* GUI Video-Settings changes:

- Removed recent ghanges about separate per-game Video Settings
  - Added "One Window 3-State Support" (very close to full implementation)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7391 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
gnick79
2011-03-21 19:57:31 +00:00
parent d332cc342d
commit 017735b9ff
19 changed files with 930 additions and 563 deletions

View File

@ -83,10 +83,6 @@ struct SCPFifoStruct
class VideoBackend
{
public:
const char* const ini_name;
VideoBackend(const char* _ini_name) : ini_name(_ini_name) {}
virtual ~VideoBackend() {}
virtual void EmuStateChange(EMUSTATE_CHANGE) = 0;
@ -131,9 +127,6 @@ public:
virtual writeFn16 Video_PEWrite16() = 0;
virtual writeFn32 Video_PEWrite32() = 0;
void LoadConfig();
void SaveConfig();
static void PopulateList();
static void ClearList();
static void ActivateBackend(const std::string& name);
@ -145,9 +138,6 @@ extern VideoBackend* g_video_backend;
// inherited by dx9/dx11/ogl backends
class VideoBackendHardware : public VideoBackend
{
protected:
VideoBackendHardware(const char* _ini_name) : VideoBackend(_ini_name) {}
void DoState(PointerWrap &p);
void RunLoop(bool enable);