A simple z-buffer fix for the GL plugin, we were setting the nearz as negative nearz, which messed up the fzero stage in Melee at a certain point. Also redundent code moved about

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@685 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Sonicadvance1
2008-09-25 10:38:37 +00:00
parent 3b346a7d47
commit 015e43340a
2 changed files with 13 additions and 16 deletions

View File

@ -305,20 +305,15 @@ void VertexLoader::ProcessFormat()
//_assert_( VertexManager::s_pCurBufferPointer == s_pBaseBufferPointer );
if (!m_AttrDirty) {
if (!m_AttrDirty)
{
if (m_VtxDesc.Hex0 == VertexManager::GetVtxDesc().Hex0 && (m_VtxDesc.Hex1&1)==(VertexManager::GetVtxDesc().Hex1&1))
// same
return;
m_VtxDesc.Hex = VertexManager::GetVtxDesc().Hex;
return; // same
}
else {
// set anyway
m_VtxDesc.Hex = VertexManager::GetVtxDesc().Hex;
else
m_AttrDirty = 0;
}
m_VtxDesc.Hex = VertexManager::GetVtxDesc().Hex;
DVSTARTPROFILE();
// Reset pipeline
@ -1054,12 +1049,14 @@ void VertexManager::Flush()
nonpow2tex |= 1<<i;
if( tentry->mode.wrap_s > 0 ) nonpow2tex |= 1<<(8+i);
if( tentry->mode.wrap_t > 0 ) nonpow2tex |= 1<<(16+i);
TextureMngr::EnableTexRECT(i);
}
// if texture is power of two, set to ones (since don't need scaling)
else PixelShaderMngr::SetTexDims(i, tentry->w, tentry->h, 0, 0);
if( tentry->isNonPow2 ) TextureMngr::EnableTexRECT(i);
else TextureMngr::EnableTex2D(i);
else
{
PixelShaderMngr::SetTexDims(i, tentry->w, tentry->h, 0, 0);
TextureMngr::EnableTex2D(i);
}
if( g_Config.iLog & CONF_PRIMLOG ) {
// save the textures