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https://github.com/dolphin-emu/dolphin.git
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* GUI Video-Settings changes:
- Removed recent ghanges about separate per-game Video Settings - Added "One Window 3-State Support" (very close to full implementation) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7391 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -45,83 +45,88 @@ VideoConfig::VideoConfig()
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backend_info.bSupports3DVision = false;
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}
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void VideoConfig::Load(const char *ini_file)
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void VideoConfig::Load(const char *main_ini_file, bool filecheck_passed, const char *game_ini_file)
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{
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std::string temp;
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IniFile iniFile;
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iniFile.Load(ini_file);
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iniFile.Load(main_ini_file);
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#define SET_STATE(evaluate, member) evaluate; UI_State.member = true;
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SET_STATE(iniFile.Get("Hardware", "VSync", &bVSync, false), bVSync); // Hardware
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SET_STATE(iniFile.Get("Settings", "wideScreenHack", &bWidescreenHack, false), bWidescreenHack);
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SET_STATE(iniFile.Get("Settings", "AspectRatio", &iAspectRatio, (int)ASPECT_AUTO), iAspectRatio);
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SET_STATE(iniFile.Get("Settings", "Crop", &bCrop, false), bCrop);
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SET_STATE(iniFile.Get("Settings", "UseXFB", &bUseXFB, false), bUseXFB);
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iniFile.Get("Settings", "UseRealXFB", &bUseRealXFB, false);
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SET_STATE(iniFile.Get("Settings", "UseNativeMips", &bUseNativeMips, true), bUseNativeMips);
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iniFile.Get("Hardware", "VSync", &bVSync, 0); // Hardware
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iniFile.Get("Settings", "wideScreenHack", &bWidescreenHack, false);
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iniFile.Get("Settings", "AspectRatio", &iAspectRatio, (int)ASPECT_AUTO);
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iniFile.Get("Settings", "Crop", &bCrop, false);
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iniFile.Get("Settings", "UseXFB", &bUseXFB, 0);
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iniFile.Get("Settings", "UseRealXFB", &bUseRealXFB, 0);
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iniFile.Get("Settings", "UseNativeMips", &bUseNativeMips, true);
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iniFile.Get("Settings", "SafeTextureCache", &bSafeTextureCache, false); // Settings
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SET_STATE(iniFile.Get("Settings", "SafeTextureCache", &bSafeTextureCache, false), bSafeTextureCache); // Settings
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//Safe texture cache params
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iniFile.Get("Settings", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples,512);
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iniFile.Get("Settings", "ShowFPS", &bShowFPS, false); // Settings
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iniFile.Get("Settings", "ShowInputDisplay", &bShowInputDisplay, false);
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iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false);
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iniFile.Get("Settings", "OverlayProjStats", &bOverlayProjStats, false);
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iniFile.Get("Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions, false);
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iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0);
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iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0);
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iniFile.Get("Settings", "HiresTextures", &bHiresTextures, 0);
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iniFile.Get("Settings", "DumpEFBTarget", &bDumpEFBTarget, 0);
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iniFile.Get("Settings", "DumpFrames", &bDumpFrames, 0);
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iniFile.Get("Settings", "FreeLook", &bFreeLook, 0);
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iniFile.Get("Settings", "UseFFV1", &bUseFFV1, 0);
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iniFile.Get("Settings", "AnaglyphStereo", &bAnaglyphStereo, false);
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iniFile.Get("Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation, 200);
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iniFile.Get("Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle, 0);
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iniFile.Get("Settings", "EnablePixelLighting", &bEnablePixelLighting, 0);
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iniFile.Get("Settings", "EnablePerPixelDepth", &bEnablePerPixelDepth, 0);
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SET_STATE(iniFile.Get("Settings", "ShowFPS", &bShowFPS, false), bShowFPS); // Settings
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SET_STATE(iniFile.Get("Settings", "ShowInputDisplay", &bShowInputDisplay, false), bShowInputDisplay);
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SET_STATE(iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false), bOverlayStats);
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SET_STATE(iniFile.Get("Settings", "OverlayProjStats", &bOverlayProjStats, false), bOverlayProjStats);
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SET_STATE(iniFile.Get("Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions, false), bShowEFBCopyRegions);
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SET_STATE(iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0), iCompileDLsLevel);
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SET_STATE(iniFile.Get("Settings", "DumpTextures", &bDumpTextures, false), bDumpTextures);
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SET_STATE(iniFile.Get("Settings", "HiresTextures", &bHiresTextures, false), bHiresTextures);
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SET_STATE(iniFile.Get("Settings", "DumpEFBTarget", &bDumpEFBTarget, false), bDumpEFBTarget) ;
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SET_STATE(iniFile.Get("Settings", "DumpFrames", &bDumpFrames, false), bDumpFrames);
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SET_STATE(iniFile.Get("Settings", "FreeLook", &bFreeLook, false), bFreeLook);
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SET_STATE(iniFile.Get("Settings", "UseFFV1", &bUseFFV1, false), bUseFFV1);
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SET_STATE(iniFile.Get("Settings", "AnaglyphStereo", &bAnaglyphStereo, false), bAnaglyphStereo);
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SET_STATE(iniFile.Get("Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation, 200), iAnaglyphStereoSeparation);
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SET_STATE(iniFile.Get("Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle, 0), iAnaglyphFocalAngle);
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SET_STATE(iniFile.Get("Settings", "EnablePixelLigting", &bEnablePixelLighting, false), bEnablePixelLighting);
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SET_STATE(iniFile.Get("Settings", "EnablePerPixelDepth", &bEnablePerPixelDepth, false), bEnablePerPixelDepth);
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iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, 0);
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iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0);
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iniFile.Get("Settings", "EFBScale", &iEFBScale, 1); // integral
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SET_STATE(iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, false), bShowShaderErrors);
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SET_STATE(iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0), iMultisampleMode);
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SET_STATE(iniFile.Get("Settings", "EFBScale", &iEFBScale, 1), iEFBScale); // integral
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iniFile.Get("Settings", "DstAlphaPass", &bDstAlphaPass, false);
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SET_STATE(iniFile.Get("Settings", "DstAlphaPass", &bDstAlphaPass, false), bDstAlphaPass);
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iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0);
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iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
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iniFile.Get("Settings", "WireFrame", &bWireFrame, 0);
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iniFile.Get("Settings", "DisableLighting", &bDisableLighting, 0);
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iniFile.Get("Settings", "DisableTexturing", &bDisableTexturing, 0);
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iniFile.Get("Settings", "DisableFog", &bDisableFog, 0);
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SET_STATE(iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, false), bTexFmtOverlayEnable);
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SET_STATE(iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, false), bTexFmtOverlayCenter);
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SET_STATE(iniFile.Get("Settings", "WireFrame", &bWireFrame, false), bWireFrame);
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SET_STATE(iniFile.Get("Settings", "DisableLighting", &bDisableLighting, false), bDisableLighting);
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SET_STATE(iniFile.Get("Settings", "DisableTexturing", &bDisableTexturing, false), bDisableTexturing);
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SET_STATE(iniFile.Get("Settings", "DisableFog", &bDisableFog, false), bDisableFog);
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iniFile.Get("Settings", "EnableOpenCL", &bEnableOpenCL, false);
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SET_STATE(iniFile.Get("Settings", "EnableOpenCL", &bEnableOpenCL, false), bEnableOpenCL);
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#ifdef _OPENMP
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iniFile.Get("Settings", "OMPDecoder", &bOMPDecoder, false);
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SET_STATE(iniFile.Get("Settings", "OMPDecoder", &bOMPDecoder, false), bOMPDecoder);
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#endif
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iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0);
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iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x)
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SET_STATE(iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, false), bForceFiltering);
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SET_STATE(iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 0), iMaxAnisotropy); // NOTE - this is x in (1 << x)
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iniFile.Get("Enhancements", "PostProcessingShader", &sPostProcessingShader, "");
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iniFile.Get("Enhancements", "Enable3dVision", &b3DVision, false);
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SET_STATE(iniFile.Get("Enhancements", "Enable3dVision", &b3DVision, false), b3DVision);
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iniFile.Get("Hacks", "EFBAccessEnable", &bEFBAccessEnable, true);
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iniFile.Get("Hacks", "DlistCachingEnable", &bDlistCachingEnable,false);
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iniFile.Get("Hacks", "EFBCopyEnable", &bEFBCopyEnable, true);
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iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bOSDHotKey, 0);
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SET_STATE(iniFile.Get("Hacks", "EFBAccessEnable", &bEFBAccessEnable, true), bEFBAccessEnable);
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SET_STATE(iniFile.Get("Hacks", "DlistCachingEnable", &bDlistCachingEnable,false), bDlistCachingEnable);
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SET_STATE(iniFile.Get("Hacks", "EFBCopyEnable", &bEFBCopyEnable, true), bEFBCopyEnable);
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SET_STATE(iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bOSDHotKey, false), bOSDHotKey);
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iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToTexture, false);
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iniFile.Get("Hacks", "EFBScaledCopy", &bCopyEFBScaled, true);
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iniFile.Get("Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable, false);
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iniFile.Get("Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, true);
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SET_STATE(iniFile.Get("Hacks", "EFBScaledCopy", &bCopyEFBScaled, true), bCopyEFBScaled);
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SET_STATE(iniFile.Get("Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable, false), bEFBCopyCacheEnable);
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SET_STATE(iniFile.Get("Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, true), bEFBEmulateFormatChanges);
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iniFile.Get("Hardware", "Adapter", &iAdapter, 0);
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if (iAdapter == -1)
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iAdapter = 0;
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SET_STATE(true, iAdapter);
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// Load common settings
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iniFile.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
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bool bTmp;
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iniFile.Get("Interface", "UsePanicHandlers", &bTmp, true);
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SetEnableAlert(bTmp);
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if (filecheck_passed)
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GameIniLoad(game_ini_file);
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}
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void VideoConfig::GameIniLoad(const char *ini_file)
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@ -129,94 +134,91 @@ void VideoConfig::GameIniLoad(const char *ini_file)
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IniFile iniFile;
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iniFile.Load(ini_file);
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iniFile.GetIfExists("Video_Hardware", "VSync", &bVSync);
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iniFile.GetIfExists("Video_Settings", "wideScreenHack", &bWidescreenHack);
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iniFile.GetIfExists("Video_Settings", "AspectRatio", &iAspectRatio);
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iniFile.GetIfExists("Video_Settings", "Crop", &bCrop);
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iniFile.GetIfExists("Video_Settings", "UseXFB", &bUseXFB);
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iniFile.GetIfExists("Video_Settings", "UseRealXFB", &bUseRealXFB);
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iniFile.GetIfExists("Video_Settings", "UseNativeMips", &bUseNativeMips);
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#define SET_UISTATE(check, member) UI_State.member = (check) ? true : false
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iniFile.GetIfExists("Video_Settings", "SafeTextureCache", &bSafeTextureCache);
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SET_UISTATE(iniFile.GetIfExists("Video_Hardware", "VSync", &bVSync), bVSync);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "wideScreenHack", &bWidescreenHack), bWidescreenHack);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "AspectRatio", &iAspectRatio), iAspectRatio);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "Crop", &bCrop), bCrop);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "UseXFB", &bUseXFB), bUseXFB);
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iniFile.GetIfExists("Video_Settings", "UseRealXFB", &bUseRealXFB);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "UseNativeMips", &bUseNativeMips), bUseNativeMips);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "SafeTextureCache", &bSafeTextureCache), bSafeTextureCache);
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iniFile.GetIfExists("Video_Settings", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples);
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iniFile.GetIfExists("Video_Settings", "ShowFPS", &bShowFPS);
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iniFile.GetIfExists("Video_Settings", "ShowInputDisplay", &bShowInputDisplay);
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iniFile.GetIfExists("Video_Settings", "OverlayStats", &bOverlayStats);
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iniFile.GetIfExists("Video_Settings", "OverlayProjStats", &bOverlayProjStats);
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iniFile.GetIfExists("Video_Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions);
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iniFile.GetIfExists("Video_Settings", "DLOptimize", &iCompileDLsLevel);
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iniFile.GetIfExists("Video_Settings", "DumpTextures", &bDumpTextures);
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iniFile.GetIfExists("Video_Settings", "HiresTextures", &bHiresTextures);
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iniFile.GetIfExists("Video_Settings", "DumpEFBTarget", &bDumpEFBTarget);
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iniFile.GetIfExists("Video_Settings", "DumpFrames", &bDumpFrames);
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iniFile.GetIfExists("Video_Settings", "FreeLook", &bFreeLook);
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iniFile.GetIfExists("Video_Settings", "UseFFV1", &bUseFFV1);
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iniFile.GetIfExists("Video_Settings", "AnaglyphStereo", &bAnaglyphStereo);
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iniFile.GetIfExists("Video_Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation);
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iniFile.GetIfExists("Video_Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle);
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iniFile.GetIfExists("Video_Settings", "EnablePixelLighting", &bEnablePixelLighting);
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iniFile.GetIfExists("Video_Settings", "EnablePerPixelDepth", &bEnablePerPixelDepth);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "ShowFPS", &bShowFPS), bShowFPS);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "ShowInputDisplay", &bShowInputDisplay), bShowInputDisplay);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "OverlayStats", &bOverlayStats), bOverlayStats);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "OverlayProjStats", &bOverlayProjStats), bOverlayProjStats);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions), bShowEFBCopyRegions);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DLOptimize", &iCompileDLsLevel), iCompileDLsLevel);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DumpTextures", &bDumpTextures), bDumpTextures);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "HiresTextures", &bHiresTextures), bHiresTextures);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DumpEFBTarget", &bDumpEFBTarget), bDumpEFBTarget);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DumpFrames", &bDumpFrames), bDumpFrames);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "FreeLook", &bFreeLook), bFreeLook);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "UseFFV1", &bUseFFV1), bUseFFV1);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "AnaglyphStereo", &bAnaglyphStereo), bAnaglyphStereo);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation), iAnaglyphStereoSeparation);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle), iAnaglyphFocalAngle);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "EnablePixelLigting", &bEnablePixelLighting), bEnablePixelLighting);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "EnablePerPixelDepth", &bEnablePerPixelDepth), bEnablePerPixelDepth);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "ShowShaderErrors", &bShowShaderErrors), bShowShaderErrors);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "MSAA", &iMultisampleMode), iMultisampleMode);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "EFBScale", &iEFBScale), iEFBScale); // integral
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DstAlphaPass", &bDstAlphaPass), bDstAlphaPass);
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iniFile.GetIfExists("Video_Settings", "ShowShaderErrors", &bShowShaderErrors);
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iniFile.GetIfExists("Video_Settings", "MSAA", &iMultisampleMode);
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iniFile.GetIfExists("Video_Settings", "EFBScale", &iEFBScale); // integral
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iniFile.GetIfExists("Video_Settings", "DstAlphaPass", &bDstAlphaPass);
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iniFile.GetIfExists("Video_Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable);
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iniFile.GetIfExists("Video_Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter);
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iniFile.GetIfExists("Video_Settings", "WireFrame", &bWireFrame);
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iniFile.GetIfExists("Video_Settings", "DisableLighting", &bDisableLighting);
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iniFile.GetIfExists("Video_Settings", "DisableTexturing", &bDisableTexturing);
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iniFile.GetIfExists("Video_Settings", "DisableFog", &bDisableFog);
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iniFile.GetIfExists("Video_Settings", "EnableOpenCL", &bEnableOpenCL);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable), bTexFmtOverlayEnable);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter), bTexFmtOverlayCenter);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "WireFrame", &bWireFrame), bWireFrame);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DisableLighting", &bDisableLighting), bDisableLighting);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DisableTexturing", &bDisableTexturing), bDisableTexturing);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DisableFog", &bDisableFog), bDisableFog);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "EnableOpenCL", &bEnableOpenCL), bEnableOpenCL);
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#ifdef _OPENMP
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iniFile.GetIfExists("Video_Settings", "OMPDecoder", &bOMPDecoder);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "OMPDecoder", &bOMPDecoder), bOMPDecoder);
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#endif
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iniFile.GetIfExists("Video_Enhancements", "ForceFiltering", &bForceFiltering);
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iniFile.GetIfExists("Video_Enhancements", "MaxAnisotropy", &iMaxAnisotropy); // NOTE - this is x in (1 << x)
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SET_UISTATE(iniFile.GetIfExists("Video_Enhancements", "ForceFiltering", &bForceFiltering), bForceFiltering);
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SET_UISTATE(iniFile.GetIfExists("Video_Enhancements", "MaxAnisotropy", &iMaxAnisotropy), iMaxAnisotropy); // NOTE - this is x in (1 << x)
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iniFile.GetIfExists("Video_Enhancements", "PostProcessingShader", &sPostProcessingShader);
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iniFile.GetIfExists("Video_Enhancements", "Enable3dVision", &b3DVision);
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SET_UISTATE(iniFile.GetIfExists("Video_Enhancements", "Enable3dVision", &b3DVision), b3DVision);
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iniFile.GetIfExists("Video_Hacks", "EFBAccessEnable", &bEFBAccessEnable);
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iniFile.GetIfExists("Video_Hacks", "DlistCachingEnable", &bDlistCachingEnable);
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iniFile.GetIfExists("Video_Hacks", "EFBCopyEnable", &bEFBCopyEnable);
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iniFile.GetIfExists("Video_Hacks", "EFBCopyDisableHotKey", &bOSDHotKey);
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SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "EFBAccessEnable", &bEFBAccessEnable), bEFBAccessEnable);
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SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "DlistCachingEnable", &bDlistCachingEnable), bDlistCachingEnable);
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SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "EFBCopyEnable", &bEFBCopyEnable), bEFBCopyEnable);
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SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "EFBCopyDisableHotKey", &bOSDHotKey), bOSDHotKey);
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iniFile.GetIfExists("Video_Hacks", "EFBToTextureEnable", &bCopyEFBToTexture);
|
||||
iniFile.GetIfExists("Video_Hacks", "EFBScaledCopy", &bCopyEFBScaled);
|
||||
iniFile.GetIfExists("Video_Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable);
|
||||
iniFile.GetIfExists("Video_Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges);
|
||||
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "EFBScaledCopy", &bCopyEFBScaled), bCopyEFBScaled);
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable), bEFBCopyCacheEnable);
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges), bEFBEmulateFormatChanges);
|
||||
|
||||
iniFile.GetIfExists("Video_Hardware", "Adapter", &iAdapter);
|
||||
|
||||
|
||||
iniFile.GetIfExists("Video", "ForceFiltering", &bForceFiltering);
|
||||
iniFile.GetIfExists("Video", "MaxAnisotropy", &iMaxAnisotropy); // NOTE - this is x in (1 << x)
|
||||
iniFile.GetIfExists("Video", "EFBCopyEnable", &bEFBCopyEnable);
|
||||
iniFile.GetIfExists("Video", "EFBCopyDisableHotKey", &bOSDHotKey);
|
||||
iniFile.GetIfExists("Video", "EFBAccessEnable", &bEFBAccessEnable);
|
||||
iniFile.GetIfExists("Video", "EFBToTextureEnable", &bCopyEFBToTexture);
|
||||
iniFile.GetIfExists("Video", "EFBScaledCopy", &bCopyEFBScaled);
|
||||
iniFile.GetIfExists("Video", "SafeTextureCache", &bSafeTextureCache);
|
||||
iniFile.GetIfExists("Video", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples);
|
||||
|
||||
iniFile.GetIfExists("Video", "MSAA", &iMultisampleMode);
|
||||
iniFile.GetIfExists("Video", "EFBScale", &iEFBScale);
|
||||
iniFile.GetIfExists("Video", "DstAlphaPass", &bDstAlphaPass);
|
||||
iniFile.GetIfExists("Video", "UseXFB", &bUseXFB);
|
||||
iniFile.GetIfExists("Video", "UseRealXFB", &bUseRealXFB);
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Hardware", "Adapter", &iAdapter), iAdapter);
|
||||
|
||||
iniFile.GetIfExists("Video", "ProjectionHack", &iPhackvalue[0]);
|
||||
iniFile.GetIfExists("Video", "PH_SZNear", &iPhackvalue[1]);
|
||||
iniFile.GetIfExists("Video", "PH_SZFar", &iPhackvalue[2]);
|
||||
iniFile.GetIfExists("Video", "PH_ExtraParam", &iPhackvalue[3]);
|
||||
iniFile.GetIfExists("Video", "PH_ZNear", &sPhackvalue[0]);
|
||||
iniFile.GetIfExists("Video", "PH_ZFar", &sPhackvalue[1]);
|
||||
iniFile.GetIfExists("Video", "UseNativeMips", &bUseNativeMips);
|
||||
iniFile.GetIfExists("Video", "ZTPSpeedupHack", &bZTPSpeedHack);
|
||||
iniFile.GetIfExists("Video", "DlistCachingEnable", &bDlistCachingEnable);
|
||||
|
||||
SET_UISTATE(iniFile.GetIfExists("Video", "ZTPSpeedupHack", &bZTPSpeedHack), bZTPSpeedHack);
|
||||
|
||||
VerifyValidity();
|
||||
}
|
||||
|
||||
void VideoConfig::VerifyValidity()
|
||||
@ -233,6 +235,7 @@ void VideoConfig::Save(const char *ini_file)
|
||||
{
|
||||
IniFile iniFile;
|
||||
iniFile.Load(ini_file);
|
||||
|
||||
iniFile.Set("Hardware", "VSync", bVSync);
|
||||
iniFile.Set("Settings", "AspectRatio", iAspectRatio);
|
||||
iniFile.Set("Settings", "Crop", bCrop);
|
||||
@ -260,7 +263,7 @@ void VideoConfig::Save(const char *ini_file)
|
||||
iniFile.Set("Settings", "AnaglyphStereo", bAnaglyphStereo);
|
||||
iniFile.Set("Settings", "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
|
||||
iniFile.Set("Settings", "AnaglyphFocalAngle", iAnaglyphFocalAngle);
|
||||
iniFile.Set("Settings", "EnablePixelLighting", bEnablePixelLighting);
|
||||
iniFile.Set("Settings", "EnablePixelLigting", bEnablePixelLighting);
|
||||
iniFile.Set("Settings", "EnablePerPixelDepth", bEnablePerPixelDepth);
|
||||
|
||||
|
||||
@ -270,7 +273,7 @@ void VideoConfig::Save(const char *ini_file)
|
||||
iniFile.Set("Settings", "EFBScale", iEFBScale);
|
||||
iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
|
||||
iniFile.Set("Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
|
||||
iniFile.Set("Settings", "Wireframe", bWireFrame);
|
||||
iniFile.Set("Settings", "WireFrame", bWireFrame);
|
||||
iniFile.Set("Settings", "DisableLighting", bDisableLighting);
|
||||
iniFile.Set("Settings", "DisableTexturing", bDisableTexturing);
|
||||
iniFile.Set("Settings", "DstAlphaPass", bDstAlphaPass);
|
||||
@ -300,168 +303,79 @@ void VideoConfig::Save(const char *ini_file)
|
||||
iniFile.Save(ini_file);
|
||||
}
|
||||
|
||||
// haxhaxhax
|
||||
static void SetUndetermined(bool& val)
|
||||
void VideoConfig::GameIniSave(const char* default_ini, const char* game_ini)
|
||||
{
|
||||
// lul, storing a u8 inside a bool
|
||||
*reinterpret_cast<u8*>(&val) = 2;
|
||||
}
|
||||
|
||||
static void SetUndetermined(int& val)
|
||||
{
|
||||
val = -1;
|
||||
}
|
||||
IniFile iniFile;
|
||||
iniFile.Load(game_ini);
|
||||
|
||||
void VideoConfig::SetAllUndetermined()
|
||||
{
|
||||
// video hardware
|
||||
SetUndetermined(bVSync);
|
||||
SetUndetermined(iAdapter);
|
||||
#define CHECK_UISTATE(section, key, member){\
|
||||
if (UI_State.member) iniFile.Set((section), (key), (member)); else iniFile.DeleteKey((section), (key)); }
|
||||
|
||||
// video settings
|
||||
SetUndetermined(bWidescreenHack);
|
||||
SetUndetermined(iAspectRatio);
|
||||
SetUndetermined(bCrop);
|
||||
SetUndetermined(bUseXFB);
|
||||
SetUndetermined(bUseRealXFB);
|
||||
SetUndetermined(bUseNativeMips);
|
||||
CHECK_UISTATE("Video_Hardware", "VSync", bVSync);
|
||||
CHECK_UISTATE("Video_Settings", "wideScreenHack", bWidescreenHack);
|
||||
CHECK_UISTATE("Video_Settings", "AspectRatio", iAspectRatio);
|
||||
CHECK_UISTATE("Video_Settings", "Crop", bCrop);
|
||||
CHECK_UISTATE("Video_Settings", "UseXFB", bUseXFB);
|
||||
iniFile.Set("Video_Settings", "UseRealXFB", bUseRealXFB);
|
||||
CHECK_UISTATE("Video_Settings", "UseNativeMips", bUseNativeMips);
|
||||
|
||||
SetUndetermined(bSafeTextureCache);
|
||||
SetUndetermined(iSafeTextureCache_ColorSamples);
|
||||
CHECK_UISTATE("Video_Settings", "SafeTextureCache", bSafeTextureCache);
|
||||
iniFile.Set("Video_Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
|
||||
|
||||
SetUndetermined(bShowFPS);
|
||||
SetUndetermined(bShowInputDisplay);
|
||||
SetUndetermined(bOverlayStats);
|
||||
SetUndetermined(bOverlayProjStats);
|
||||
SetUndetermined(bShowEFBCopyRegions);
|
||||
SetUndetermined(iCompileDLsLevel);
|
||||
SetUndetermined(bDumpTextures);
|
||||
SetUndetermined(bHiresTextures);
|
||||
SetUndetermined(bDumpEFBTarget);
|
||||
SetUndetermined(bDumpFrames);
|
||||
SetUndetermined(bFreeLook);
|
||||
SetUndetermined(bUseFFV1);
|
||||
SetUndetermined(bAnaglyphStereo);
|
||||
SetUndetermined(iAnaglyphStereoSeparation);
|
||||
SetUndetermined(iAnaglyphFocalAngle);
|
||||
SetUndetermined(bEnablePixelLighting);
|
||||
SetUndetermined(bEnablePerPixelDepth);
|
||||
CHECK_UISTATE("Video_Settings", "ShowFPS", bShowFPS);
|
||||
CHECK_UISTATE("Video_Settings", "ShowInputDisplay", bShowInputDisplay);
|
||||
CHECK_UISTATE("Video_Settings", "OverlayStats", bOverlayStats);
|
||||
CHECK_UISTATE("Video_Settings", "OverlayProjStats", bOverlayProjStats);
|
||||
CHECK_UISTATE("Video_Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions);
|
||||
CHECK_UISTATE("Video_Settings", "DLOptimize", iCompileDLsLevel);
|
||||
CHECK_UISTATE("Video_Settings", "DumpTextures", bDumpTextures);
|
||||
CHECK_UISTATE("Video_Settings", "HiresTextures", bHiresTextures);
|
||||
CHECK_UISTATE("Video_Settings", "DumpEFBTarget", bDumpEFBTarget);
|
||||
CHECK_UISTATE("Video_Settings", "DumpFrames", bDumpFrames);
|
||||
CHECK_UISTATE("Video_Settings", "FreeLook", bFreeLook);
|
||||
CHECK_UISTATE("Video_Settings", "UseFFV1", bUseFFV1);
|
||||
CHECK_UISTATE("Video_Settings", "AnaglyphStereo", bAnaglyphStereo);
|
||||
CHECK_UISTATE("Video_Settings", "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
|
||||
CHECK_UISTATE("Video_Settings", "AnaglyphFocalAngle", iAnaglyphFocalAngle);
|
||||
CHECK_UISTATE("Video_Settings", "EnablePixelLigting", bEnablePixelLighting);
|
||||
CHECK_UISTATE("Video_Settings", "EnablePerPixelDepth", bEnablePerPixelDepth);
|
||||
|
||||
SetUndetermined(bShowShaderErrors);
|
||||
SetUndetermined(iMultisampleMode);
|
||||
SetUndetermined(iEFBScale);
|
||||
CHECK_UISTATE("Video_Settings", "ShowShaderErrors", bShowShaderErrors);
|
||||
CHECK_UISTATE("Video_Settings", "MSAA", iMultisampleMode);
|
||||
CHECK_UISTATE("Video_Settings", "EFBScale", iEFBScale); // integral
|
||||
|
||||
SetUndetermined(bDstAlphaPass);
|
||||
CHECK_UISTATE("Video_Settings", "DstAlphaPass", bDstAlphaPass);
|
||||
|
||||
SetUndetermined(bTexFmtOverlayEnable);
|
||||
SetUndetermined(bTexFmtOverlayCenter);
|
||||
SetUndetermined(bWireFrame);
|
||||
SetUndetermined(bDisableLighting);
|
||||
SetUndetermined(bDisableTexturing);
|
||||
SetUndetermined(bDisableFog);
|
||||
CHECK_UISTATE("Video_Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
|
||||
CHECK_UISTATE("Video_Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
|
||||
CHECK_UISTATE("Video_Settings", "WireFrame", bWireFrame);
|
||||
CHECK_UISTATE("Video_Settings", "DisableLighting", bDisableLighting);
|
||||
CHECK_UISTATE("Video_Settings", "DisableTexturing", bDisableTexturing);
|
||||
CHECK_UISTATE("Video_Settings", "DisableFog", bDisableFog);
|
||||
|
||||
SetUndetermined(bEnableOpenCL);
|
||||
CHECK_UISTATE("Video_Settings", "EnableOpenCL", bEnableOpenCL);
|
||||
#ifdef _OPENMP
|
||||
SetUndetermined(bOMPDecoder);
|
||||
CHECK_UISTATE("Video_Settings", "OMPDecoder", bOMPDecoder);
|
||||
#endif
|
||||
|
||||
// video enhancements
|
||||
SetUndetermined(bForceFiltering);
|
||||
SetUndetermined(iMaxAnisotropy);
|
||||
//SetUndetermined(sPostProcessingShader);
|
||||
SetUndetermined(b3DVision);
|
||||
CHECK_UISTATE("Video_Enhancements", "ForceFiltering", bForceFiltering);
|
||||
CHECK_UISTATE("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x)
|
||||
iniFile.Set("Video_Enhancements", "PostProcessingShader", sPostProcessingShader);
|
||||
CHECK_UISTATE("Video_Enhancements", "Enable3dVision", b3DVision);
|
||||
|
||||
// video hacks
|
||||
SetUndetermined(bEFBAccessEnable);
|
||||
SetUndetermined(bDlistCachingEnable);
|
||||
SetUndetermined(bEFBCopyEnable);
|
||||
SetUndetermined(bOSDHotKey);
|
||||
SetUndetermined(bCopyEFBToTexture);
|
||||
SetUndetermined(bCopyEFBScaled);
|
||||
SetUndetermined(bEFBCopyCacheEnable);
|
||||
SetUndetermined(bEFBEmulateFormatChanges);
|
||||
CHECK_UISTATE("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable);
|
||||
CHECK_UISTATE("Video_Hacks", "DlistCachingEnable", bDlistCachingEnable);
|
||||
CHECK_UISTATE("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable);
|
||||
CHECK_UISTATE("Video_Hacks", "EFBCopyDisableHotKey", bOSDHotKey);
|
||||
iniFile.Set("Video_Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
|
||||
CHECK_UISTATE("Video_Hacks", "EFBScaledCopy", bCopyEFBScaled);
|
||||
CHECK_UISTATE("Video_Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable);
|
||||
CHECK_UISTATE("Video_Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
|
||||
|
||||
// this doesn't belong here, o well
|
||||
backend_info = BackendInfo();
|
||||
}
|
||||
CHECK_UISTATE("Video_Hardware", "Adapter", iAdapter);
|
||||
|
||||
void VideoConfig::GameIniSave(const char* game_ini)
|
||||
{
|
||||
IniFile ini_file;
|
||||
ini_file.Load(game_ini);
|
||||
|
||||
// video hardware
|
||||
IniFile::Section& vid_hardware = *ini_file.GetOrCreateSection("Video_Hardware");
|
||||
SetIfDetermined(vid_hardware, "VSync", bVSync);
|
||||
SetIfDetermined(vid_hardware, "Adapter", iAdapter);
|
||||
|
||||
// video settings
|
||||
IniFile::Section& vid_settings = *ini_file.GetOrCreateSection("Video_Settings");
|
||||
SetIfDetermined(vid_settings, "wideScreenHack", bWidescreenHack);
|
||||
SetIfDetermined(vid_settings, "AspectRatio", iAspectRatio);
|
||||
SetIfDetermined(vid_settings, "Crop", bCrop);
|
||||
SetIfDetermined(vid_settings, "UseXFB", bUseXFB);
|
||||
SetIfDetermined(vid_settings, "UseRealXFB", bUseRealXFB);
|
||||
SetIfDetermined(vid_settings, "UseNativeMips", bUseNativeMips);
|
||||
|
||||
SetIfDetermined(vid_settings, "SafeTextureCache", bSafeTextureCache);
|
||||
SetIfDetermined(vid_settings, "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
|
||||
|
||||
SetIfDetermined(vid_settings, "ShowFPS", bShowFPS);
|
||||
SetIfDetermined(vid_settings, "ShowInputDisplay", bShowInputDisplay);
|
||||
SetIfDetermined(vid_settings, "OverlayStats", bOverlayStats);
|
||||
SetIfDetermined(vid_settings, "OverlayProjStats", bOverlayProjStats);
|
||||
SetIfDetermined(vid_settings, "ShowEFBCopyRegions", bShowEFBCopyRegions);
|
||||
SetIfDetermined(vid_settings, "DLOptimize", iCompileDLsLevel);
|
||||
SetIfDetermined(vid_settings, "DumpTextures", bDumpTextures);
|
||||
SetIfDetermined(vid_settings, "HiresTextures", bHiresTextures);
|
||||
SetIfDetermined(vid_settings, "DumpEFBTarget", bDumpEFBTarget);
|
||||
SetIfDetermined(vid_settings, "DumpFrames", bDumpFrames);
|
||||
SetIfDetermined(vid_settings, "FreeLook", bFreeLook);
|
||||
SetIfDetermined(vid_settings, "UseFFV1", bUseFFV1);
|
||||
SetIfDetermined(vid_settings, "AnaglyphStereo", bAnaglyphStereo);
|
||||
SetIfDetermined(vid_settings, "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
|
||||
SetIfDetermined(vid_settings, "AnaglyphFocalAngle", iAnaglyphFocalAngle);
|
||||
SetIfDetermined(vid_settings, "EnablePixelLighting", bEnablePixelLighting);
|
||||
SetIfDetermined(vid_settings, "EnablePerPixelDepth", bEnablePerPixelDepth);
|
||||
|
||||
SetIfDetermined(vid_settings, "ShowShaderErrors", bShowShaderErrors);
|
||||
SetIfDetermined(vid_settings, "MSAA", iMultisampleMode);
|
||||
SetIfDetermined(vid_settings, "EFBScale", iEFBScale); // integral
|
||||
|
||||
SetIfDetermined(vid_settings, "DstAlphaPass", bDstAlphaPass);
|
||||
|
||||
SetIfDetermined(vid_settings, "TexFmtOverlayEnable", bTexFmtOverlayEnable);
|
||||
SetIfDetermined(vid_settings, "TexFmtOverlayCenter", bTexFmtOverlayCenter);
|
||||
SetIfDetermined(vid_settings, "WireFrame", bWireFrame);
|
||||
SetIfDetermined(vid_settings, "DisableLighting", bDisableLighting);
|
||||
SetIfDetermined(vid_settings, "DisableTexturing", bDisableTexturing);
|
||||
SetIfDetermined(vid_settings, "DisableFog", bDisableFog);
|
||||
|
||||
SetIfDetermined(vid_settings, "EnableOpenCL", bEnableOpenCL);
|
||||
#ifdef _OPENMP
|
||||
SetIfDetermined(vid_settings, "OMPDecoder", bOMPDecoder);
|
||||
#endif
|
||||
|
||||
// video enhancements
|
||||
IniFile::Section& vid_enhancements = *ini_file.GetOrCreateSection("Video_Enhancements");
|
||||
SetIfDetermined(vid_enhancements, "ForceFiltering", bForceFiltering);
|
||||
SetIfDetermined(vid_enhancements, "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x)
|
||||
//SetIfDetermined(vid_enhancements, "PostProcessingShader", sPostProcessingShader);
|
||||
SetIfDetermined(vid_enhancements, "Enable3dVision", b3DVision);
|
||||
|
||||
// video hacks
|
||||
IniFile::Section& vid_hacks = *ini_file.GetOrCreateSection("Video_Hacks");
|
||||
SetIfDetermined(vid_hacks, "EFBAccessEnable", bEFBAccessEnable);
|
||||
SetIfDetermined(vid_hacks, "DlistCachingEnable", bDlistCachingEnable);
|
||||
SetIfDetermined(vid_hacks, "EFBCopyEnable", bEFBCopyEnable);
|
||||
SetIfDetermined(vid_hacks, "EFBCopyDisableHotKey", bOSDHotKey);
|
||||
SetIfDetermined(vid_hacks, "EFBToTextureEnable", bCopyEFBToTexture);
|
||||
SetIfDetermined(vid_hacks, "EFBScaledCopy", bCopyEFBScaled);
|
||||
SetIfDetermined(vid_hacks, "EFBCopyCacheEnable", bEFBCopyCacheEnable);
|
||||
SetIfDetermined(vid_hacks, "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
|
||||
|
||||
ini_file.Save(game_ini);
|
||||
iniFile.Save(game_ini);
|
||||
}
|
||||
|
||||
|
||||
|
@ -27,7 +27,6 @@
|
||||
|
||||
#include "Common.h"
|
||||
#include "VideoCommon.h"
|
||||
#include "IniFile.h"
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
@ -62,17 +61,22 @@ class IniFile;
|
||||
// NEVER inherit from this class.
|
||||
struct VideoConfig
|
||||
{
|
||||
VideoConfig();
|
||||
void Load(const char *ini_file);
|
||||
|
||||
private:
|
||||
// According to new structure-design this member MUST BE private
|
||||
void GameIniLoad(const char *ini_file);
|
||||
|
||||
public:
|
||||
VideoConfig();
|
||||
// You can choose what "INI snapshot" you wish to load...
|
||||
// GameIni is loaded over MainIni file only if 'fileCheck' argument is passed with success
|
||||
void Load(const char *main_ini_file, bool fileCheck = false, const char *game_ini_file = "");
|
||||
|
||||
void VerifyValidity();
|
||||
void Save(const char *ini_file);
|
||||
void GameIniSave(const char* game_ini);
|
||||
void GameIniSave(const char* default_ini, const char* game_ini);
|
||||
void UpdateProjectionHack();
|
||||
|
||||
// some hacks used for per-game config
|
||||
void SetAllUndetermined();
|
||||
|
||||
// General
|
||||
bool bVSync;
|
||||
|
||||
@ -81,7 +85,7 @@ struct VideoConfig
|
||||
int iAspectRatio;
|
||||
bool bCrop; // Aspect ratio controls.
|
||||
bool bUseXFB;
|
||||
bool bUseRealXFB;
|
||||
bool bUseRealXFB; // joined to radio button
|
||||
bool bUseNativeMips;
|
||||
|
||||
// OpenCL/OpenMP
|
||||
@ -113,7 +117,7 @@ struct VideoConfig
|
||||
|
||||
// Utility
|
||||
bool bDumpTextures;
|
||||
bool bHiresTextures;
|
||||
bool bHiresTextures;
|
||||
bool bDumpEFBTarget;
|
||||
bool bDumpFrames;
|
||||
bool bUseFFV1;
|
||||
@ -123,15 +127,16 @@ struct VideoConfig
|
||||
int iAnaglyphFocalAngle;
|
||||
bool b3DVision;
|
||||
|
||||
|
||||
// Hacks
|
||||
bool bEFBAccessEnable;
|
||||
bool bDlistCachingEnable;
|
||||
bool bDlistCachingEnable;
|
||||
|
||||
bool bEFBCopyEnable;
|
||||
bool bEFBCopyCacheEnable;
|
||||
bool bEFBEmulateFormatChanges;
|
||||
bool bOSDHotKey;
|
||||
bool bCopyEFBToTexture;
|
||||
bool bCopyEFBToTexture; // joined to radio button
|
||||
bool bCopyEFBScaled;
|
||||
bool bSafeTextureCache;
|
||||
int iSafeTextureCache_ColorSamples;
|
||||
@ -152,8 +157,64 @@ struct VideoConfig
|
||||
// D3D only config, mostly to be merged into the above
|
||||
int iAdapter;
|
||||
|
||||
// UI Controls state
|
||||
struct
|
||||
{
|
||||
// IMPORTANT: each member inside this struct MUST HAVE same name corresponding to data member
|
||||
bool bVSync;
|
||||
bool bWidescreenHack;
|
||||
bool iAspectRatio;
|
||||
bool bCrop;
|
||||
bool bUseXFB;
|
||||
bool bUseNativeMips;
|
||||
bool bEnableOpenCL;
|
||||
bool iMultisampleMode;
|
||||
bool iEFBScale;
|
||||
bool bForceFiltering;
|
||||
bool iMaxAnisotropy;
|
||||
bool bShowFPS;
|
||||
bool bShowInputDisplay;
|
||||
bool bOverlayStats;
|
||||
bool bOverlayProjStats;
|
||||
bool bTexFmtOverlayEnable;
|
||||
bool bTexFmtOverlayCenter;
|
||||
bool bShowEFBCopyRegions;
|
||||
bool bWireFrame;
|
||||
bool bDisableLighting;
|
||||
bool bDisableTexturing;
|
||||
bool bDstAlphaPass;
|
||||
bool bDisableFog;
|
||||
bool bDumpTextures;
|
||||
bool bHiresTextures;
|
||||
bool bDumpEFBTarget;
|
||||
bool bDumpFrames;
|
||||
bool bUseFFV1;
|
||||
bool bFreeLook;
|
||||
bool bAnaglyphStereo;
|
||||
bool b3DVision;
|
||||
bool iAnaglyphStereoSeparation;
|
||||
bool iAnaglyphFocalAngle;
|
||||
bool bEFBAccessEnable;
|
||||
bool bOMPDecoder;
|
||||
bool bDlistCachingEnable;
|
||||
bool bEFBCopyEnable;
|
||||
bool bEFBCopyCacheEnable;
|
||||
bool bEFBEmulateFormatChanges;
|
||||
bool bOSDHotKey;
|
||||
bool bCopyEFBScaled;
|
||||
bool bSafeTextureCache;
|
||||
bool bZTPSpeedHack;
|
||||
bool bEnablePixelLighting;
|
||||
bool bEnablePerPixelDepth;
|
||||
bool iLog;
|
||||
bool iSaveTargetId;
|
||||
bool iCompileDLsLevel;
|
||||
bool bShowShaderErrors;
|
||||
bool iAdapter;
|
||||
} UI_State;
|
||||
|
||||
// Static config per API
|
||||
struct BackendInfo
|
||||
struct
|
||||
{
|
||||
API_TYPE APIType;
|
||||
|
||||
@ -167,29 +228,6 @@ struct VideoConfig
|
||||
bool bSupportsFormatReinterpretation;
|
||||
bool bSupportsPixelLighting;
|
||||
} backend_info;
|
||||
|
||||
// haxhaxhax
|
||||
static bool IsUndetermined(const bool& val)
|
||||
{
|
||||
// lul, storing a u8 inside a bool
|
||||
return (*reinterpret_cast<const u8*>(&val) > 1);
|
||||
}
|
||||
|
||||
static bool IsUndetermined(int val)
|
||||
{
|
||||
return (val < 0);
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
template <typename T>
|
||||
void SetIfDetermined(IniFile::Section& sect, const char* key, const T& value)
|
||||
{
|
||||
if (IsUndetermined(value))
|
||||
sect.Delete(key);
|
||||
else
|
||||
sect.Set(key, value);
|
||||
}
|
||||
};
|
||||
|
||||
extern VideoConfig g_Config;
|
||||
|
Reference in New Issue
Block a user