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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 00:59:44 -06:00
Rename the interface files and hopefully fix OSX building.
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123
Source/Core/DolphinWX/Src/GLInterface/AGL.cpp
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123
Source/Core/DolphinWX/Src/GLInterface/AGL.cpp
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "VideoConfig.h"
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#include "Host.h"
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#include "RenderBase.h"
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#include "VertexShaderManager.h"
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#include "../GLInterface.h"
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#include "AGL.h"
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void cInterfaceAGL::SwapBuffers()
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{
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[GLWin.cocoaCtx flushBuffer];
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}
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// Show the current FPS
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void cInterfaceAGL::UpdateFPSDisplay(const char *text)
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{
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[GLWin.cocoaWin setTitle: [NSString stringWithUTF8String: text]];
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}
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// Create rendering window.
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// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
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bool cInterfaceAGL::Create(void *&window_handle)
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{
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int _tx, _ty, _twidth, _theight;
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Host_GetRenderWindowSize(_tx, _ty, _twidth, _theight);
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// Control window size and picture scaling
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s_backbuffer_width = _twidth;
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s_backbuffer_height = _theight;
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NSRect size;
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NSUInteger style = NSMiniaturizableWindowMask;
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NSOpenGLPixelFormatAttribute attr[2] = { NSOpenGLPFADoubleBuffer, 0 };
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NSOpenGLPixelFormat *fmt = [[NSOpenGLPixelFormat alloc]
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initWithAttributes: attr];
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if (fmt == nil) {
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ERROR_LOG(VIDEO, "failed to create pixel format");
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return NULL;
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}
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GLWin.cocoaCtx = [[NSOpenGLContext alloc]
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initWithFormat: fmt shareContext: nil];
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[fmt release];
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if (GLWin.cocoaCtx == nil) {
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ERROR_LOG(VIDEO, "failed to create context");
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return NULL;
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}
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen) {
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size = [[NSScreen mainScreen] frame];
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style |= NSBorderlessWindowMask;
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} else {
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size = NSMakeRect(_tx, _ty, _twidth, _theight);
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style |= NSResizableWindowMask | NSTitledWindowMask;
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}
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GLWin.cocoaWin = [[NSWindow alloc] initWithContentRect: size
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styleMask: style backing: NSBackingStoreBuffered defer: NO];
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if (GLWin.cocoaWin == nil) {
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ERROR_LOG(VIDEO, "failed to create window");
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return NULL;
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}
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen) {
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CGDisplayCapture(CGMainDisplayID());
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[GLWin.cocoaWin setLevel: CGShieldingWindowLevel()];
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}
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[GLWin.cocoaCtx setView: [GLWin.cocoaWin contentView]];
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[GLWin.cocoaWin makeKeyAndOrderFront: nil];
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return true;
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}
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bool cInterfaceAGL::MakeCurrent()
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{
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[GLWin.cocoaCtx makeCurrentContext];
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return true;
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}
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// Update window width, size and etc. Called from Render.cpp
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void cInterfaceAGL::Update()
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{
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int width, height;
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width = [[GLWin.cocoaWin contentView] frame].size.width;
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height = [[GLWin.cocoaWin contentView] frame].size.height;
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if (width == s_backbuffer_width && height == s_backbuffer_height)
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return;
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[GLWin.cocoaCtx setView: [GLWin.cocoaWin contentView]];
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[GLWin.cocoaCtx update];
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[GLWin.cocoaCtx makeCurrentContext];
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s_backbuffer_width = width;
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s_backbuffer_height = height;
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}
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// Close backend
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void cInterfaceAGL::Shutdown()
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{
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[GLWin.cocoaWin close];
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[GLWin.cocoaCtx clearDrawable];
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[GLWin.cocoaCtx release];
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}
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