_COLOR = Qt::yellow;
const QColor CURSOR_TV_COLOR = 0xaed6f1;
const QColor TILT_GATE_COLOR = 0xa2d9ce;
constexpr int INPUT_DOT_RADIUS = 2;
MappingIndicator::MappingIndicator(ControllerEmu::ControlGroup* group) : m_group(group)
{
setMinimumHeight(128);
switch (m_group->type)
{
case ControllerEmu::GroupType::Cursor:
BindCursorControls(false);
break;
case ControllerEmu::GroupType::Stick:
// Nothing needed:
break;
case ControllerEmu::GroupType::Tilt:
BindCursorControls(true);
break;
case ControllerEmu::GroupType::MixedTriggers:
BindMixedTriggersControls();
break;
default:
break;
}
m_timer = new QTimer(this);
connect(m_timer, &QTimer::timeout, this, [this] { repaint(); });
m_timer->start(1000 / 30);
}
void MappingIndicator::BindCursorControls(bool tilt)
namespace
{
m_cursor_up = m_group->controls[0]->control_ref.get();
m_cursor_down = m_group->controls[1]->control_ref.get();
m_cursor_left = m_group->controls[2]->control_ref.get();
m_cursor_right = m_group->controls[3]->control_ref.get();
if (!tilt)
{
m_cursor_forward = m_group->controls[4]->control_ref.get();
m_cursor_backward = m_group->controls[5]->control_ref.get();
m_cursor_center = m_group->numeric_settings[0].get();
m_cursor_width = m_group->numeric_settings[1].get();
m_cursor_height = m_group->numeric_settings[2].get();
m_cursor_deadzone = m_group->numeric_settings[3].get();
}
else
{
m_cursor_deadzone = m_group->numeric_settings[0].get();
}
}
void MappingIndicator::BindMixedTriggersControls()
{
m_mixed_triggers_l_button = m_group->controls[0]->control_ref.get();
m_mixed_triggers_r_button = m_group->controls[1]->control_ref.get();
m_mixed_triggers_l_analog = m_group->controls[2]->control_ref.get();
m_mixed_triggers_r_analog = m_group->controls[3]->control_ref.get();
m_mixed_triggers_threshold = m_group->numeric_settings[0].get();
}
static ControlState PollControlState(ControlReference* ref)
{
Settings::Instance().SetControllerStateNeeded(true);
auto state = ref->State();
Settings::Instance().SetControllerStateNeeded(false);
if (state != 0)
return state;
else
return 0;
}
void MappingIndicator::DrawCursor(bool tilt)
{
float centerx = width() / 2., centery = height() / 2.;
QPainter p(this);
p.setRenderHint(QPainter::Antialiasing, true);
p.setRenderHint(QPainter::SmoothPixmapTransform, true);
float width = 64, height = 64;
float deadzone = m_cursor_deadzone->GetValue() * 48;
if (!tilt)
{
float depth = centery - PollControlState(m_cursor_forward) * this->height() / 2.5 +
PollControlState(m_cursor_backward) * this->height() / 2.5;
p.fillRect(0, depth, this->width(), 4, Qt::gray);
width *= m_cursor_width->GetValue();
height *= m_cursor_height->GetValue();
}
float curx = centerx - 4 - std::min(PollControlState(m_cursor_left), 0.5) * width +
std::min(PollControlState(m_cursor_right), 0.5) * width,
cury = centery - 4 - std::min(PollControlState(m_cursor_up), 0.5) * height +
std::min(PollControlState(m_cursor_down), 0.5) * height;
// Draw background
p.setBrush(Qt::white);
p.setPen(Qt::black);
p.drawRect(centerx - (width / 2), centery - (height / 2), width, height);
// Draw deadzone
p.setBrush(Qt::lightGray);
p.drawEllipse(centerx - (deadzone / 2), centery - (deadzone / 2), deadzone, deadzone);
// Draw cursor
p.fillRect(curx, cury, 8, 8, Qt::red);
}
// Constructs a polygon by querying a radius at varying angles:
template <typename F>
QPolygonF GetPolygonFromRadiusGetter(F&& radius_getter, double scale)
@ -154,34 +75,138 @@ QPolygonF GetPolygonFromRadiusGetter(F&& radius_getter, double scale)
return shape;
}
} // namespace
void MappingIndicator::DrawStick()
void MappingIndicator::DrawCursor(ControllerEmu::Cursor& cursor)
{
// Make the c-stick yellow:
const bool is_c_stick = m_group->name == "C-Stick";
const QColor gate_brush_color = is_c_stick ? Qt::yellow : Qt::lightGray;
const QColor gate_pen_color = gate_brush_color.darker(125);
auto& stick = *static_cast<ControllerEmu::AnalogStick*>(m_group);
const QColor tv_brush_color = CURSOR_TV_COLOR;
const QColor tv_pen_color = tv_brush_color.darker(125);
// TODO: This SetControllerStateNeeded interface leaks input into the game
// We should probably hold the mutex for UI updates.
Settings::Instance().SetControllerStateNeeded(true);
const auto raw_coord = stick.GetState(false);
const auto adj_coord = stick.GetState(true);
const auto raw_coord = cursor.GetState(false);
const auto adj_coord = cursor.GetState(true);
Settings::Instance().SetControllerStateNeeded(false);
// Bounding box size:
const double scale = height() / 2.5;
const float dot_radius = 2;
QPainter p(this);
p.translate(width() / 2, height() / 2);
// Bounding box.
p.setBrush(BBOX_BRUSH_COLOR);
p.setPen(BBOX_PEN_COLOR);
p.drawRect(-scale - 1, -scale - 1, scale * 2 + 1, scale * 2 + 1);
// UI y-axis is opposite that of stick.
p.scale(1.0, -1.0);
// Enable AA after drawing bounding box.
p.setRenderHint(QPainter::Antialiasing, true);
p.setRenderHint(QPainter::SmoothPixmapTransform, true);
// Deadzone for Z (forward/backward):
const double deadzone = cursor.numeric_settings[cursor.SETTING_DEADZONE]->GetValue();
if (deadzone > 0.0)
{
p.setPen(DEADZONE_COLOR);
p.setBrush(DEADZONE_BRUSH);
p.drawRect(QRectF(-scale, -deadzone * scale, scale * 2, deadzone * scale * 2));
}
// Raw Z:
p.setPen(Qt::NoPen);
p.setBrush(RAW_INPUT_COLOR);
p.drawRect(
QRectF(-scale, raw_coord.z * scale - INPUT_DOT_RADIUS / 2, scale * 2, INPUT_DOT_RADIUS));
// Adjusted Z (if not hidden):
if (adj_coord.z && adj_coord.x < 10000)
{
p.setBrush(ADJ_INPUT_COLOR);
p.drawRect(
QRectF(-scale, adj_coord.z * scale - INPUT_DOT_RADIUS / 2, scale * 2, INPUT_DOT_RADIUS));
}
// TV screen or whatever you want to call this:
constexpr double tv_scale = 0.75;
constexpr double center_scale = 2.0 / 3.0;
const double tv_center = (cursor.numeric_settings[cursor.SETTING_CENTER]->GetValue() - 0.5);
const double tv_width = cursor.numeric_settings[cursor.SETTING_WIDTH]->GetValue();
const double tv_height = cursor.numeric_settings[cursor.SETTING_HEIGHT]->GetValue();
p.setPen(tv_pen_color);
p.setBrush(tv_brush_color);
auto gate_polygon = GetPolygonFromRadiusGetter(
[&cursor](double ang) { return cursor.GetGateRadiusAtAngle(ang); }, scale);
for (auto& pt : gate_polygon)
{
pt = {pt.x() * tv_width, pt.y() * tv_height + tv_center * center_scale * scale};
pt *= tv_scale;
}
p.drawPolygon(gate_polygon);
// Deadzone.
p.setPen(DEADZONE_COLOR);
p.setBrush(DEADZONE_BRUSH);
p.drawPolygon(GetPolygonFromRadiusGetter(
[&cursor](double ang) { return cursor.GetDeadzoneRadiusAtAngle(ang); }, scale));
// Input shape.
p.setPen(INPUT_SHAPE_PEN);
p.setBrush(Qt::NoBrush);
p.drawPolygon(GetPolygonFromRadiusGetter(
[&cursor](double ang) { return cursor.GetInputRadiusAtAngle(ang); }, scale));
// Raw stick position.
p.setPen(Qt::NoPen);
p.setBrush(RAW_INPUT_COLOR);
p.drawEllipse(QPointF{raw_coord.x, raw_coord.y} * scale, INPUT_DOT_RADIUS, INPUT_DOT_RADIUS);
// Adjusted cursor position (if not hidden):
if (adj_coord.x < 10000)
{
p.setPen(Qt::NoPen);
p.setBrush(ADJ_INPUT_COLOR);
const QPointF pt(adj_coord.x / 2.0, (adj_coord.y - tv_center) / 2.0 + tv_center * center_scale);
p.drawEllipse(pt * scale * tv_scale, INPUT_DOT_RADIUS, INPUT_DOT_RADIUS);
}
}
void MappingIndicator::DrawReshapableInput(ControllerEmu::ReshapableInput& stick)
{
// Some hacks for pretty colors:
const bool is_c_stick = m_group->name == "C-Stick";
const bool is_tilt = m_group->name == "Tilt";
QColor gate_brush_color = STICK_GATE_COLOR;
if (is_c_stick)
gate_brush_color = C_STICK_GATE_COLOR;
else if (is_tilt)
gate_brush_color = TILT_GATE_COLOR;
const QColor gate_pen_color = gate_brush_color.darker(125);
// TODO: This SetControllerStateNeeded interface leaks input into the game
// We should probably hold the mutex for UI updates.
Settings::Instance().SetControllerStateNeeded(true);
const auto raw_coord = stick.GetReshapableState(false);
const auto adj_coord = stick.GetReshapableState(true);
Settings::Instance().SetControllerStateNeeded(false);
// Bounding box size:
const double scale = height() / 2.5;
QPainter p(this);
p.translate(width() / 2, height() / 2);
// Bounding box.
p.setBrush(Qt::white);
p.setPen(Qt::gray);
p.setBrush(BBOX_BRUSH_COLOR);
p.setPen(BBOX_PEN_COLOR);
p.drawRect(-scale - 1, -scale - 1, scale * 2 + 1, scale * 2 + 1);
// UI y-axis is opposite that of stick.
@ -198,76 +223,126 @@ void MappingIndicator::DrawStick()
[&stick](double ang) { return stick.GetGateRadiusAtAngle(ang); }, scale));
// Deadzone.
p.setPen(Qt::darkGray);
p.setBrush(QBrush(Qt::darkGray, Qt::BDiagPattern));
p.setPen(DEADZONE_COLOR);
p.setBrush(DEADZONE_BRUSH);
p.drawPolygon(GetPolygonFromRadiusGetter(
[&stick](double ang) { return stick.GetDeadzoneRadiusAtAngle(ang); }, scale));
// Input shape.
p.setPen(QPen(Qt::darkGray, 1.0, Qt::DashLine));
p.setPen(INPUT_SHAPE_PEN);
p.setBrush(Qt::NoBrush);
p.drawPolygon(GetPolygonFromRadiusGetter(
[&stick](double ang) { return stick.GetInputRadiusAtAngle(ang); }, scale));
// Raw stick position.
p.setPen(Qt::NoPen);
p.setBrush(Qt::darkGray);
p.drawEllipse(QPointF{raw_coord.x, raw_coord.y} * scale, dot_radius, dot_radius);
p.setBrush(RAW_INPUT_COLOR);
p.drawEllipse(QPointF{raw_coord.x, raw_coord.y} * scale, INPUT_DOT_RADIUS, INPUT_DOT_RADIUS);
// Adjusted stick position.
if (adj_coord.x || adj_coord.y)
{
p.setPen(Qt::NoPen);
p.setBrush(Qt::red);
p.drawEllipse(QPointF{adj_coord.x, adj_coord.y} * scale, dot_radius, dot_radius);
p.setBrush(ADJ_INPUT_COLOR);
p.drawEllipse(QPointF{adj_coord.x, adj_coord.y} * scale, INPUT_DOT_RADIUS, INPUT_DOT_RADIUS);
}
}
void MappingIndicator::DrawMixedTriggers()
{
QPainter p(this);
p.setRenderHint(QPainter::Antialiasing, true);
p.setRenderHint(QPainter::TextAntialiasing, true);
p.setRenderHint(QPainter::SmoothPixmapTransform, true);
// Polled values
double r_analog = PollControlState(m_mixed_triggers_r_analog);
double r_button = PollControlState(m_mixed_triggers_r_button);
double l_analog = PollControlState(m_mixed_triggers_l_analog);
double l_button = PollControlState(m_mixed_triggers_l_button);
double threshold = m_mixed_triggers_threshold->GetValue();
const auto& triggers = *static_cast<ControllerEmu::MixedTriggers*>(m_group);
const ControlState threshold = triggers.GetThreshold();
const ControlState deadzone = triggers.GetDeadzone();
double r_bar_percent = r_analog;
double l_bar_percent = l_analog;
// MixedTriggers interface is a bit ugly:
constexpr int TRIGGER_COUNT = 2;
std::array<ControlState, TRIGGER_COUNT> raw_analog_state;
std::array<ControlState, TRIGGER_COUNT> adj_analog_state;
const std::array<u16, TRIGGER_COUNT> button_masks = {0x1, 0x2};
u16 button_state = 0;
if ((r_button && r_button != r_analog) || (r_button == r_analog && r_analog > threshold))
r_bar_percent = 1;
else
r_bar_percent *= 0.8;
Settings::Instance().SetControllerStateNeeded(true);
triggers.GetState(&button_state, button_masks.data(), raw_analog_state.data(), false);
triggers.GetState(&button_state, button_masks.data(), adj_analog_state.data(), true);
Settings::Instance().SetControllerStateNeeded(false);
if ((l_button && l_button != l_analog) || (l_button == l_analog && l_analog > threshold))
l_bar_percent = 1;
else
l_bar_percent *= 0.8;
// Rectangle sizes:
const int trigger_height = 32;
const int trigger_width = width() - 1;
const int trigger_button_width = 32;
const int trigger_analog_width = trigger_width - trigger_button_width;
p.fillRect(0, 0, width(), 64, Qt::black);
// Bounding box background:
p.setPen(Qt::NoPen);
p.setBrush(BBOX_BRUSH_COLOR);
p.drawRect(0, 0, trigger_width, trigger_height * TRIGGER_COUNT);
p.fillRect(0, 0, l_bar_percent * width(), 32, Qt::red);
p.fillRect(0, 32, r_bar_percent * width(), 32, Qt::red);
for (int t = 0; t != TRIGGER_COUNT; ++t)
{
const double raw_analog = raw_analog_state[t];
const double adj_analog = adj_analog_state[t];
const bool trigger_button = button_state & button_masks[t];
auto const analog_name = QString::fromStdString(triggers.controls[TRIGGER_COUNT + t]->ui_name);
auto const button_name = QString::fromStdString(triggers.controls[t]->ui_name);
p.setPen(Qt::white);
p.drawLine(width() * 0.8, 0, width() * 0.8, 63);
p.drawLine(0, 32, width(), 32);
const QRectF trigger_rect(0, 0, trigger_width, trigger_height);
p.setPen(Qt::green);
p.drawLine(width() * 0.8 * threshold, 0, width() * 0.8 * threshold, 63);
const QRectF analog_rect(0, 0, trigger_analog_width, trigger_height);
p.setBrush(Qt::black);
p.setPen(Qt::white);
p.drawText(width() * 0.225, 20, tr("L-Analog"));
p.drawText(width() * 0.8 + 16, 20, tr("L"));
p.drawText(width() * 0.225, 52, tr("R-Analog"));
p.drawText(width() * 0.8 + 16, 52, tr("R"));
// Unactivated analog text:
p.setPen(TEXT_COLOR);
p.drawText(analog_rect, Qt::AlignCenter, analog_name);
const QRectF adj_analog_rect(0, 0, adj_analog * trigger_analog_width, trigger_height);
// Trigger analog:
p.setPen(Qt::NoPen);
p.setBrush(RAW_INPUT_COLOR);
p.drawEllipse(QPoint(raw_analog * trigger_analog_width, trigger_height - INPUT_DOT_RADIUS),
INPUT_DOT_RADIUS, INPUT_DOT_RADIUS);
p.setBrush(ADJ_INPUT_COLOR);
p.drawRect(adj_analog_rect);
// Deadzone:
p.setPen(DEADZONE_COLOR);
p.setBrush(DEADZONE_BRUSH);
p.drawRect(0, 0, trigger_analog_width * deadzone, trigger_height);
// Threshold setting:
const int threshold_x = trigger_analog_width * threshold;
p.setPen(INPUT_SHAPE_PEN);
p.drawLine(threshold_x, 0, threshold_x, trigger_height);
const QRectF button_rect(trigger_analog_width, 0, trigger_button_width, trigger_height);
// Trigger button:
p.setPen(BBOX_PEN_COLOR);
p.setBrush(trigger_button ? ADJ_INPUT_COLOR : BBOX_BRUSH_COLOR);
p.drawRect(button_rect);
// Bounding box outline:
p.setPen(BBOX_PEN_COLOR);
p.setBrush(Qt::NoBrush);
p.drawRect(trigger_rect);
// Button text:
p.setPen(TEXT_COLOR);
p.setPen(trigger_button ? TEXT_ALT_COLOR : TEXT_COLOR);
p.drawText(button_rect, Qt::AlignCenter, button_name);
// Activated analog text:
p.setPen(TEXT_ALT_COLOR);
p.setClipping(true);
p.setClipRect(adj_analog_rect);
p.drawText(analog_rect, Qt::AlignCenter, analog_name);
p.setClipping(false);
// Move down for next trigger:
p.translate(0.0, trigger_height);
}
}
void MappingIndicator::paintEvent(QPaintEvent*)
@ -275,13 +350,11 @@ void MappingIndicator::paintEvent(QPaintEvent*)
switch (m_group->type)
{
case ControllerEmu::GroupType::Cursor:
DrawCursor(false);
break;
case ControllerEmu::GroupType::Tilt:
DrawCursor(true);
DrawCursor(*static_cast<ControllerEmu::Cursor*>(m_group));
break;
case ControllerEmu::GroupType::Stick:
DrawStick();
case ControllerEmu::GroupType::Tilt:
DrawReshapableInput(*static_cast<ControllerEmu::ReshapableInput*>(m_group));
break;
case ControllerEmu::GroupType::MixedTriggers:
DrawMixedTriggers();

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@ -10,50 +10,27 @@ namespace ControllerEmu
{
class Control;
class ControlGroup;
class Cursor;
class NumericSetting;
}
class ReshapableInput;
} // namespace ControllerEmu
class QPaintEvent;
class QTimer;
class ControlReference;
class MappingIndicator : public QWidget
{
public:
explicit MappingIndicator(ControllerEmu::ControlGroup* group);
private:
void BindCursorControls(bool tilt);
void BindMixedTriggersControls();
void DrawCursor(bool tilt);
void DrawStick();
void DrawCursor(ControllerEmu::Cursor& cursor);
void DrawReshapableInput(ControllerEmu::ReshapableInput& stick);
void DrawMixedTriggers();
void paintEvent(QPaintEvent*) override;
ControllerEmu::ControlGroup* m_group;
// Cursor settings
ControlReference* m_cursor_up;
ControlReference* m_cursor_down;
ControlReference* m_cursor_left;
ControlReference* m_cursor_right;
ControlReference* m_cursor_forward;
ControlReference* m_cursor_backward;
ControllerEmu::NumericSetting* m_cursor_center;
ControllerEmu::NumericSetting* m_cursor_width;
ControllerEmu::NumericSetting* m_cursor_height;
ControllerEmu::NumericSetting* m_cursor_deadzone;
// Triggers settings
ControlReference* m_mixed_triggers_r_analog;
ControlReference* m_mixed_triggers_r_button;
ControlReference* m_mixed_triggers_l_analog;
ControlReference* m_mixed_triggers_l_button;
ControllerEmu::NumericSetting* m_mixed_triggers_threshold;
QTimer* m_timer;
};

View File

@ -54,14 +54,14 @@ void WiimoteEmuExtension::CreateDrumsLayout()
auto* hbox = new QHBoxLayout();
m_drums_box = new QGroupBox(tr("Drums"), this);
hbox->addWidget(CreateGroupBox(
tr("Buttons"), Wiimote::GetDrumsGroup(GetPort(), WiimoteEmu::DrumsGroup::Buttons)));
hbox->addWidget(CreateGroupBox(tr("Stick"),
Wiimote::GetDrumsGroup(GetPort(), WiimoteEmu::DrumsGroup::Stick)));
auto* vbox = new QVBoxLayout();
vbox->addWidget(
CreateGroupBox(tr("Pads"), Wiimote::GetDrumsGroup(GetPort(), WiimoteEmu::DrumsGroup::Pads)));
vbox->addWidget(CreateGroupBox(tr("Stick"),
Wiimote::GetDrumsGroup(GetPort(), WiimoteEmu::DrumsGroup::Stick)));
vbox->addWidget(CreateGroupBox(
tr("Buttons"), Wiimote::GetDrumsGroup(GetPort(), WiimoteEmu::DrumsGroup::Buttons)));
hbox->addLayout(vbox);
m_drums_box->setLayout(hbox);
@ -107,12 +107,8 @@ void WiimoteEmuExtension::CreateGuitarLayout()
m_guitar_box = new QGroupBox(tr("Guitar"), this);
auto* vbox = new QVBoxLayout();
vbox->addWidget(CreateGroupBox(
tr("Buttons"), Wiimote::GetGuitarGroup(GetPort(), WiimoteEmu::GuitarGroup::Buttons)));
vbox->addWidget(CreateGroupBox(
tr("Stick"), Wiimote::GetGuitarGroup(GetPort(), WiimoteEmu::GuitarGroup::Stick)));
vbox->addWidget(CreateGroupBox(
tr("Slider Bar"), Wiimote::GetGuitarGroup(GetPort(), WiimoteEmu::GuitarGroup::SliderBar)));
hbox->addLayout(vbox);
auto* vbox2 = new QVBoxLayout();
@ -120,10 +116,17 @@ void WiimoteEmuExtension::CreateGuitarLayout()
tr("Strum"), Wiimote::GetGuitarGroup(GetPort(), WiimoteEmu::GuitarGroup::Strum)));
vbox2->addWidget(CreateGroupBox(
tr("Frets"), Wiimote::GetGuitarGroup(GetPort(), WiimoteEmu::GuitarGroup::Frets)));
vbox2->addWidget(CreateGroupBox(
tr("Whammy"), Wiimote::GetGuitarGroup(GetPort(), WiimoteEmu::GuitarGroup::Whammy)));
hbox->addLayout(vbox2);
auto* vbox3 = new QVBoxLayout();
vbox3->addWidget(CreateGroupBox(
tr("Buttons"), Wiimote::GetGuitarGroup(GetPort(), WiimoteEmu::GuitarGroup::Buttons)));
vbox3->addWidget(CreateGroupBox(
tr("Whammy"), Wiimote::GetGuitarGroup(GetPort(), WiimoteEmu::GuitarGroup::Whammy)));
vbox3->addWidget(CreateGroupBox(
tr("Slider Bar"), Wiimote::GetGuitarGroup(GetPort(), WiimoteEmu::GuitarGroup::SliderBar)));
hbox->addLayout(vbox3);
m_guitar_box->setLayout(hbox);
}
@ -134,24 +137,27 @@ void WiimoteEmuExtension::CreateTurntableLayout()
hbox->addWidget(CreateGroupBox(
tr("Stick"), Wiimote::GetTurntableGroup(GetPort(), WiimoteEmu::TurntableGroup::Stick)));
hbox->addWidget(CreateGroupBox(
tr("Buttons"), Wiimote::GetTurntableGroup(GetPort(), WiimoteEmu::TurntableGroup::Buttons)));
auto* vbox = new QVBoxLayout();
vbox->addWidget(CreateGroupBox(
tr("Buttons"), Wiimote::GetTurntableGroup(GetPort(), WiimoteEmu::TurntableGroup::Buttons)));
vbox->addWidget(CreateGroupBox(
tr("Effect"), Wiimote::GetTurntableGroup(GetPort(), WiimoteEmu::TurntableGroup::EffectDial)));
vbox->addWidget(
hbox->addLayout(vbox);
auto* vbox2 = new QVBoxLayout();
vbox2->addWidget(
// i18n: "Table" refers to a turntable
CreateGroupBox(tr("Left Table"),
Wiimote::GetTurntableGroup(GetPort(), WiimoteEmu::TurntableGroup::LeftTable)));
vbox->addWidget(CreateGroupBox(
vbox2->addWidget(CreateGroupBox(
// i18n: "Table" refers to a turntable
tr("Right Table"),
Wiimote::GetTurntableGroup(GetPort(), WiimoteEmu::TurntableGroup::RightTable)));
vbox->addWidget(
vbox2->addWidget(
CreateGroupBox(tr("Crossfade"),
Wiimote::GetTurntableGroup(GetPort(), WiimoteEmu::TurntableGroup::Crossfade)));
hbox->addLayout(vbox);
hbox->addLayout(vbox2);
m_turntable_box->setLayout(hbox);
}