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Cleanup the breakpoint code a bit, fix updating the breakpoint window when clicking in the bp column in the code view.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1607 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -22,6 +22,7 @@
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#include "HW/Memmap.h"
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#include "BreakPointDlg.h"
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#include "MemoryCheckDlg.h"
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#include "Host.h"
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#include "IniFile.h"
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#include "Debugger/Debugger_BreakPoints.h" // for TMemCheck
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@ -205,7 +206,7 @@ CBreakPointWindow::OnDelete(wxCommandEvent& event)
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void
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CBreakPointWindow::OnClear(wxCommandEvent& event)
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{
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CBreakPoints::ClearAllBreakPoints();
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BreakPoints::Clear();
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}
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// ============
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@ -244,11 +245,11 @@ CBreakPointWindow::OnAddBreakPointMany(wxCommandEvent& event)
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u32 Address = 0;
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if (AsciiToHex(line.c_str(), Address))
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{
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CBreakPoints::AddBreakPoint(Address);
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BreakPoints::Add(Address);
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}
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}
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// only update after we are done with the loop
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CBreakPoints::UpdateBreakPointView();
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Host_UpdateBreakPointView();
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}
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else
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{
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@ -338,7 +339,7 @@ CBreakPointWindow::OnAddMemoryCheckMany(wxCommandEvent& event)
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MemCheck.Break = true;
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}
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if(doCommon)
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if (doCommon)
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{
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// settings for the memory check
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MemCheck.OnRead = true;
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@ -346,11 +347,11 @@ CBreakPointWindow::OnAddMemoryCheckMany(wxCommandEvent& event)
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MemCheck.Log = true;
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//MemCheck.Break = false; // this is also what sets Active "on" in the breakpoint window
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// so don't think it's off because we are only writing this to the log
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CBreakPoints::AddMemoryCheck(MemCheck);
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MemChecks::Add(MemCheck);
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}
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}
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// update after we are done with the loop
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CBreakPoints::UpdateBreakPointView();
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Host_UpdateBreakPointView();
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}
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else
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{
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