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Merge pull request #7662 from jordan-woyak/mapping-indicators-make-pretty
ControllerEmu: Make mapping indicators pretty
This commit is contained in:
@ -14,126 +14,47 @@
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#include "InputCommon/ControlReference/ControlReference.h"
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#include "InputCommon/ControllerEmu/Control/Control.h"
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#include "InputCommon/ControllerEmu/ControlGroup/AnalogStick.h"
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#include "InputCommon/ControllerEmu/ControlGroup/Cursor.h"
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#include "InputCommon/ControllerEmu/ControlGroup/MixedTriggers.h"
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#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
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#include "InputCommon/ControllerInterface/Device.h"
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#include "DolphinQt/Settings.h"
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// Color constants to keep things looking consistent:
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// TODO: could we maybe query theme colors from Qt for the bounding box?
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const QColor BBOX_PEN_COLOR = Qt::darkGray;
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const QColor BBOX_BRUSH_COLOR = Qt::white;
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const QColor RAW_INPUT_COLOR = Qt::darkGray;
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const QColor ADJ_INPUT_COLOR = Qt::red;
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const QPen INPUT_SHAPE_PEN(RAW_INPUT_COLOR, 1.0, Qt::DashLine);
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const QColor DEADZONE_COLOR = Qt::darkGray;
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const QBrush DEADZONE_BRUSH(DEADZONE_COLOR, Qt::BDiagPattern);
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const QColor TEXT_COLOR = Qt::darkGray;
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// Text color that is visible atop ADJ_INPUT_COLOR:
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const QColor TEXT_ALT_COLOR = Qt::white;
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const QColor STICK_GATE_COLOR = Qt::lightGray;
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const QColor C_STICK_GATE_COLOR = Qt::yellow;
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const QColor CURSOR_TV_COLOR = 0xaed6f1;
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const QColor TILT_GATE_COLOR = 0xa2d9ce;
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constexpr int INPUT_DOT_RADIUS = 2;
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MappingIndicator::MappingIndicator(ControllerEmu::ControlGroup* group) : m_group(group)
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{
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setMinimumHeight(128);
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switch (m_group->type)
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{
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case ControllerEmu::GroupType::Cursor:
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BindCursorControls(false);
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break;
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case ControllerEmu::GroupType::Stick:
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// Nothing needed:
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break;
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case ControllerEmu::GroupType::Tilt:
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BindCursorControls(true);
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break;
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case ControllerEmu::GroupType::MixedTriggers:
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BindMixedTriggersControls();
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break;
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default:
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break;
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}
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m_timer = new QTimer(this);
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connect(m_timer, &QTimer::timeout, this, [this] { repaint(); });
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m_timer->start(1000 / 30);
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}
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void MappingIndicator::BindCursorControls(bool tilt)
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namespace
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{
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m_cursor_up = m_group->controls[0]->control_ref.get();
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m_cursor_down = m_group->controls[1]->control_ref.get();
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m_cursor_left = m_group->controls[2]->control_ref.get();
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m_cursor_right = m_group->controls[3]->control_ref.get();
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if (!tilt)
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{
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m_cursor_forward = m_group->controls[4]->control_ref.get();
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m_cursor_backward = m_group->controls[5]->control_ref.get();
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m_cursor_center = m_group->numeric_settings[0].get();
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m_cursor_width = m_group->numeric_settings[1].get();
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m_cursor_height = m_group->numeric_settings[2].get();
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m_cursor_deadzone = m_group->numeric_settings[3].get();
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}
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else
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{
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m_cursor_deadzone = m_group->numeric_settings[0].get();
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}
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}
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void MappingIndicator::BindMixedTriggersControls()
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{
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m_mixed_triggers_l_button = m_group->controls[0]->control_ref.get();
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m_mixed_triggers_r_button = m_group->controls[1]->control_ref.get();
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m_mixed_triggers_l_analog = m_group->controls[2]->control_ref.get();
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m_mixed_triggers_r_analog = m_group->controls[3]->control_ref.get();
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m_mixed_triggers_threshold = m_group->numeric_settings[0].get();
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}
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static ControlState PollControlState(ControlReference* ref)
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{
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Settings::Instance().SetControllerStateNeeded(true);
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auto state = ref->State();
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Settings::Instance().SetControllerStateNeeded(false);
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if (state != 0)
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return state;
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else
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return 0;
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}
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void MappingIndicator::DrawCursor(bool tilt)
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{
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float centerx = width() / 2., centery = height() / 2.;
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QPainter p(this);
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p.setRenderHint(QPainter::Antialiasing, true);
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p.setRenderHint(QPainter::SmoothPixmapTransform, true);
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float width = 64, height = 64;
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float deadzone = m_cursor_deadzone->GetValue() * 48;
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if (!tilt)
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{
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float depth = centery - PollControlState(m_cursor_forward) * this->height() / 2.5 +
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PollControlState(m_cursor_backward) * this->height() / 2.5;
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p.fillRect(0, depth, this->width(), 4, Qt::gray);
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width *= m_cursor_width->GetValue();
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height *= m_cursor_height->GetValue();
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}
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float curx = centerx - 4 - std::min(PollControlState(m_cursor_left), 0.5) * width +
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std::min(PollControlState(m_cursor_right), 0.5) * width,
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cury = centery - 4 - std::min(PollControlState(m_cursor_up), 0.5) * height +
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std::min(PollControlState(m_cursor_down), 0.5) * height;
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// Draw background
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p.setBrush(Qt::white);
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p.setPen(Qt::black);
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p.drawRect(centerx - (width / 2), centery - (height / 2), width, height);
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// Draw deadzone
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p.setBrush(Qt::lightGray);
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p.drawEllipse(centerx - (deadzone / 2), centery - (deadzone / 2), deadzone, deadzone);
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// Draw cursor
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p.fillRect(curx, cury, 8, 8, Qt::red);
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}
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// Constructs a polygon by querying a radius at varying angles:
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template <typename F>
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QPolygonF GetPolygonFromRadiusGetter(F&& radius_getter, double scale)
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@ -154,34 +75,138 @@ QPolygonF GetPolygonFromRadiusGetter(F&& radius_getter, double scale)
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return shape;
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}
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} // namespace
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void MappingIndicator::DrawStick()
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void MappingIndicator::DrawCursor(ControllerEmu::Cursor& cursor)
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{
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// Make the c-stick yellow:
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const bool is_c_stick = m_group->name == "C-Stick";
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const QColor gate_brush_color = is_c_stick ? Qt::yellow : Qt::lightGray;
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const QColor gate_pen_color = gate_brush_color.darker(125);
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auto& stick = *static_cast<ControllerEmu::AnalogStick*>(m_group);
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const QColor tv_brush_color = CURSOR_TV_COLOR;
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const QColor tv_pen_color = tv_brush_color.darker(125);
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// TODO: This SetControllerStateNeeded interface leaks input into the game
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// We should probably hold the mutex for UI updates.
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Settings::Instance().SetControllerStateNeeded(true);
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const auto raw_coord = stick.GetState(false);
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const auto adj_coord = stick.GetState(true);
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const auto raw_coord = cursor.GetState(false);
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const auto adj_coord = cursor.GetState(true);
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Settings::Instance().SetControllerStateNeeded(false);
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// Bounding box size:
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const double scale = height() / 2.5;
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const float dot_radius = 2;
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QPainter p(this);
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p.translate(width() / 2, height() / 2);
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// Bounding box.
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p.setBrush(BBOX_BRUSH_COLOR);
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p.setPen(BBOX_PEN_COLOR);
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p.drawRect(-scale - 1, -scale - 1, scale * 2 + 1, scale * 2 + 1);
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// UI y-axis is opposite that of stick.
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p.scale(1.0, -1.0);
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// Enable AA after drawing bounding box.
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p.setRenderHint(QPainter::Antialiasing, true);
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p.setRenderHint(QPainter::SmoothPixmapTransform, true);
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// Deadzone for Z (forward/backward):
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const double deadzone = cursor.numeric_settings[cursor.SETTING_DEADZONE]->GetValue();
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if (deadzone > 0.0)
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{
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p.setPen(DEADZONE_COLOR);
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p.setBrush(DEADZONE_BRUSH);
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p.drawRect(QRectF(-scale, -deadzone * scale, scale * 2, deadzone * scale * 2));
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}
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// Raw Z:
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p.setPen(Qt::NoPen);
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p.setBrush(RAW_INPUT_COLOR);
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p.drawRect(
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QRectF(-scale, raw_coord.z * scale - INPUT_DOT_RADIUS / 2, scale * 2, INPUT_DOT_RADIUS));
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// Adjusted Z (if not hidden):
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if (adj_coord.z && adj_coord.x < 10000)
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{
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p.setBrush(ADJ_INPUT_COLOR);
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p.drawRect(
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QRectF(-scale, adj_coord.z * scale - INPUT_DOT_RADIUS / 2, scale * 2, INPUT_DOT_RADIUS));
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}
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// TV screen or whatever you want to call this:
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constexpr double tv_scale = 0.75;
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constexpr double center_scale = 2.0 / 3.0;
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const double tv_center = (cursor.numeric_settings[cursor.SETTING_CENTER]->GetValue() - 0.5);
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const double tv_width = cursor.numeric_settings[cursor.SETTING_WIDTH]->GetValue();
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const double tv_height = cursor.numeric_settings[cursor.SETTING_HEIGHT]->GetValue();
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p.setPen(tv_pen_color);
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p.setBrush(tv_brush_color);
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auto gate_polygon = GetPolygonFromRadiusGetter(
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[&cursor](double ang) { return cursor.GetGateRadiusAtAngle(ang); }, scale);
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for (auto& pt : gate_polygon)
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{
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pt = {pt.x() * tv_width, pt.y() * tv_height + tv_center * center_scale * scale};
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pt *= tv_scale;
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}
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p.drawPolygon(gate_polygon);
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// Deadzone.
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p.setPen(DEADZONE_COLOR);
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p.setBrush(DEADZONE_BRUSH);
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p.drawPolygon(GetPolygonFromRadiusGetter(
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[&cursor](double ang) { return cursor.GetDeadzoneRadiusAtAngle(ang); }, scale));
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// Input shape.
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p.setPen(INPUT_SHAPE_PEN);
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p.setBrush(Qt::NoBrush);
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p.drawPolygon(GetPolygonFromRadiusGetter(
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[&cursor](double ang) { return cursor.GetInputRadiusAtAngle(ang); }, scale));
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// Raw stick position.
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p.setPen(Qt::NoPen);
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p.setBrush(RAW_INPUT_COLOR);
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p.drawEllipse(QPointF{raw_coord.x, raw_coord.y} * scale, INPUT_DOT_RADIUS, INPUT_DOT_RADIUS);
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// Adjusted cursor position (if not hidden):
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if (adj_coord.x < 10000)
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{
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p.setPen(Qt::NoPen);
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p.setBrush(ADJ_INPUT_COLOR);
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const QPointF pt(adj_coord.x / 2.0, (adj_coord.y - tv_center) / 2.0 + tv_center * center_scale);
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p.drawEllipse(pt * scale * tv_scale, INPUT_DOT_RADIUS, INPUT_DOT_RADIUS);
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}
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}
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void MappingIndicator::DrawReshapableInput(ControllerEmu::ReshapableInput& stick)
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{
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// Some hacks for pretty colors:
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const bool is_c_stick = m_group->name == "C-Stick";
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const bool is_tilt = m_group->name == "Tilt";
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QColor gate_brush_color = STICK_GATE_COLOR;
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if (is_c_stick)
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gate_brush_color = C_STICK_GATE_COLOR;
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else if (is_tilt)
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gate_brush_color = TILT_GATE_COLOR;
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const QColor gate_pen_color = gate_brush_color.darker(125);
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// TODO: This SetControllerStateNeeded interface leaks input into the game
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// We should probably hold the mutex for UI updates.
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Settings::Instance().SetControllerStateNeeded(true);
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const auto raw_coord = stick.GetReshapableState(false);
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const auto adj_coord = stick.GetReshapableState(true);
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Settings::Instance().SetControllerStateNeeded(false);
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// Bounding box size:
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const double scale = height() / 2.5;
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QPainter p(this);
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p.translate(width() / 2, height() / 2);
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// Bounding box.
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p.setBrush(Qt::white);
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p.setPen(Qt::gray);
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p.setBrush(BBOX_BRUSH_COLOR);
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p.setPen(BBOX_PEN_COLOR);
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p.drawRect(-scale - 1, -scale - 1, scale * 2 + 1, scale * 2 + 1);
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// UI y-axis is opposite that of stick.
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@ -198,76 +223,126 @@ void MappingIndicator::DrawStick()
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[&stick](double ang) { return stick.GetGateRadiusAtAngle(ang); }, scale));
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// Deadzone.
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p.setPen(Qt::darkGray);
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p.setBrush(QBrush(Qt::darkGray, Qt::BDiagPattern));
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p.setPen(DEADZONE_COLOR);
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p.setBrush(DEADZONE_BRUSH);
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p.drawPolygon(GetPolygonFromRadiusGetter(
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[&stick](double ang) { return stick.GetDeadzoneRadiusAtAngle(ang); }, scale));
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// Input shape.
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p.setPen(QPen(Qt::darkGray, 1.0, Qt::DashLine));
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p.setPen(INPUT_SHAPE_PEN);
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p.setBrush(Qt::NoBrush);
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p.drawPolygon(GetPolygonFromRadiusGetter(
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[&stick](double ang) { return stick.GetInputRadiusAtAngle(ang); }, scale));
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// Raw stick position.
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p.setPen(Qt::NoPen);
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p.setBrush(Qt::darkGray);
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p.drawEllipse(QPointF{raw_coord.x, raw_coord.y} * scale, dot_radius, dot_radius);
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p.setBrush(RAW_INPUT_COLOR);
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p.drawEllipse(QPointF{raw_coord.x, raw_coord.y} * scale, INPUT_DOT_RADIUS, INPUT_DOT_RADIUS);
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// Adjusted stick position.
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if (adj_coord.x || adj_coord.y)
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{
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p.setPen(Qt::NoPen);
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p.setBrush(Qt::red);
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p.drawEllipse(QPointF{adj_coord.x, adj_coord.y} * scale, dot_radius, dot_radius);
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p.setBrush(ADJ_INPUT_COLOR);
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p.drawEllipse(QPointF{adj_coord.x, adj_coord.y} * scale, INPUT_DOT_RADIUS, INPUT_DOT_RADIUS);
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}
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}
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void MappingIndicator::DrawMixedTriggers()
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{
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QPainter p(this);
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p.setRenderHint(QPainter::Antialiasing, true);
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p.setRenderHint(QPainter::TextAntialiasing, true);
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p.setRenderHint(QPainter::SmoothPixmapTransform, true);
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// Polled values
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double r_analog = PollControlState(m_mixed_triggers_r_analog);
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double r_button = PollControlState(m_mixed_triggers_r_button);
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double l_analog = PollControlState(m_mixed_triggers_l_analog);
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double l_button = PollControlState(m_mixed_triggers_l_button);
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double threshold = m_mixed_triggers_threshold->GetValue();
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const auto& triggers = *static_cast<ControllerEmu::MixedTriggers*>(m_group);
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const ControlState threshold = triggers.GetThreshold();
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const ControlState deadzone = triggers.GetDeadzone();
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double r_bar_percent = r_analog;
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double l_bar_percent = l_analog;
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// MixedTriggers interface is a bit ugly:
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constexpr int TRIGGER_COUNT = 2;
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std::array<ControlState, TRIGGER_COUNT> raw_analog_state;
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std::array<ControlState, TRIGGER_COUNT> adj_analog_state;
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const std::array<u16, TRIGGER_COUNT> button_masks = {0x1, 0x2};
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u16 button_state = 0;
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if ((r_button && r_button != r_analog) || (r_button == r_analog && r_analog > threshold))
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r_bar_percent = 1;
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else
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r_bar_percent *= 0.8;
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Settings::Instance().SetControllerStateNeeded(true);
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triggers.GetState(&button_state, button_masks.data(), raw_analog_state.data(), false);
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triggers.GetState(&button_state, button_masks.data(), adj_analog_state.data(), true);
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Settings::Instance().SetControllerStateNeeded(false);
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if ((l_button && l_button != l_analog) || (l_button == l_analog && l_analog > threshold))
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l_bar_percent = 1;
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else
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l_bar_percent *= 0.8;
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// Rectangle sizes:
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const int trigger_height = 32;
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const int trigger_width = width() - 1;
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const int trigger_button_width = 32;
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const int trigger_analog_width = trigger_width - trigger_button_width;
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p.fillRect(0, 0, width(), 64, Qt::black);
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// Bounding box background:
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p.setPen(Qt::NoPen);
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p.setBrush(BBOX_BRUSH_COLOR);
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p.drawRect(0, 0, trigger_width, trigger_height * TRIGGER_COUNT);
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p.fillRect(0, 0, l_bar_percent * width(), 32, Qt::red);
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p.fillRect(0, 32, r_bar_percent * width(), 32, Qt::red);
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for (int t = 0; t != TRIGGER_COUNT; ++t)
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{
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const double raw_analog = raw_analog_state[t];
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const double adj_analog = adj_analog_state[t];
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const bool trigger_button = button_state & button_masks[t];
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auto const analog_name = QString::fromStdString(triggers.controls[TRIGGER_COUNT + t]->ui_name);
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auto const button_name = QString::fromStdString(triggers.controls[t]->ui_name);
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p.setPen(Qt::white);
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p.drawLine(width() * 0.8, 0, width() * 0.8, 63);
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p.drawLine(0, 32, width(), 32);
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const QRectF trigger_rect(0, 0, trigger_width, trigger_height);
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p.setPen(Qt::green);
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p.drawLine(width() * 0.8 * threshold, 0, width() * 0.8 * threshold, 63);
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const QRectF analog_rect(0, 0, trigger_analog_width, trigger_height);
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p.setBrush(Qt::black);
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p.setPen(Qt::white);
|
||||
p.drawText(width() * 0.225, 20, tr("L-Analog"));
|
||||
p.drawText(width() * 0.8 + 16, 20, tr("L"));
|
||||
p.drawText(width() * 0.225, 52, tr("R-Analog"));
|
||||
p.drawText(width() * 0.8 + 16, 52, tr("R"));
|
||||
// Unactivated analog text:
|
||||
p.setPen(TEXT_COLOR);
|
||||
p.drawText(analog_rect, Qt::AlignCenter, analog_name);
|
||||
|
||||
const QRectF adj_analog_rect(0, 0, adj_analog * trigger_analog_width, trigger_height);
|
||||
|
||||
// Trigger analog:
|
||||
p.setPen(Qt::NoPen);
|
||||
p.setBrush(RAW_INPUT_COLOR);
|
||||
p.drawEllipse(QPoint(raw_analog * trigger_analog_width, trigger_height - INPUT_DOT_RADIUS),
|
||||
INPUT_DOT_RADIUS, INPUT_DOT_RADIUS);
|
||||
p.setBrush(ADJ_INPUT_COLOR);
|
||||
p.drawRect(adj_analog_rect);
|
||||
|
||||
// Deadzone:
|
||||
p.setPen(DEADZONE_COLOR);
|
||||
p.setBrush(DEADZONE_BRUSH);
|
||||
p.drawRect(0, 0, trigger_analog_width * deadzone, trigger_height);
|
||||
|
||||
// Threshold setting:
|
||||
const int threshold_x = trigger_analog_width * threshold;
|
||||
p.setPen(INPUT_SHAPE_PEN);
|
||||
p.drawLine(threshold_x, 0, threshold_x, trigger_height);
|
||||
|
||||
const QRectF button_rect(trigger_analog_width, 0, trigger_button_width, trigger_height);
|
||||
|
||||
// Trigger button:
|
||||
p.setPen(BBOX_PEN_COLOR);
|
||||
p.setBrush(trigger_button ? ADJ_INPUT_COLOR : BBOX_BRUSH_COLOR);
|
||||
p.drawRect(button_rect);
|
||||
|
||||
// Bounding box outline:
|
||||
p.setPen(BBOX_PEN_COLOR);
|
||||
p.setBrush(Qt::NoBrush);
|
||||
p.drawRect(trigger_rect);
|
||||
|
||||
// Button text:
|
||||
p.setPen(TEXT_COLOR);
|
||||
p.setPen(trigger_button ? TEXT_ALT_COLOR : TEXT_COLOR);
|
||||
p.drawText(button_rect, Qt::AlignCenter, button_name);
|
||||
|
||||
// Activated analog text:
|
||||
p.setPen(TEXT_ALT_COLOR);
|
||||
p.setClipping(true);
|
||||
p.setClipRect(adj_analog_rect);
|
||||
p.drawText(analog_rect, Qt::AlignCenter, analog_name);
|
||||
p.setClipping(false);
|
||||
|
||||
// Move down for next trigger:
|
||||
p.translate(0.0, trigger_height);
|
||||
}
|
||||
}
|
||||
|
||||
void MappingIndicator::paintEvent(QPaintEvent*)
|
||||
@ -275,13 +350,11 @@ void MappingIndicator::paintEvent(QPaintEvent*)
|
||||
switch (m_group->type)
|
||||
{
|
||||
case ControllerEmu::GroupType::Cursor:
|
||||
DrawCursor(false);
|
||||
break;
|
||||
case ControllerEmu::GroupType::Tilt:
|
||||
DrawCursor(true);
|
||||
DrawCursor(*static_cast<ControllerEmu::Cursor*>(m_group));
|
||||
break;
|
||||
case ControllerEmu::GroupType::Stick:
|
||||
DrawStick();
|
||||
case ControllerEmu::GroupType::Tilt:
|
||||
DrawReshapableInput(*static_cast<ControllerEmu::ReshapableInput*>(m_group));
|
||||
break;
|
||||
case ControllerEmu::GroupType::MixedTriggers:
|
||||
DrawMixedTriggers();
|
||||
|
@ -10,50 +10,27 @@ namespace ControllerEmu
|
||||
{
|
||||
class Control;
|
||||
class ControlGroup;
|
||||
class Cursor;
|
||||
class NumericSetting;
|
||||
}
|
||||
class ReshapableInput;
|
||||
} // namespace ControllerEmu
|
||||
|
||||
class QPaintEvent;
|
||||
class QTimer;
|
||||
|
||||
class ControlReference;
|
||||
|
||||
class MappingIndicator : public QWidget
|
||||
{
|
||||
public:
|
||||
explicit MappingIndicator(ControllerEmu::ControlGroup* group);
|
||||
|
||||
private:
|
||||
void BindCursorControls(bool tilt);
|
||||
void BindMixedTriggersControls();
|
||||
|
||||
void DrawCursor(bool tilt);
|
||||
void DrawStick();
|
||||
void DrawCursor(ControllerEmu::Cursor& cursor);
|
||||
void DrawReshapableInput(ControllerEmu::ReshapableInput& stick);
|
||||
void DrawMixedTriggers();
|
||||
|
||||
void paintEvent(QPaintEvent*) override;
|
||||
|
||||
ControllerEmu::ControlGroup* m_group;
|
||||
|
||||
// Cursor settings
|
||||
ControlReference* m_cursor_up;
|
||||
ControlReference* m_cursor_down;
|
||||
ControlReference* m_cursor_left;
|
||||
ControlReference* m_cursor_right;
|
||||
ControlReference* m_cursor_forward;
|
||||
ControlReference* m_cursor_backward;
|
||||
|
||||
ControllerEmu::NumericSetting* m_cursor_center;
|
||||
ControllerEmu::NumericSetting* m_cursor_width;
|
||||
ControllerEmu::NumericSetting* m_cursor_height;
|
||||
ControllerEmu::NumericSetting* m_cursor_deadzone;
|
||||
|
||||
// Triggers settings
|
||||
ControlReference* m_mixed_triggers_r_analog;
|
||||
ControlReference* m_mixed_triggers_r_button;
|
||||
ControlReference* m_mixed_triggers_l_analog;
|
||||
ControlReference* m_mixed_triggers_l_button;
|
||||
|
||||
ControllerEmu::NumericSetting* m_mixed_triggers_threshold;
|
||||
|
||||
QTimer* m_timer;
|
||||
};
|
||||
|
@ -54,14 +54,14 @@ void WiimoteEmuExtension::CreateDrumsLayout()
|
||||
auto* hbox = new QHBoxLayout();
|
||||
m_drums_box = new QGroupBox(tr("Drums"), this);
|
||||
|
||||
hbox->addWidget(CreateGroupBox(
|
||||
tr("Buttons"), Wiimote::GetDrumsGroup(GetPort(), WiimoteEmu::DrumsGroup::Buttons)));
|
||||
hbox->addWidget(CreateGroupBox(tr("Stick"),
|
||||
Wiimote::GetDrumsGroup(GetPort(), WiimoteEmu::DrumsGroup::Stick)));
|
||||
|
||||
auto* vbox = new QVBoxLayout();
|
||||
vbox->addWidget(
|
||||
CreateGroupBox(tr("Pads"), Wiimote::GetDrumsGroup(GetPort(), WiimoteEmu::DrumsGroup::Pads)));
|
||||
vbox->addWidget(CreateGroupBox(tr("Stick"),
|
||||
Wiimote::GetDrumsGroup(GetPort(), WiimoteEmu::DrumsGroup::Stick)));
|
||||
vbox->addWidget(CreateGroupBox(
|
||||
tr("Buttons"), Wiimote::GetDrumsGroup(GetPort(), WiimoteEmu::DrumsGroup::Buttons)));
|
||||
hbox->addLayout(vbox);
|
||||
|
||||
m_drums_box->setLayout(hbox);
|
||||
@ -107,12 +107,8 @@ void WiimoteEmuExtension::CreateGuitarLayout()
|
||||
m_guitar_box = new QGroupBox(tr("Guitar"), this);
|
||||
|
||||
auto* vbox = new QVBoxLayout();
|
||||
vbox->addWidget(CreateGroupBox(
|
||||
tr("Buttons"), Wiimote::GetGuitarGroup(GetPort(), WiimoteEmu::GuitarGroup::Buttons)));
|
||||
vbox->addWidget(CreateGroupBox(
|
||||
tr("Stick"), Wiimote::GetGuitarGroup(GetPort(), WiimoteEmu::GuitarGroup::Stick)));
|
||||
vbox->addWidget(CreateGroupBox(
|
||||
tr("Slider Bar"), Wiimote::GetGuitarGroup(GetPort(), WiimoteEmu::GuitarGroup::SliderBar)));
|
||||
hbox->addLayout(vbox);
|
||||
|
||||
auto* vbox2 = new QVBoxLayout();
|
||||
@ -120,10 +116,17 @@ void WiimoteEmuExtension::CreateGuitarLayout()
|
||||
tr("Strum"), Wiimote::GetGuitarGroup(GetPort(), WiimoteEmu::GuitarGroup::Strum)));
|
||||
vbox2->addWidget(CreateGroupBox(
|
||||
tr("Frets"), Wiimote::GetGuitarGroup(GetPort(), WiimoteEmu::GuitarGroup::Frets)));
|
||||
vbox2->addWidget(CreateGroupBox(
|
||||
tr("Whammy"), Wiimote::GetGuitarGroup(GetPort(), WiimoteEmu::GuitarGroup::Whammy)));
|
||||
hbox->addLayout(vbox2);
|
||||
|
||||
auto* vbox3 = new QVBoxLayout();
|
||||
vbox3->addWidget(CreateGroupBox(
|
||||
tr("Buttons"), Wiimote::GetGuitarGroup(GetPort(), WiimoteEmu::GuitarGroup::Buttons)));
|
||||
vbox3->addWidget(CreateGroupBox(
|
||||
tr("Whammy"), Wiimote::GetGuitarGroup(GetPort(), WiimoteEmu::GuitarGroup::Whammy)));
|
||||
vbox3->addWidget(CreateGroupBox(
|
||||
tr("Slider Bar"), Wiimote::GetGuitarGroup(GetPort(), WiimoteEmu::GuitarGroup::SliderBar)));
|
||||
hbox->addLayout(vbox3);
|
||||
|
||||
m_guitar_box->setLayout(hbox);
|
||||
}
|
||||
|
||||
@ -134,24 +137,27 @@ void WiimoteEmuExtension::CreateTurntableLayout()
|
||||
|
||||
hbox->addWidget(CreateGroupBox(
|
||||
tr("Stick"), Wiimote::GetTurntableGroup(GetPort(), WiimoteEmu::TurntableGroup::Stick)));
|
||||
hbox->addWidget(CreateGroupBox(
|
||||
tr("Buttons"), Wiimote::GetTurntableGroup(GetPort(), WiimoteEmu::TurntableGroup::Buttons)));
|
||||
|
||||
auto* vbox = new QVBoxLayout();
|
||||
vbox->addWidget(CreateGroupBox(
|
||||
tr("Buttons"), Wiimote::GetTurntableGroup(GetPort(), WiimoteEmu::TurntableGroup::Buttons)));
|
||||
vbox->addWidget(CreateGroupBox(
|
||||
tr("Effect"), Wiimote::GetTurntableGroup(GetPort(), WiimoteEmu::TurntableGroup::EffectDial)));
|
||||
vbox->addWidget(
|
||||
hbox->addLayout(vbox);
|
||||
|
||||
auto* vbox2 = new QVBoxLayout();
|
||||
vbox2->addWidget(
|
||||
// i18n: "Table" refers to a turntable
|
||||
CreateGroupBox(tr("Left Table"),
|
||||
Wiimote::GetTurntableGroup(GetPort(), WiimoteEmu::TurntableGroup::LeftTable)));
|
||||
vbox->addWidget(CreateGroupBox(
|
||||
vbox2->addWidget(CreateGroupBox(
|
||||
// i18n: "Table" refers to a turntable
|
||||
tr("Right Table"),
|
||||
Wiimote::GetTurntableGroup(GetPort(), WiimoteEmu::TurntableGroup::RightTable)));
|
||||
vbox->addWidget(
|
||||
vbox2->addWidget(
|
||||
CreateGroupBox(tr("Crossfade"),
|
||||
Wiimote::GetTurntableGroup(GetPort(), WiimoteEmu::TurntableGroup::Crossfade)));
|
||||
hbox->addLayout(vbox);
|
||||
hbox->addLayout(vbox2);
|
||||
|
||||
m_turntable_box->setLayout(hbox);
|
||||
}
|
||||
|
Reference in New Issue
Block a user